RPG Whats the hardest turnbased RPG youve played. (Read 3205 times)

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Etrian Odyssey is pretty ridiculously difficult.
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SaGa Frontier 2, I bought it during the year of it’s release and sucked so very bad. Then, 2 weeks ago, I bought it again, but what should I say, I still suck at it =/.
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The hardest RPG I ever played was Final Fantasy VIII, but for a very good reason: I was pretty terrible at all games at the time, especially RPGs. It is now a breeze for me!
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including turn based SRPG: Final Fantasy Tactics. The Elmdor fight. My god.

FFT has the weirdest learning curve ever because for many people it is just impossible at first.  By the time someone gets to the end and has mastered the system, though, they have developed invincible characters that are incapable of losing against anything except for those rare mobs of level 99 ninjas that throw the rarest items in the game at you.  If you never intentionally horde job points, though (such as by grinding random battles, performing unecessary actions, and using the JP Up ability), the game is really hard in parts.

However I think you meant to say the Wiegraf and not the Elmdor fight because myself and at least three other people I know screwed themselves with a save just before Wiegraf, found it impossible, and had to start the game over from the beginning.
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Unlimited saga.

Too random, can't save in mission.
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Man, were you guys really having trouble with Xenosaga? I thought it was ridiculously easy. Or well, it was somewhat challenging at first but by the time you reached final dungeon, you'd kill any group of enemies before they could even attack you. One thing which sucked A LOT in Xenosaga episode 2 (or ep1, I don't remember anymore) was how enemies could boost over your boost, and it was complete bullshit. But anyway, episode 2 is easy as long as you know what you are doing with the whole combo/air/drop thing. I actually liked episode 2's battle system a lot, it's a shame that it was so slow because it could be among my favorite RPG battle systems otherwise.

Lunar SSSC and EB were fairly challenging when I beat them for the first time, but I recently played them again and for some reason, they didn't feel that challening at all. Maybe it's because I did a good deal of backtracking every now and then to replenish my hp and mp and I actually used those items which restore your mana, since as long as you use them moderately, you won't run out of them. The biggest challenge in Lunar games is how normal battles are actually challenging enough so that you have to use your skills and spells (this is a good thing) and then often you don't have much mp left when it's time for a boss fight. Even though Lunar isn't ridiculously difficult, it probably has the best difficulty out of all the RPG's I have played. You are actually forced think during normal encounters, and boss battles are challenging enough to give you some trouble.

This isn't a turn-based RPG (or it is, in a way) but Vagrant Story is the most difficult RPG I have played. It's a lot easier if you know what you are doing, but it can still be really challenging. Later in the game bosses can kill you with a single hit if you don't use correct counter, and it takes some practicing against that particular boss to get the timing down.
Last Edit: April 09, 2008, 03:58:01 pm by DragonSlayer
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However I think you meant to say the Wiegraf and not the Elmdor fight because myself and at least three other people I know screwed themselves with a save just before Wiegraf, found it impossible, and had to start the game over from the beginning.
yeah, this happened to me too when i was like 12. i got so pissed off and didn't play the game again for years, and even then it was with a gameshark.

probably saga frontier 2 though. the game jumps from being very, very easy to very difficult towards the end of the game and there is no in between or warning or anything. building up your characters doesn't even matter because you don't use any of them in the end of the game anyway, you use completely new characters you got like 4 scenarios ago and there are so few scenarios to play as them that the only way to get them good is to probably grind with them for hours. leveling up your skills and getting new attacks are also completely random, so you could go 100 fights and not learn a new move. man it is a shame the battle system and difficult in that game are so weird because otherwise it would be the best rpg.

rpgs are very bad though!
Last Edit: April 09, 2008, 04:56:57 pm by dogchode69
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I think the NES Dragon Warrior games were the hardest. You start the game with a stick and a loincloth

A Stick and Cloth Armor actually.
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Dragon Warrior takes a long time but I don't think it's really frustrating because most of the time you'll know right away if you're fucked or not - like I think the first 3 Dragon Warrior games barely even had BOSSES it was just a matter of going through the dungeon. So you didn't have to worry about this extremely hard boss at the end

I can't understand people who play strategy games - it sounds like playing an epic chess game against Gary Kasparov but you're in some weird parallel universe where if you beat enough retarded people in chess games you can get REALLY GOOD at chess - I mean I could understand Final Fantasy Tactics if nobody got stronger or anything and it was all buying the right supplies and stuff but there is also level-building and crap right?
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Cloth Armor

If cloth is armor, then  I'm wearing armor everyday  :gwa:
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If cloth is armor, then  I'm wearing armor everyday  :gwa:

But it's the armor that was made with ROBUST cloth
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The first five Wizardrys crushed your level 1, underequipped parties mercilessly then laughed at your misfortune as it autosaved your gruesome demise and scattered your party's corpses randomly around the dungeon, more or less forcing you to start from scratch.  Good times.  The series went through a huge change with the sixth installment and got one hell of a lot more forgiving, though.

As tough as the first few Wizardrys were, they still have nothing on the original Bard's Tale, where your fledgling party was sent out naked and unarmed to fight through a maze-like, monster infested city just to buy equipment.   Also, it deleted your save when your party was annihilated (The manual even tells you not to get attached to your characters... harsh!)
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I'll have to agree with Aten on that. Holy shit that game was hard. There's a battle where you fight this magician bastard(Gilzath) that is almost impossible to beat. The first half of the battle you think you can beat him, but all of a sudden he'll start using these insane fucking attacks that do 5000 damage to your whole party. At this point in the game, not even the hero has that much health. Even if you grind, he's still almost impossible to beat because his spells will kill you even if you gain 10 more levels. The only way to beat him is by equipping this Guard Talisman that reduces the damage dealt.
Every boss in that game is difficult. I could go on.

Also, Treasure of the Rudra gets incredibly difficult half way through. If you don't look up the walkthroughs to know the better spells in the game, you simply cannot win. The game relies so much on what spells you know it's ridiculous. I stopped playing the game because I get stuck on the bosses too much.

Edit: Btw Van Saryu from Legend of Legaia is nothing. Lapis on the other hand, is the hardest boss EVER.
http://www.youtube.com/watch?v=CLuyIPfNGKk&feature=related
Last Edit: April 09, 2008, 08:14:41 pm by Neophyte
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While Shin Megami Tensei can be difficult, there are many ways to break the various games. Charm bullets/skills, Armageddon, et cetera.
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Edit: Btw Van Saryu from Legend of Legaia is nothing. Lapis on the other hand, is the hardest boss EVER.
http://www.youtube.com/watch?v=CLuyIPfNGKk&feature=related

Yeah, but lapis is a hidden boss. If we're talking hidden bosses, then basically every hidden boss ever was hard. Omega, Ultima, Emerald, Shinryu, PENENCE etc
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7th Saga.. That game caused me an unnecessary amount of frustration.
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Yeah, but lapis is a hidden boss. If we're talking hidden bosses, then basically every hidden boss ever was hard. Omega, Ultima, Emerald, Shinryu, PENENCE etc
Fair enough.
Oh yeah, I would say 7th Saga is definately one of the hardest RPG's ever as well. I can't remember how many times I lost to Wilme or Red Pison.
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Man, were you guys really having trouble with Xenosaga? I thought it was ridiculously easy. Or well, it was somewhat challenging at first but by the time you reached final dungeon, you'd kill any group of enemies before they could even attack you. One thing which sucked A LOT in Xenosaga episode 2 (or ep1, I don't remember anymore) was how enemies could boost over your boost, and it was complete bullshit. But anyway, episode 2 is easy as long as you know what you are doing with the whole combo/air/drop thing. I actually liked episode 2's battle system a lot, it's a shame that it was so slow because it could be among my favorite RPG battle systems otherwise.

Lunar SSSC and EB were fairly challenging when I beat them for the first time, but I recently played them again and for some reason, they didn't feel that challening at all. Maybe it's because I did a good deal of backtracking every now and then to replenish my hp and mp and I actually used those items which restore your mana, since as long as you use them moderately, you won't run out of them. The biggest challenge in Lunar games is how normal battles are actually challenging enough so that you have to use your skills and spells (this is a good thing) and then often you don't have much mp left when it's time for a boss fight. Even though Lunar isn't ridiculously difficult, it probably has the best difficulty out of all the RPG's I have played. You are actually forced think during normal encounters, and boss battles are challenging enough to give you some trouble

See, I found Lunar easier than Xenosaga, though I probably got comparatively further in XS than any of the Lunar games. The bosses were more predictable and didn't CHEAT so fucking much. The unstopable enemy boosting is one of the main ways XS1 and 2 pissed me off (they axed it in XS3, thank the fuck christ). There's nothing lamer and cheaper than bosses and even regular enemies CONSTANTLY able to score free turns EVEN IF YOU'VE ALREADY ACTIVATED YOUR BOOST, especially when said enemies and bosses have cheap attacks too which can wipe you out in a turn.

Yes btw, I am still frustrated about Xenosaga. The battle system in the second one was better, yes, and it wasn't COCKBLOCKINGLY hard until the final couple of dungeons.. but when the difficulty ramped, it really really ramped.
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Xenogears. Fighting Dominia, and then Ramsus + Miang right afterwards submerged... That part of the game was pretty ridiculous, and took me a long time to get past.

Not to mention Opiomorph.
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I just gamesharked the later parts of Xenosaga 1 and 2, but I found 3 to be more enjoyable.