Jone No More Heroes (Read 1101 times)

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I've been watching this game since they released a video preview of it about a year ago but last week I went out and preordered it... without knowing a single damn thing about it.  So, might as well make a topic disgussing it?

First off, watch this video which pretty much sums up the majority of the gameplay.

Screenshots here lolz

Essentially it's like the Japanese Grand Theft Auto.  You play as an assassin who must assassinate other assassins in the attempt to become the number one assassin.  To do this you play mini-games and kill people and stuff.

After playing the wonderful God Hand I'm in the mood for a quirky beat 'em up but this game concerns me on so many different levels.

1) The battles looked choppy.  Every time the character combo'ed or whatever it paused.  Whether this is how the game actually works or not is unknown to me but I'm hoping this isn't something annoying.

2) Suda-51 has specifically stated they're making the game "hard core" for the American release.  Enemies don't explode in a shower of coins, they explode in a mist of blood and guts.  Characters curse wildly and there's a lot more nudity than there originally was.  I don't want the developers selling out just to appeal to all the highschoolers in the world. 

And on the note of Suda-51

3) These guys are notorious for STYLE over SUBSTANCE.  I loved Killer 7 and Contact but those games were, from an actual gameplay point, completely underdeveloped in favor of some extreme absurdist plot.  As an anime, Killer 7 would have been grand but as a game it was pretty meh.  I'm praying this won't be a factor for NMH.

Regardless, what's your opinion on this game?  I'm hoping it'll break the WII IS FOR CHILDREN stereotype but if the actual game elements are neglected like K7 then I'm going to move my hard earned preorder money somewhere else.
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Regardless, what's your opinion on this game?  I'm hoping it'll break the WII IS FOR CHILDREN stereotype but if the actual game elements are neglected like K7 then I'm going to move my hard earned preorder money somewhere else.

I think the stereotype was broken with Manhunt 2 back in October, but this game looks like it will be able to support that notion (especially if the company decides to make it "hard core").

As for the game itself, it definitely looks like GTA, but with awesome katana action. I just hope there's more to the game that will separate it from GTA.

Doesn't look like it's coming out on any other platform though...
Last Edit: January 08, 2008, 10:03:04 pm by Hyprogriff
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Doesn't look like it's coming out on any other platform though...

NMH was designed exclusively with the Wii-mote in mind, so ports to other systems would have issues similar to Wii ports of games designed for non-Wii systems.

I've also got an eye on this game, but nothing pops out at me that says "Wow!  That looks like fun!", only "Wow!  That looks cool!"

If only games could be made good on coolness alone.  Developers would have a much easier time.
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I think this game will be nothing like GTA, even if they look similar.  I'll definitely pick it up, hopefully I can finish playing killer7 first, not that I have to to play this one.  From what I've heard, it sounds like the US is the only one getting the full blood effects, everyone else is getting a different one.  I've also read that this is not going to be a SWINGING YOUR WIIMOTE AROUND LIKE A SWORD ALL THE TIME game, but just a few special moves utilize the Wiimote like that, which I think is good.
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I think NMH is going to be a must-buy for me. It might very well be "style over substance," but sometimes that's okay. Not everything you play, watch, read, whatever has to be deep, even in terms of gameplay. It'd be awful if that was the only stuff we got, but I can count the number of full-budget games I've played that emphasized style on one hand.
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I think this game will be nothing like GTA, even if they look similar. I'll definitely pick it up, hopefully I can finish playing killer7 first, not that I have to to play this one. From what I've heard, it sounds like the US is the only one getting the full blood effects, everyone else is getting a different one. I've also read that this is not going to be a SWINGING YOUR WIIMOTE AROUND LIKE A SWORD ALL THE TIME game, but just a few special moves utilize the Wiimote like that, which I think is good.
Actually I read somewhere (it may have been Nintendo Power I dunno) that it's actually more like Zelda than GTA in the way the game flows. I don't think they meant that it's a puzzle focused adventure game or anything like that but they described the assassin's hideouts as being equal to dungeons in a Zelda game & the assassins as the bosses.

Oh & yeah it's probably old news but the US release date has been changed from Feb. to Jan. 22.

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I don't mind the whole style over substance, as long as the game is fun.

Also, how have you not beat Killer7, or do you just lack the motivation to finish it?  Unless you play on Killer8 mode, it's not really hard (even on Hard, or whatever it's called)  Killer8 mode is a real bitch though...
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Also, how have you not beat Killer7, or do you just lack the motivation to finish it?  Unless you play on Killer8 mode, it's not really hard (even on Hard, or whatever it's called)  Killer8 mode is a real bitch though...

I have had absolutely no time to play it.  I only have the chance to play video games if I go home for the weekends and I am usually spending that time with my family.  Not only that, but I have other games to play too, and killer7 has just sort of been on the backburner.  It's not that it's hard, I just haven't done it.
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Stiffy animations, looks like GTA San Andreas (with the training and all) except that you won't be stealing cars I hear. Also, the assassin uses a lightsaber? I don't know... the designteam is a bit short on creativity.
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Quote from: Velfarre
I have had absolutely no time to play it.  I only have the chance to play video games if I go home for the weekends and I am usually spending that time with my family.  Not only that, but I have other games to play too, and killer7 has just sort of been on the backburner.  It's not that it's hard, I just haven't done it.

Yeah, there are better games.  When I beat it (Killer8 mode at least) it was the only game I hadn't played the shit out of.  My last games were either played to death (Resident Evil 4, about 20 play throughs.  Tales of Symphonia, about 8 play throughs)not fun in single player(13, Racing games, SSB:M) or  too much of a pain to want to play again.

yeah, I have no life...

EDIT: Ow, My Spleen
Last Edit: January 08, 2008, 05:42:08 pm by thejackyl
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It... doesn't look quite as good as I had hoped/imagined. Looks like it still needs some polish. The battle looked decent but not mindblowing. You know there are problems when you hear people shouting the exact same thing when they die - and this is all in one battle. Imagine how annoying it would get after 20.

I have a feeling this game is going to be a letdown.
Last Edit: January 08, 2008, 05:52:30 pm by Mr Epic Hero
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1Up Yours was talking about how this game was a terrible failure in Japan and that, based on import playthroughs, it isn't nearly as good as the internet wants it to be.  I was a little interested in this months ago, but after giving it a bit more thought, I doubt that the team that made Killer7 is actually capable of making a decent video game.
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For me, these games are about style and style only.  Which I am perfectly fine with, as long as it's not REALLY DIFFICULT, I pick style over gameplay.  I can deal with bad gameplay, but not shit style.
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I have been hyped for this since I first heard about it. As little gameplay was actually present in Killer7, it was still fun for me, so I figure this will be about the same. At the very least, fighting DESTROYMAN will be incredible.

I took a look at the website and apparently you can get a lightsaber with four blades.

Also, on that note about appealing to highschoolers, you seem to have to make a motion very similar to masturbating to charge the beam katana!
Anyway... I played a bit of this... And I'm not so fond of the setting. I hate that whole ghetto "gangsta fo life" thing, and I've never been much of a baseball player.
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I doubt that the team that made Killer7 is actually capable of making a decent video game.

And this is what I'm thinking.  Their games are very polar; you either have people who kill to play them or vomit when they turn their console on... there's no middle ground. 

I secretly want the game to do well so 3rd party developers will hop on the Wii and start churning out some actual games other than SUPER DART BOARD SIMULATOR + 30 MINI-GAMES U DONT GIVE A SHIT ABOUT!!
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And this is what I'm thinking.  Their games are very polar; you either have people who kill to play them or vomit when they turn their console on... there's no middle ground. 

No, their games are simply bad.  Heavy stylization and unusual humor aside, they are not very good games.  There is a reason why Shopko offers a bundle featuring Killer7 and some outdated yearly iteration of a racing game from 2005 for $10.  Some people like to pretend that crap like Killer7 is good because the graphics are neat, and while I appreciate what they are trying to do, I wish that they'd spend some time crafting a genuinely fun experience.  It isn't a case like Okage: The Shadow King where you have this funny game with a cool sense of style that is still barely playable but survives mostly on its personality; we have a team that likes to build games that aren't even remotely playable and hopes that you'll fall in love with their transparent character models and gradiented backdrops.

I'd love for this game to be awesome, but I'm setting my expectations extremely low.
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Am I the only one who thinks this game looks horrible?  Everything about it seems choppy and underdeveloped.  The exercising looked extremely tedious, the driving was downright pathetic (you can stop instantly with no problem), and the combat looked awful, constantly pausing every time the player did anything.  Those were the three things the video was showing off, but there wasn't a whole lot to show off.
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No, their games are simply bad.  Heavy stylization and unusual humor aside, they are not very good games.  There is a reason why Shopko offers a bundle featuring Killer7 and some outdated yearly iteration of a racing game from 2005 for $10.  Some people like to pretend that crap like Killer7 is good because the graphics are neat, and while I appreciate what they are trying to do, I wish that they'd spend some time crafting a genuinely fun experience.  It isn't a case like Okage: The Shadow King where you have this funny game with a cool sense of style that is still barely playable but survives mostly on its personality; we have a team that likes to build games that aren't even remotely playable and hopes that you'll fall in love with their transparent character models and gradiented backdrops.

I'd love for this game to be awesome, but I'm setting my expectations extremely low.

Alright, let me first of all say that STYLE does not mean GRAPHICS, I haven't seen anyone who is into these two games that are just in it for the graphics.  As for the experience, here is the way I see it:  we don't get to pick what medium things come out in.  This is why I will suffer through poor gameplay for good style, plot, characters, etc., which sounds like what you are talking about for Okage (but for some reason you don't think it applies to Killer7 because THEY JUST THINK THE GRAPHICS ARE NEAT).  Some people think that a game without good gameplay is worthless because "well it is a game it should be fun to play".  Yeah, it should but sometimes a game has poor gameplay but is still a good experience.  That is how I think of Killer7.  I don't mind putting up with the RAIL SHOOTER gameplay (which I am not into at all) for the rest of it.  If a game was the opposite, good gameplay but the rest was poor, it WOULD be worthless, because it won't be long before another game steals that same gameplay, but you can't steal style nearly as easily.  I can't just go WATCH A MOVIE INSTEAD because they chose to make this a game, not a movie or anything else, which is why we put up with annoying things for the good parts.  Whether or not those good parts are worth it to an individual to play through is up to them, but that doesn't mean it's not worth it to everybody.

But man I don't see how you can think Killer7 was about good graphics the graphics had VERY little to do with it.  Most of the Killer7 fans, in your own words, consider it a "game with a cool sense of style that is still barely playable but survives mostly on its personality" (I left the funny part out because although it is funny at parts I wouldn't call the game as a whole 'funny')

I can see why you might not like it enough to put up with the gameplay (which could be good for all I know!!) in these two, but you can't just say "THIS GAME IS CRAP" because it's not worth it to you.
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yeah dude what I liked about Killer 7 is you kill a dude by shooting him in his dick at once point and in another a boss fight is shooting at each other the most times and then a giant head comes down and takes one of you to hell.

these are not graphic things.
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Or two businessmen whose heads are mostly gone, and you shoot at one of their ties so the tie gets messed up and, out of politeness, the other guy straightens it up for him and since he's turned you can shoot his weak spot.

It's just not your average game.
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