Just a copy paste list. :P Not in order played.
(It seems Caminator18 isn't going to play this for awhile. He's too busy programming or whatever

so, I'll do it myself!)
* Ekuell (The Forest of People Who Can't See in the Dark)
- There was no point to this, though with these maps there really is no point. I liked the light/dark system. That was pretty cool. Good stuff really, if this were in a game of its own, I'd play it. Definitely liked this better than that stealth one in one of the past ALEX games. Forget which one, but the same idea, except it was bogged down with overlays, and high level difficulty.
* halibabica (Comic World)
- It took me a second try to figure out what the comic was supposed to represent. I think this would have been better if A) the comic cells were below ALEXIS, and if the action was less dependent on the umbrella. Like I said, only took two tries, but I figured it out, so it wasn't that hard. However, if it was like a cascade of events from jumping over a building into the water, into a boat or whatever... that may have played out a bit better. Still, I liked the idea, and it was presented very well. Especially the sprites haha.
* neo prime (Scores and Teleports and Gobi)
- I enjoyed killing the Gobi. The teleporting was fun too. It reminded me of something, I don't know what though. Fun times anyway. (Found everything! Cha-Ching!)
* Dudesoft (Moustache's Hidden Zone)
- I won't touch this either. :P
* Ralph (The Murder Inn)
- I agree with the previous statement that the hotel was too big. However, I love Clue, and this minigame was up my alley. Really nice dude. Had the map been much smaller, the same effect could have been portrayed, and it would have been really that much more enjoyable. You darkened the screen for the thief and all, so it took me out of the RTP setting for a tingle of a moment. Enjoyable puzzle!
* LordBlueRouge
- "Dodge This" - Holy shart man. Could this be harder? I cheated with the CTRL key, and STILL got caught between the end burst. However, the style and timing were top notch!
- "Convicts, Cliffs N' Criminals" - I died. :P Holyhardpart2. Also awesome though.
* jackdanielsd (Endless Void II : Samurai Wars)
- I beat this map in record time!

* Skie Fortress (Alex vs. Klaus)
- A little too serious, and I thought Alex wasn't in this game. Though, RPG cleared that up, so it worked. Nice sprite poses!
* Kazesui
- "Dark Dungeon" -
- "The Nightmare" - Both these maps I saved, because of the area sprite on the world map, I anticipated these maps, and saved them until all the others on that side of the island were done. Loved every pixel of 'em.
* Psyburn (Kef Presents: Temple of Tarantino)
- Isn't this the same as your last entree? Nonetheless, the song was funny, and I had to look up the exit in RPG Maker, since it was nigh-impossible to locate otherwise. It could have been an entertaining map, if I could have pushed the crowd out of my way, or something.
* Strangeluv (Bridging the Gap)
- Had to laugh at that penguin man. That was great. Played this one twice!
* jsnnoa (RPG Maker Castle)
- Agreed that this would look better in the Map Editor, however, it's the thought that counts! I had fun imaging what ALEXIS was doing during that map.
* Cardinal Ximenez
- "RPG Maker Hell" - Hell is right. I couldn't figure out the first stage. Just CTRL'd most of the way. I imagine you had to walk in circles or talk to people in a certain order, but I got frustrated and just walked through. Some nice references.
- "Most Egregious Use of RM2K3" - I died, because I've A) never played roguelike games. After I figured out I had to step on top of the treasure chests to get the treasure, things eased up. However, it's impossible to get away from monsters once they've cornered you. So... deadified. I'll probably try harder when I play through again.
* Dragol (1920's)
- Not just my favourite map in this game, but in most games. Gameplay-wise, I disliked the doorways. There was no notification that a door existed in the wall. I had to open it in RPG Maker to figure that much out. From then on it was fine.
That aside, the presentation was spectacular. That black screen of text, and pause to see mouth movement... Bingo, baby! Just great. Wish I'd thought of it, to be honest, because now I'm going to be a douche and copy this for one of the Worlds in my game! Truly inspiring map.
* Liman (Icy Peak)
- There's something wrong with me, because I had
fun breaking the ice roadblocks and climbing this mountain.

* Nerdo (The Old Man With Two Dads)
- Er, good sprites. lol
* Liberty (Teaching Tongues)
- I managed to fail this map. I liked it very much though, and spent about five minutes trying to undo my mistakes before just pumping up my variable to 3 in the editor. Still a nice map; Un festin pour les langues !
* AznChipmunk (Encounter)
- I'm going to repeat who I quoted and say "really nice atmosphere". ;D
* Ocean's Dream (Paradise)
- This could have gone somewhere.

Cocktease.
* PkUltimaga (The Riddle)
- Reminded me of FF7 somehow. Also; ARGH @ the answer.
* Dyne (Attack of the Clones)
- Took me two tries, it was great! I'd have even enjoyed it more with a bigger area to accomplish.
* Bobberticus (Quebec)
- lol door
Had to open RPG Maker to figure out what you had intended. lol looked like door blocked, so didn't walk into it. lol (for real this time)
* Tau (Death)
- Nice visual style.
* Nessiah (The Memory)
- Excellent animations. Was less fond of the attack animation, but time constraints = meh. Overall good minigame.
* hedge[1] (The RPGMaker Battle System Museum)
- I also enjoyed the TBS(?) showcase because of the poor spectator lad. Made me laugh.
* elkalo (Another Forest Map)
- Looked like an interesting map. I had no trouble seeing it, though I think what would have been preferable would be a sort of mossy-coloured overlay that didn't cover the whole map. It was definitely too dark, though, regardless. What this map needed was a story and/or minigame. Good looking map though.
* YDS (Lost Dreams)
- The panorama was needlessly bad, because despite what it ended up being, this map looked good. Whether I got the inside jokes or not is aside the point.
* Chef Boyardee (Purgatory)
- I thought this would be hilarious.

* King of Games (Gentleman's Challenge)
- From the sprite, to the walking speed, to the fact you have to walk a certain place to battle the gentleman makes this a great Pokemon joke. Also: I guess I didn't have enough badges because my firedude wouldn't listen to me when I said "CUT". Oh well, still nice work man.
* Clucky (Sky Town)
- Again, one of my favourites. The chime for collecting those coins reminded me heavily of mario and picked at my urge to collect shiny things. The mini games simple and enjoyable. Everything was clean and neat. Definitely something about the atmosphere that drew me in from the outright. Loved this map.
* Arcan (Alex Racing)
- I kept telling my Alex I'd do something to make him a horse, and lost three times in a row. Made me a sad Alexis. :*( a little tear.
Liked the moveable camera.
* Sanosuke (Dice and Cards)
- I was unaware at the time that this was product placement. I figured it was a cameo or something.
Anyway, the dice game I lost until giving up. Also, the dice stayed on screen when the minigame was over [bug]. Blackjack is always easy to beat when the AI is retarded! I know this from my own slackjack games. :P Good effort with the images and shit though, that makes up for the lack of AI.

* RPG (Intro and Outro)
- Damn man, this was almost as funny as ALEX III! The Outro was a hilarious stab at MGS2. I was laughing the whole way.
* Dharma_and_Greg#1fan
-

what. This kind of brought down the game experience, unless you were responsible for the end battle.
* Whoever did the end battle
- I beat this first try. It was a simple game of War. Loved that idea man, it was cool!