I got Mass Effect (and virtually nothing else) with the idea of being able to play through the story, and then venture through the galaxy, and probably never need to buy another 360 game until fable 2 or Force Unleashed came out. Little did I know that after 8 days and 11 hours of gameplay, I would have beaten the so called "Fable in space" with out much effort.
And as much as I would enjoy playing through those FOUR missions again with a "completely" different character, I don't feeling like watching the screen blink as I sell the 70000000 augmentations in that game.
The average RPG has 40 hours of gameplay.
The average non-RPG has 30.
Mass Effect, well, If I didn't play through those stupid sidequests like "get back black guys dead wife" then I could have beaten in in like... 9 hours.
And yes, I did like it, for the most part. and after playing GTAIV first, I did enjoy the gangster feeling of the first mission on the citadel. running around, shooting up a club, stopping some thugs from shanking Tali (only interesting character in the game), but seriously.
I spent those eight days engulfed in a great universe, putting aside sidequests, which I was saving for later. Little did I know that everytime I relode my file, I'll see Seren's geth form again and again and again.
And there are achievements that you Can earn by keeping each individual party member for the majority of the game. Well not only is beating the game not regarded as majority in any way, but I never saw a chance to kill Tali or Garrus or.... blue chick. So I beat the "majority" and technically earned like 9 Achievements that I never got.
I had more fun playing the geometry wars demo.
this would be a legit complaint if the sidequests in mass effect weren't pretty substantial compared to most other games, including fable (ESPECIALLY fable). first of all, i RUSHED and beat the game in like 18, so if you beat it in 11, you REALLY fucking blew through it and i imagine did the absolute bare amount of content needed to complete the game, which is silly because most of the sidequests are more or less of the same level of quality as the main story. but here's the funny thing: you act like you expected this to be some huge, expansive game, which it is, and yet you are complaining. what did you expect? EVERY rpg like this, the ones that keep you busy for a long time, don't do so with a ridiculously long main quest; they do it with a main quest and then a bunch of optional content.
i'm honestly not even sure what you're complaining about. you say it was a TERRIBLE GAME when it's clearly not, you say it's too short when it's not short at all and you just chose to skip the majority of the content. it's funny, because games like fable are comprised primarily of stupid, mindless sidequests; they have a main story which is relatively brief and then there's other shit to do too, which takes up more time. this is exactly what mass effect is, except the main story is longer, and the sidequests are more substantial. i don't really know how you can say HEH FABLE IS GREAT and then dismiss mass effect when it uses the EXACT SAME MODEL, only better.
i'd have an easier time forming an argument if your post made sense, but honestly it is really meandering and i'm not even especially sure what you're talking about to begin with. having played the game, it is EXACTLY what you said you wanted to do in the first sentence of your post, word for word. just because it's technically possible to rush through the game, doing absolutely none of the surprisingly decent optional content, doesn't mean it's a good idea or that you can complain if you do, especially if you clearly wanted the game to be a longer, more expansive, exploratory experience. i don't understand why, wanting the things you say you wanted, you chose to play the game the way you did when you easily could've gotten what you wanted out of it by taking your time and doing optional shit.