Everyone seems to think Devil May Cry 4 is a great game. I liked it alot until I got to play as Dante. Nero was more fun to play as (just accept it) and Dante's a little more complicated, but that would be fine if they gave Dante his own levels. You just make your way through the game just to make your way back again through the same levels with some slightly different paths. It's lazy on Capcom's part and it pisses me off!
I think that DMC 4 was a great game and is on my short list of favorites so far for all of the current videogame formats. However, I agree that the backtracking and fluff in the game is probably the worst I have ever seen. It's not
just that you play through the levels again, but:
1. You go backwards from the end of the game back to the beginning of the game.
2. You fight every boss in the game (except for one) a second time in the same place that you had fought them the first time through the game. You fight the first form of the final boss.
3. When you get control of the original character again, the last level of the game makes you fight every boss in the game
FOR THE THIRD TIME.
4. You fight the first form of the final boss for a second time before you fight the actual final boss, who is, in fact,
exactly the same as the first form of the final boss with a new desperation attack he does at the end which will kill you in one hit. You are basically forced to fight the first form of the final boss three times within the space of a half hour.
They were great levels and great bosses but are they serious? DMC4 is the sort of game with a ton of replayability with extra difficulty levels and unlockable costumes and weapons and characters and high scores and leaderboards,
but the game effectively cancels out its replayability by forcing you to replay the entire game just to beat it once. That means that if I play through it twice, I will have played every level four times, fought every boss six times, and fought the first form of the final boss six times. Rather than making the refined gameplay experience that they could and should have that I would have wanted to play through a million times, they artificially extended the game's length in absolutely the worst ways possible. As it is I was sick of replaying the game the first time I beat it and will probably not replay it again on harder difficulties as I had done with DMC 1 and 3 (as everyone knows DMC 2 does not actually count as a video game).
Thankfully though I can say there aren't many examples of this in video games today. In classic games it was basically a given that you would replay every boss at the end before fighting the real end boss, which was usually a mechanic designed to rob you of your lives and continues so you'd get a Game Over and need to start over. When a modern game like DMC does that, everyone complains about how much of a terrible travesty it is and how lazy Capcom is for doing it. This is a sign of how far videogames have come.
It's nice to wax nostalgic about how we used to speedrun Super Mario Brothers or lowball Final Fantasy IV, but seriously I think the attitude that games had more replayability and longevity in the past is less a tribute to their design and more a result of us just not having as many video games to play. It seems like I buy a big AAA title every two weeks, whereas when I was a teenager a big title like Resident Evil or Final Fantasy would only come out every six months. When I was a kid, it was more like once a year. I seriously think I spend as much on videogames as I do rent(!). If I had more free time I would buy even more video games because there are definitely lots of titles I miss out on. When you have fewer games to play and compare to each other, it's easy to replay games a million times and think every game you play is the best game you have played all year -- it might be the only game you have played all year.