Final Fantasy: Crystal Chronicles - The Ring of FatesNintendo DSFF:CC - Ring of Fates Official Site
http://na.square-enix.com/ffccrof/IGN - Info/Review
http://ds.ign.com/objects/682/682869.htmlGamespot - Info/Review
http://www.gamespot.com/ds/rpg/finalfantasycrystalc/index.html?tag=result;title;0
Final Fantasy: Crystal Chronicles - The Rings of Fates only recently launched in North America. After years of knowing about the game's existence, dating about as far back as E3 2004 BEFORE the Nintendo DS even launched it has had quite a period of development. I picked it up a day or two ago the moment my store got it in as I did enjoy the Gamecube FF:CC a bit and for a long time really wanted to see how such a game with a single player focus would work out; considering how awkward the connectivity system in the GCN game turned out to be.
Anyway, the game starts off following the adventure of two kids, twins in fact, named Yuri and Chelinka. Apparently, they possess a skill/ability where a mysterious power between them can be tapped into only when they're together allowing them to accomplish objectives they otherwise couldn't handle separately. A lot regarding their past is held in mystery throughout the start of the adventure as the game's first half hour to an hour is more an introductory/ tutorial period, introducing you to the game's mechanics, the game world and those closest to Yuri and Chelinka while laying the foundation for the game's plot.
The story gets a bit more detailed than that but I'd be getting into spoiler territory by elaborating. Admittedly, the game's outset was almost a chore to get through because of how much time the game spends walking you through everything. You can choose to ignore tutorials and the like if you wish but you're involved in a lot of trivial things starting off as you push on in your adventure. However, after that first half hour or 45 minutes or so, things began to get a lot more interesting and I'm pretty hooked on the game after learning some team oriented techniques and having crafted some decent equipment early on in the game.
What I do like however is the magicite system in this game compared to FF:CC on the GCN. While it is a bit of give and take (the fact that magicite you find isn't permanent) you do keep whatever magicite you find in stages even after leaving them. In this game, when you find or buy magicite, you keep a stock of it in your inventory meaning you can keep a number of fire, blizz or thunder or magicite on person. However, each use of the magicite depletes that stock and combining magicite for more powerful attacks (having one character cast fire and another combine their fire with yours will result in Fira) will deplete the number of magicite needed to cast that spell; in this case for Fira, two will be depleted.
With that said, the combat system in the game has much more freedom compared to FF:CC as you can perform aerial maneuvers and even ride on top of enemies or hang on aerial enemies and attack them while you're in close proximity. I only have two characters at the moment, but with the way it's look each character will control radically different from the other, especially since the characters are based on the four races introduced in FF:CC: Clavat, Yuke, Selkie and Lilty. Each one has their own standard abilities and special skills to help both clear out enemies and solve puzzles that another race may not be able to handle. Yukes, for example, have a skill that involves using the touch screen to thread magic to areas of the environment revealing new pathways or uncovering secrets.
The game differs quite a bit in some areas from the original but the influence and standard orientation of things is still pretty much there. With that said, it also still retains a playing style more associated with dungeon crawlers than most real time RPGs where key points in the game world act more as hubs to dungeon areas where you'll encounter enemies, solve puzzles and fight bosses but it's still quite a bit more elaborate than the original FF:CC by comparison.
Anyway, so has anyone managed to give the game a try as well? Though I might have it wrong (the game anyway) I thought one of the members here imported the title when it first launched in Japan last year. Though I'm still fairly early in the game, I have some qualms here and there despite it being an enjoyable package overall. Graphics are pretty decent for the DS, probably on par with if not exceeding Final Fantasy III and the voice acting strewn throughout isn't too bad either. Unlike the original FF:CC however, none of the music thus far has been as good or memorable save for the theme of the game's second town; but even that's taking things a stretch. However, I do like that upon equipping items your character's appearance changes along with them so you can customize your party members (per their race's attributes, of course) and have them looking pretty formidable compared to their ragtag apperance early on in the game.