Deep Labyrinth came out about a year ago but it has been flamed ALOT. Like soul calibur legends though, it peaked my interust so i played it. Here is a player review from the first-person dungeon crawling RPG Deep Labyrinth.
Story: The game features 2 stories, one story exclusive to the DS and another from the Cell Phone version. The exclusive version pits you as the role of a whiney kid who's parent's get sucked into a fantasy world and him and his dog plunge on in to go find them. The other story is about a man who gets trapped in a labyrinth and must save his girlfriend who is imprisioned inside a crystal. Both stories are not so complex, but will keep you playing.
Gameplay: This game will probably remind you of other first person RPGs like lands of lore or the elder scroll series. You use the directional pad to move and the toutch screen to do combat. While it seems to know what it is doing, it can sometimes get aggrivaiting and can be a bit clunky. Spell casting is creative but very tedious. You tap the spell icon on the toutch screen to bring the spell grid up wheres you draw symbols to cast spells, much like lost magic. Some spells are easy to draw but some others demand you to draw the exact symbol making you go on the menu and checking what it looks like. Also sometimes it is too annoying to use in battle as you might get assulted while you draw your spell. Tapping the sheild icon will draw your sheild which works pretty well in defense, and tapping the item icon will have you use an item which works reletively well too. Controls aside, you will be traversing big complex mazes riddled with traps, monsters, and treasure. You save your game via a gay talking rat faggot, i really don't like him too much. Overall the gameplay is pretty decent but can be tedious sometimes rather then fun.
Presentation: Graphic-wise, this game looks great. Chritics and players complain about blockish and dull dungeons and areas but i think they are only half right. While some areas look dull, there are a couple of beautiful areas too. For example, the outside looks great on a DS and is pretty wide open, the Volcanic areas are great looking yet dangerous, and a couple of areas dont fail to impress. Monsters look great too, very well detailed bosses bring the DS's graphic abilities to the peak sometimes. Unfortunantly these good things are countered with bad things like the blocky-bland areas and some of the spells look flat and un-detailed.
Overall: Deep Labyrinth is a decent dungeon crawler with a couple of nice sights. If you want a extremely detailed and indepth dungeon crawler, you probably will be dissapointed. Others who want an elder scrolls like experience with a ton of gameplay time (both stories will probably take 20 hours adding up to 40) you will have a good time.
7.3/10 Screenshots:
Aww look at the man eating crab :3, KILL IT >:3
Monster models are very well detailed and some are even shiney!
Spell casting is creative but you won't always get good results from it