yeah, but how many of the sidequests are LIKE THAT? "go to planet x and get my shit/codes". i barely played any like that, and that's not to say that there aren't any, just that i don't think nearly all of them are like that. most of the ones i did involved going to some other planet i already had to go to to find out some shit about someone, not any FINDING OF CODES. maybe i just steered clear of the really bad ones but yeah, my experience with them wasn't all that bad! i only went to a planet like once for one, and the rest of the time it was voluntary exploration on my part. on that note i don't really think complaining about buggy controls is especially valid, given how little of your time you spend in one, and how most of the time you just have to drive in a straight line. what i really liked was being able to go to a random planet and just find a body with a journal on it in the middle of fucking nowhere; that kind of stuff is really cool to me.
also, i played as a good guy and i might never have chosen any of the EVIL options, because that's not really my style, so maybe that's where the disparity between our experiences is coming from too. i agree the story is generic SCIFI EPIC but idk, i guess i didn't expect much more than trashy popcorn epic to begin with, so that's not a big deal. i thought most of the supporting cast was lame but there were a few decent characters, and in general most are MUCH BETTER than standard rpg fare, and there were also parts where your main character would be pretty good too. all in all i didn't especially give a shit either, but that doesn't change the intent of the sidequests, i don't think! one thing that stands out as being lame was that ridiculous choice between WHO DIES. i really got the feeling like this was supposed to be one of the shining dramatic moments in the game, and it was honestly so predictable and the characters so uninteresting that i didn't give a shit at all.
but i mean, weapons differed on the most basic of levels. i didn't find the sniper rifle useless at all and in fact looked for opportunities to use it, the shotgun was great for short range, and i switched to the assault rifle or whatever for longer range stuff. the weapons all have pretty distinct functions, albeit fairly uninspired ones (i.e. sniper rifle for STEALTH shit, shotgun for powerful short range attacks, assault rifle for long range and general attacks, pistol if you can't use anything better). i never used any magic except cure/shield or whatever, but i saw my party mates doing some pretty cool shit from time to time. i agree it was a lacking system if you were trying to use it as your main offense for your own character. what shooters are you playing where the guns feel more different than this? i play shit that people rave about and with few exceptions the guns usually feel almost completely identical, and like 95% of the games with huge lists of weapons don't bother making any but a few of them interesting or desirable. i don't think having to find different types of ammo would've done anything but annoy me.
you're looking at the combat as if the game is an rpg, but i think it's important to note that it really isn't, beyond HIT POINTS. it's more than an action game than anything, and idk what "standard shooters" it is supposed to be on par with but most action games i play are right around this boring! AIMING is virtually nonexistent in games that let you target, outside of sniping. i could see you saying that it got OLD after a while, but that's how i feel about all action games. gta had variety, but the cover system is clunky and lacking, and i felt like they utilized environment/level design a bit more when working out mass effect's combat. yeah there was driving and getting blowjobs and i appreciate the variety, but i think i could make the same basic complaint about like every action game where by 5 hours in you're like "so this is all there is huh?"! even god of war, which people love, suffers from that shit. don't get me wrong, god of war has much better action than mass effect, but it doesn't stop it from having the same issues. i also don't think gta missions had more variety, because those FELT like you were being sent on fetch quests and other stupid shit. the sidequests in mass effect at least weren't like "______ GO DO THIS" and "OKAY BYE" with not much added on (at least, not in my experience they weren't).
like i had the difficulty on a pretty decent level, so it wasn't just TAKE COVER, SHOOT, GO BACK TO COVER. i took quite a bit of damage and had to regularly switch cover and i'd have like four enemies coming and i'd have to switch to the shotgun and etc etc. it was pretty decent for what it was! i can't think of very many action hybrid games that have had combat as good as it. were you playing it on a low difficulty setting? i could see it being uninteresting if that were the case, because the repetition would definitely have a chance to sink in without some amount of challenge/danger/demand to actually move around and use different weapons and adapt present. i guess i agree that mass effect would've benefited from more variety, but very few games wouldn't!
also like ryan said every game ever makes you choose your class in the beginning. i feel like i was able to alter my character a pretty good deal as the game progressed in mass effect, but it's been a while so i could be off base. i can't really argue that the class system was ideal, though, because it's not!
and i mean HEH IF YOUVE PLAYED GOOD RPGS what games are you even talking about man? i hope it is not going to be some shit about FALLOUT because seriously either the game was never particularly good, or it has just aged horribly, because i have honestly never been SO BORED, SO QUICKLY with a system of gameplay (especially combat).