Classic The hobbling mutant goblin critically stabs you with wooden spear +2. You die after 5,987,632 turns. (Read 505 times)

  • Avatar of Evangel
  • brown priyde yea mayne
  • PipPipPipPipPipPipPip
  • Group: Member
  • Joined: Nov 19, 2002
  • Posts: 1621
This topic concerns roguelikes.  In my search for unique and more traditionally-styled RPGs, I turned to roguelikes.  The only one I really enjoy right now is called Iter Vehems ad Necem (http://ivan.sourceforge.net/).  It's definitely unique in that you are a banana-harvesting slave on an island colony.  Your mission is to deliver a letter through the underwater tunnel to the High Priest.  I've only gotten that far, and have always been slaughtered in the next dungeon.  The hordes you face are some of the most ridiculous monsters one can expect to encounter, such as the horrifying Mutant Ass.  The overall feel of the game is pretty tongue-in-cheek, with some extremely random events that might have you laughing.

The gameplay is pretty awesome; your individual body parts have hit points, and you can lose an arm or leg in your battles (which can be replaced by a god...if they are pleased by you).  Dungeons are of course randomly generated, and I'm guessing your character varies slightly each time you start over.  Instead of choosing a race or class, your character just grows according to your actions.  Also, you start out with a puppy who follows you and helps you out, and you can recruit other pets or helpers along the way.

This game has a simplistic graphical interface, but works exactly like original roguelikes.  And, just like the originals, death is for good.  No save points!  This has been one of the most frustrating games I've ever played, but you learn something new every time you play, increasing your chances of making it just a little farther.

Anyway, I'd recommend this to any rogue fans out there.  I'd also like to know what everyone else enjoys as far as roguelikes, aside from the obvious NetHack and Rogue.


keep posting...
  • A Toast!
  • PipPipPipPip
  • Group: Premium Member
  • Joined: Jun 7, 2005
  • Posts: 442
I'm usually not too big a fan of rogue-likes. I do however, make an exception for Zomband, a rogue-like which puts you in a city infested with zombies. I've personally wasted more hours on this game than I'd really like to admit.

Your basic goal is just to survive long enough to make it across the bridge on the east side of town, keeping yourself hydrated, fed and awake by drinking, and eating whatever you can find, and sleeping when there're no zombies about. You also get a host of melee weapons ranging from simple knives to chainsaws.

http://www.zooptek.net/phpnuke/modules.php?name=Content&pa=list_pages_categoriesAsFolders&cid=4
  • Avatar of big ass skelly
  • Ò_Ó
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Oct 12, 2002
  • Posts: 4313
The only roguelike I ever enjoyed was nethack. Which I played a LOT.

It always tickled me that there was nearly a special case for anything I could possibly think to do.

After ascending a few characters I eventually stopped playing, around the time I picked up WoW unsurprisingly.
  • Avatar of SpiralViper
  • Evil at its horniest.
  • PipPip
  • Group: Premium Member
  • Joined: Jul 6, 2004
  • Posts: 277
I've always had a soft spot for Castle of the Winds. I've never been able to figure out why as it's really not that amazing a game.

Also, I'm not 100% certain it could be classified as a roguelike but Mordor was awesome.
  • Avatar of maladroithim
  • Epic Hero
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jun 22, 2004
  • Posts: 1008
I don't like hardcore roguelikes very much but I'm a big fan of lighter rougelikes.  I love the feeling of tension and the idea of slowly tweaking a character build each time I try to play but hardcore roguelikes feel a little too oppressive.  Light roguelikes generally maintain the feeling of tension and of consequence but are not quite so merciless.

That said, Lost Labyrinth is my favorite.

http://www.lostlabyrinth.com/

It's a graphical roguelike so it's a little better to look at than most (however the graphics are hillariously borrowed from RPG Maker).  It also features a relatively short game arc; you will be able to beat the game within a few hours if you are going to beat the game or you will die in less than an hour ot two.  Dying after a few hours isn't so bad, but dying after several weeks in a hardcore roguelike is absolutely heartbreaking.  Lost Labyrinth is also a pretty well-balanced game with a lot of character-building options and it focuses on tangible number-crunching rather than vague coincidences like serious roguelikes.  Also it features leaderboards.

I have heard that the new DS port of Shiren the Wanderer is a pretty good game, but it's definitely less Rogue and more polish.
Last Edit: March 26, 2008, 02:58:17 pm by maladroithim
  • Avatar of PTizzle
  • rap singing
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Nov 15, 2006
  • Posts: 1125
This topic concerns roguelikes.  In my search for unique and more traditionally-styled RPGs, I turned to roguelikes.  The only one I really enjoy right now is called Iter Vehems ad Necem (http://ivan.sourceforge.net/).  It's definitely unique in that you are a banana-harvesting slave on an island colony.  Your mission is to deliver a letter through the underwater tunnel to the High Priest.  I've only gotten that far, and have always been slaughtered in the next dungeon.  The hordes you face are some of the most ridiculous monsters one can expect to encounter, such as the horrifying Mutant Ass.  The overall feel of the game is pretty tongue-in-cheek, with some extremely random events that might have you laughing



This seems really cool and I'm trying to get into it but I just can't, for whatever reason. I like the dialogue and such but somethings missing. I'll give it another go soon.

This is my favourite Roguelike - http://www.jmp.fi/~smaarane/urw.html

It's basically about survival in Finland during the Iron Age - what I love most is the freedom. You can do anything from being a hunter who sells furs to building your own village complete with followers and herds. You have to pay for the full version but the trial version gives plenty of gameplay, so give it a try if it sounds interesting.
  • Avatar of Evangel
  • brown priyde yea mayne
  • PipPipPipPipPipPipPip
  • Group: Member
  • Joined: Nov 19, 2002
  • Posts: 1621

This seems really cool and I'm trying to get into it but I just can't, for whatever reason. I like the dialogue and such but somethings missing. I'll give it another go soon.

This is my favourite Roguelike - http://www.jmp.fi/~smaarane/urw.html

It's basically about survival in Finland during the Iron Age - what I love most is the freedom. You can do anything from being a hunter who sells furs to building your own village complete with followers and herds. You have to pay for the full version but the trial version gives plenty of gameplay, so give it a try if it sounds interesting.

I played that Finnish game, it's pretty rad!  A bit too complex for my taste, though.

I think the problem with IVAN is that it's a bit too random.  You start out with a completely random character each time, and have no say in your character creation (though your actions throughout the game affect your attributes).  Plus it lacks cool spells and attributes that are pretty commonplace in other roguelikes.  Sadly, development of the game was ended, so it may never reach its full potential.
keep posting...
  • Avatar of Woman
  • Fnord.
  • PipPip
  • Group: Premium Member
  • Joined: Jan 17, 2003
  • Posts: 256
I love roguelikes, they're a great waste of time.  My favorite roguelike is probably ADOM, but everyone probably knows what that is in the first place.  I wasted way too much time on ADOM in high school, and I still haven't even gotten close to finishing it.

Dungeon Crawl Stone Soup is pretty great too, I tried Dungeon Crawl a long time ago, and Stone Soup adds graphical tiles to it.

Others that are worth mentioning are the gimmick roguelikes, like DoomRL and CastlevaniaRL.  They're well put together, but really short and relatively easy compared to like, NetHack.
  • Group: Guest
I'm loving Dungeon Crawl, though it seems unforgivingly difficult (unique level 98609826 enemies on the second floor? hahahaha)

I tried that Unreal World finland thing...it's terrible. For all the uniqueness of stuff it says you can do...I found there was nothing at all worth doing. Sure you can trade furs, sure you can 'survival in the wilds' etc. But WHY? There's absolutely no point to it whatsoever because you're a nobody and whatever you do nobody gives 2 shits about you. It's too easy to survive as well. Even on the mode where you start with absolutely nothing it only takes ~10 minutes for a terrible character to have a full shelter up and all the tools to survive made. And all the real life pictures drive me nuts, but not as much as the terrible music.