Microsoft (The Lost & the Damned!)Grand Theft Auto IV Thread! (Read 16415 times)

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I hope they've evolved the formula rather than just refining it, and I hope the fighting has been improved.

Judging by the video they pretty much lifted the combat from Saint's Row which is fine by me.  I never understood how anyone could manage to play GTA on the consoles (I've always played the pc versions) using the crappy auto-aim.  Free aim and strafing is the only way to play the games.
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Judging by the video they pretty much lifted the combat from Saint's Row which is fine by me.  I never understood how anyone could manage to play GTA on the consoles (I've always played the pc versions) using the crappy auto-aim.  Free aim and strafing is the only way to play the games.


Yeah, I agree. I found the combat so clunky and awkward on the consoles so the PC versions were a welcome breath of fresh air. I think I got into SA more than the others simply because I played it on PC.

I haven't played Saint's Row but anything that fixes up the combat so the good parts of the game can shine is fine by me.
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I found that with console shooters you get used to the aiming after a while. I used to be PC gamer all the way (Since I left my PS1 behind) and I've recently been playing Halo and you definitely get a better hold of controls after a while.
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A lot of the reviews I've read have been saying that getting missions are far more dynamic now.  You don't have to drive to the spot, get a cutscene and do the mission.  Now your contacts will call you, let you know they've got work for you and you can either accept on the spot or call them back.  It sounded intrusive to me at first, but everyone keeps drilling that it's more liberating than anything.

Also, in regards to repetitive missions, the Rockstar team has put a focus more on storytelling during the missions.  So, yeah, we'll get a cutscene at the beginning and the end, but we'll also be treated to the story throughout the mission as well.  Missions are said to take 25-45 minutes each (I'm sure there are exceptions) and after 20 or so hours they said they never found themselves doing the same thing. 

This is all from IGN's interviews with Rockstar and their hands-on stuff.

Obviously the real star of this game is going to be the online, despite how amazing the single player is.  Ever since I first played GTA III my friends and I have said how much fun it'd be if we could all be playing at the same time rather than just handing off the controller every time we were wasted/busted.  Free Play will break the world.
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Cant wait for this! Gotta go renew my XBL account Tuesday when I pickup the game.
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Everyone who has Xbox live (playstation people, go away) should definitely leave their gamertag in this thread so we can hook up and kill each other on Tuesday.

Apparently the store I pre-ordered my game from sent it this Friday so if I'm lucky I'll get it tomorrow already  :gwa:
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Everyone who has Xbox live (playstation people, go away) should definitely leave their gamertag in this thread so we can hook up and kill each other on Tuesday.
This is a pretty good idea. The only problem is I have so many friends that I have no idea who are so I might delete all my friends before doing this...
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Well my XBL name is Shanklin, i'm still using my 1 month free trial as of now.
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The review embargo has been lifted. jesus christ on a crutch...

EDIT: Oh and the meet Niko Belic video makes me pretty interested in the character.
Last Edit: April 27, 2008, 07:30:18 pm by warpped655
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rofl, so many 100s. that's insane. it's ridiculous to say there is no room for improvement in ANY game.
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rofl, so many 100s. that's insane. it's ridiculous to say there is no room for improvement in ANY game.
a perfect score doesn't mean its a perfect game or there is no room for improvement(at least not for all review sites/mags), if it did then no game would ever get a 10/100/A+/whatever.
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Gametrailers has the best review of this game IMO. They really hit all the keypoints, unlike IGN.
So yeah, just watching it makes me want to get this now. Unfortunately I don't have a 360 like I used to, so I'll have to but one again shortly.
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a perfect score doesn't mean its a perfect game or there is no room for improvement(at least not for all review sites/mags), if it did then no game would ever get a 10/100/A+/whatever.

The problem is, most magazines specifically state in their criteria that a perfect score is indeed a PERFECT game.  Videogames are criticized based on what is currently available and there should be an ammendment to the scoring criteria that states all scores be followed by a date.  Obviously a 10/10 in 1995 is going to be held to a higher standard in 2008.  I always remind people that are against the 10 point rating scale that it's based on what is on the market when it comes out.  If there's a massive GOOD GAME VACUUM then that acts as an artificial grading curve and pretty much guarantees the game in question will get a higher score than necessary.
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what magazine says PERFECT SCORE=PERFECT GAME? I know EGM, IGN, and Gamepro all don't!
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what magazine says PERFECT SCORE=PERFECT GAME? I know EGM, IGN, and Gamepro all don't!
game informer says near perfect!
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yeah, that's still not perfect though! they know people will be pedants and be like FUCKKKKK THERES NO PERFECT GAMES WHAT ABOUT THE LOADING TIME???
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And there are still a few glitches...
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yeah, i think at a certain point it just seems petty to give it a 9.8 because of really minor flaws that don't really have a negative impact on the overall experience.  i don't have any problem with them giving games ten if they really do 99% of things well and deserve a ten, in spite of small things they could improve here and there (loading times, slight visual glitches, etc).
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Yea but in all honesty, it seems more realistic to give it that than a 10.
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Yea but in all honesty, it seems more realistic to give it that than a 10.
critisism is hard!!

there's no REALISM here its abotu judging how good a game is on a scale from 0.0 to 10.0.

what the fuck are you all on about?