Man, were you guys really having trouble with Xenosaga? I thought it was ridiculously easy. Or well, it was somewhat challenging at first but by the time you reached final dungeon, you'd kill any group of enemies before they could even attack you. One thing which sucked A LOT in Xenosaga episode 2 (or ep1, I don't remember anymore) was how enemies could boost over your boost, and it was complete bullshit. But anyway, episode 2 is easy as long as you know what you are doing with the whole combo/air/drop thing. I actually liked episode 2's battle system a lot, it's a shame that it was so slow because it could be among my favorite RPG battle systems otherwise.
Lunar SSSC and EB were fairly challenging when I beat them for the first time, but I recently played them again and for some reason, they didn't feel that challening at all. Maybe it's because I did a good deal of backtracking every now and then to replenish my hp and mp and I actually used those items which restore your mana, since as long as you use them moderately, you won't run out of them. The biggest challenge in Lunar games is how normal battles are actually challenging enough so that you have to use your skills and spells (this is a good thing) and then often you don't have much mp left when it's time for a boss fight. Even though Lunar isn't ridiculously difficult, it probably has the best difficulty out of all the RPG's I have played. You are actually forced think during normal encounters, and boss battles are challenging enough to give you some trouble.
This isn't a turn-based RPG (or it is, in a way) but Vagrant Story is the most difficult RPG I have played. It's a lot easier if you know what you are doing, but it can still be really challenging. Later in the game bosses can kill you with a single hit if you don't use correct counter, and it takes some practicing against that particular boss to get the timing down.
Last Edit: April 09, 2008, 03:58:01 pm by DragonSlayer