Weird Tell me your Persona! (Read 814 times)

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(yeah I never understood why Eternal Punishment was the one to get a translation, either)

Because Innocent Sin is a lot... it's a lot less. EDIT: Innocent Sin seems to be a lot more derivative of standard RPGs and even some of it's contemporaries (there's a pretty big similarity between it and Final Fantasy 8!), and there's a lot less gameplay to it. Also the sound effects do not sync up at all and it gets kind of annoying.

Anyway, I liked the battle system of Persona 1 a lot more than the one in Persona 2 (or Persona 3, but P3 is pretty awful anyway!). I think the only thing I really didn't like about Persona 1 was the town map, which pissed me off because HEY GUYS CAN'T WALK ACROSS THE STREET MUST CROSS AT INTERSECTION, which would require you to walk a pretty long way most of the time. That and Thanatos Tower. FUCK Thanatos Tower.
Last Edit: May 02, 2008, 10:51:12 pm by Cho
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Because Innocent Sin is a lot... it's a lot less. EDIT: Innocent Sin seems to be a lot more derivative of standard RPGs and even some of it's contemporaries (there's a pretty big similarity between it and Final Fantasy 8!), and there's a lot less gameplay to it. Also the sound effects do not sync up at all and it gets kind of annoying.

Anyway, I liked the battle system of Persona 1 a lot more than the one in Persona 2 (or Persona 3, but P3 is pretty awful anyway!). I think the only thing I really didn't like about Persona 1 was the town map, which pissed me off because HEY GUYS CAN'T WALK ACROSS THE STREET MUST CROSS AT INTERSECTION, which would require you to walk a pretty long way most of the time. That and Thanatos Tower. FUCK Thanatos Tower.

Also Innocent Sin had a bunch of controversial content such as Hitler and possible homosexual relations.
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The homosexual relationship appears like, in two lines of dialogue and then in a contact command, which could have easily been edited in translation. Same thing with Hitler, Atlus USA had already shown no qualms about editing character sprites and artwork (HI BLACK MARK), so that wouldn't have been an issue either. (Not that Hitler himself would  have been an issue)
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Yeah, the major reason is simply because Sony was being an enormous douche and completely refused a localization of Innocent Sin. I've read that it might have been because the game was too "niche", but that wouldn't explain why EP was localized despite also being just as niche.
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Yeah, the major reason is simply because Sony was being an enormous douche and completely refused a localization of Innocent Sin. I've read that it might have been because the game was too "niche", but that wouldn't explain why EP was localized despite also being just as niche.

I think a lot of speculation like this is usually completely made-up and that the real reasons might have more to do with the employees at the publisher (Atlus) just not really feeling like doing it.
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I know for certain that Sony outright rejected Soul Hackers, and that Atlus was seriously considering bundling both Innocent Sin and Eternal Punishment for release as a single unit. I'd assume that Innocent Sin didn't get Sony's approval.
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Yeah, the major reason is simply because Sony was being an enormous douche and completely refused a localization of Innocent Sin. I've read that it might have been because the game was too "niche", but that wouldn't explain why EP was localized despite also being just as niche.

The most likely reason Atlus didn't localize Innocent Sin is because they're poor and could only really afford to do one. Eternal Punishment just happens to be, by far, the better half.

I know for certain that Sony outright rejected Soul Hackers, and that Atlus was seriously considering bundling both Innocent Sin and Eternal Punishment for release as a single unit.

It's funny how when people talk about Innocent Sin, they say it wasn't allowed because of Hitler or The Gay, and they doubted Persona 3 FES would be released because of Mara The Penis Demon, but no one speculates why Soul Hackers didn't make it. It must have been Jiboshin Diana.
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and they doubted Persona 3 FES would be released because of Mara The Penis Demon, but no one speculates why Soul Hackers didn't make it. It must have been Jiboshin

The rating system has changed alot since the psx days...thats why things like gay ppl and Nazi leaders are now allowed in video games ;)
Yay progress! :)
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So this topic motivated me to buy SMT: Nocturne.  I played it pretty heavily over the weekend.  And like I was pretty into Persona 3 but now that I have Nocturne I can't help but feel like P3 is just this bizarre and completely failed experiment.  It's really too bad I missed out on Nocturne when it was new because I seriously think it might be one of my new favorite games.  However I did want to slit my wrists after some random enemy killed my main character with Hama and I got a game over after playing for several hours.  that shit is NOT ACCEPTABLE GAME DESIGN.
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Have you reached the first fiend battle ( battle)? That was one of the hardest battles in the entire game. I had to grind so much...
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Have you reached the first fiend battle ( battle)? That was one of the hardest battles in the entire game. I had to grind so much...
It really isn't that hard. All you need is decent force resistance and boom, all of his turns are gone.
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Have you reached the first fiend battle ( battle)? That was one of the hardest battles in the entire game. I had to grind so much...

I won't read that spoiler but since I haven't encountered any HARDEST BATTLE EVER yet I will assume no.
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So this topic motivated me to buy SMT: Nocturne.  I played it pretty heavily over the weekend.  And like I was pretty into Persona 3 but now that I have Nocturne I can't help but feel like P3 is just this bizarre and completely failed experiment.  It's really too bad I missed out on Nocturne when it was new because I seriously think it might be one of my new favorite games.  However I did want to slit my wrists after some random enemy killed my main character with Hama and I got a game over after playing for several hours.  that shit is NOT ACCEPTABLE GAME DESIGN.
nocturne pisses me off because GRINDS ETC but persona games tend to be the only rpgs i can become involved with so heavily in that way, so i don't mind too much, and really it is just a pretty awesome game and at the time it came out i thought it was pretty great to see something with that type of atmosphere on the market!
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nocturne pisses me off because GRINDS ETC but persona games tend to be the only rpgs i can become involved with so heavily in that way, so i don't mind too much, and really it is just a pretty awesome game and at the time it came out i thought it was pretty great to see something with that type of atmosphere on the market!

I haven't hit any brick wall grind-a-thons yet but with the nature of persona fusing and the Magatama system and all that and, more importantly, the extremely rapid pace of battles I'm pretty sure that it might actually be pretty fun to grind in this game (it delivers rewards rapidly and constantly).

Also yeah the atmosphere is truly mysterious and bizarre in sort of a creepy way.  The cool thing about it though is that it isn't IN YOUR FACE creepy like a Resident Evil game.  Rather, the game makes you feel like an unwelcome guest in a strange world where the residents are too apathetic to push you out.

Also its cel-shading engine is extremely slick and I'm really impressed with their decision to basically flat-shade everything and use the spare PS2 resources to put self-shadowing on all of the models and everything.  The self-shadows actually look better than a lot of newer 360 games and stuff in my opinion because the shadows are in the same resolution as everything else.