Attention [DIABLO 3 CONFIRME DOMGOGOGM]So the World Wide Invitational by Blizzard is going on right now... (Read 9961 times)

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Doublepost cba with edit but do Diablo games have pvp? If so is it good pvp.
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AH HA HA HA HA HA HA

No.

Get one summoning necro with enigma and you will see just how wrong you are.  When you teleport every single merc/skeleton/mage/golem/ressurected baddie will appear in the same spot with you.... so when you land on someone's ass.... they will get hit with 40 or so minions at the same time. Keep popping in and out of combat and before they have any chance to respond they are dead.

Unless they have an aoe counterpick. But even then.... with enigma... it's hard to get hit unless you knowingly walk into it.

Lvl 14 is your complaint? You do realize you can easily make it to lvl 76+ in a single day, right?

Hammerdins where always my favorite. Mine had crazy hp. I don't think my dex or str went passed 75, and I never leveled the mana stat. Everything went into vitality (Hoto's summon helping a lot with hp too). I had a nice and light enigma with insane defence... a shield merc from act 2 with bramble... the works. And my inventory was nothing but skill charms and 5% faster run/walk small charms. There was nothing to pvping. Just randomly teleport and cast hammers until someone walks into it. There was no countering him. The only problems I ever came across was getting someone to actually run into the hammers... which can get tricky when fighting assasins or other characters with enigma or sorcs.

My hammerdin was a farmer though. I used him primarily for hunting runes and ethereal items.... where at the time clean ethereal items where more valuable their rune worded counterparts. MF wasn't a problem because these wheren't magical items... therefore mf didn't effect their drop rate. Normally I would have used a javazon for aoe... but not only was lightning fury nerfed at the time, the places where I hunted where lightning resist~
Man, I really forgot what a douche you are about this kind of stuff.
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How the fuck do you make it to 76 in a day? Me and GR have been playing for like 4 hours and only managed to go from 14 - 20. Also WHAAAAT.
now is the winter of our discontent
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How the fuck do you make it to 76 in a day? Me and GR have been playing for like 4 hours and only managed to go from 14 - 20. Also WHAAAAT.

you farm or whatever term people use for fightan monsters and gettin 'sperience
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How the fuck do you make it to 76 in a day? Me and GR have been playing for like 4 hours and only managed to go from 14 - 20. Also WHAAAAT.

Step #1 have no life
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just do cow runs and baal throne runs and you CAN literally make it to 76 in a day like chainer said. This game isn't an mmorpg where you grind for levels and I think this is one of the major reasons why I liked this game.
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Baal runs. Every run (which lasts a couple of minutes) results in 1-2 level ups all the way up to 74 or so. The only thing that slows you down while exping is getting through the acts.... in which case you either get someone to help you with the quests and waypoints or you log in an alternate account and do it yourself. If you join the right games at the right time you will be able to clear Act 2 and Act 3 without having to do the multi-item quests [building ][/building] but with maphack and a sorc/ enigma char powerleveling you collecting the items yourself never took long anyways.

So yeah, lvl 1-75+ in a day including beating the game in Normal,  Nightmare, and Hell (ie beating the full game 3 times) was pretty normal for a day's work. When you do full runs like this people usually stick together through the different games making it much easier.

When you see a game that has 'run' in the name this is what people are doing. Most people play this way. It isn't hardcore or a gosu strat.
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Baal runs. Every run (which lasts a couple of minutes) results in 1-2 level ups all the way up to 74 or so. The only thing that slows you down while exping is getting through the acts.... in which case you either get someone to help you with the quests and waypoints or you log in an alternate account and do it yourself. If you join the right games at the right time you will be able to clear Act 2 and Act 3 without having to do the multi-item quests [building the staff in act 2 and then building the flail in act 3] but with maphack and a sorc/ enigma char powerleveling you collecting the items yourself never took long anyways.

So yeah, lvl 1-75+ in a day including beating the game in Normal,  Nightmare, and Hell (ie beating the full game 3 times) was pretty normal for a day's work. When you do full runs like this people usually stick together through the different games making it much easier.

When you see a game that has 'run' in the name this is what people are doing. Most people play this way. It isn't hardcore or a gosu strat.

Damn this kind of playing sounds like total waste of time. Why would you want to play like that? Isn't the whole idea of game to play the game through and not just pimp yourself up with exploits/cheats/powerlevelling? :(
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No.

:edit:

I'm going to go ahead and add more before I get warned.

No. That is not the "whole idea" of the game. You are not pimping yourself up. You are not exploiting or cheating. This is well within the confines of the game's intended system... and it is the standard way of playing online.

Except for maphack. We use that to figure out where key npcs/ locations since the layout is randomly generated.

I am not about to explain the appeal of the metagame... but I will say that "playing through the game" has little to do with it. It's all about planning out the best character per given archetype. It's about getting the most out of the limited amount of skill and stat points you can possibly get. In a situation where two characters would be the same level and have the same items, you want to ensure that your build will always outperform the other. It's about figuring out the best combination of stat modifiers (items/ charms) per given archetype and actually getting them (through farming, trading, or ebaying). It's about getting the most expensive items... the most powerful items... the most appropriate items for your build... or getting the best items that your stats allow (ie lowest str and dex requirements since any good player would eventually discard all other stats for vitality at some point). That's what 99.9% of the people who play Diablo online play for.... and you better believe that these are the types of people Blizzard designing these games for.
Last Edit: July 06, 2008, 03:00:11 pm by KBJGXLM
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I do understand the concept of min-maxing (I used to be raider in WOW) but while I'm no expert in Diablo (2), I don't see the fun of doing it in a world that doesn't have the "end-game" content that especially MMORPGs usually have (like raids of WoW or sieges of L2). Sure you get your level 999 Barbarian with 99 strenght and 99 constitution but what's the use when you can't put that in use? Usually something like that was only something to do once you beat the game but wanted to play a bit longer. Diablo 2 seems to have made that "extra something" in to a whole purpose of the game, which to me sounds silly.
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I do understand the concept of min-maxing (I used to be raider in WOW) but while I'm no expert in Diablo (2), I don't see the fun of doing it in a world that doesn't have the "end-game" content that especially MMORPGs usually have (like raids of WoW or sieges of L2). Sure you get your level 999 Barbarian with 99 strenght and 99 constitution but what's the use when you can't put that in use? Usually something like that was only something to do once you beat the game but wanted to play a bit longer. Diablo 2 seems to have made that "extra something" in to a whole purpose of the game, which to me sounds silly.
I'm pretty sure it all comes down to pvp, yeah none of that stuff is really needed to beat the game, even on the hardest difficulty I imagine, but against another player having one less stat in an area can mean the difference between winning and losing(assuming your equally matched otherwise).

This is just my guess though, i don't really know, I personally hate mini-maxing myself.
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Quote
I do understand the concept of min-maxing (I used to be raider in WOW) but while I'm no expert in Diablo (2), I don't see the fun of doing it in a world that doesn't have the "end-game" content that especially MMORPGs usually have (like raids of WoW or sieges of L2). Sure you get your level 999 Barbarian with 99 strenght and 99 constitution but what's the use when you can't put that in use? Usually something like that was only something to do once you beat the game but wanted to play a bit longer. Diablo 2 seems to have made that "extra something" in to a whole purpose of the game, which to me sounds silly.

Which is a fair stance to have if these games came out at the same time. You do realize that D2 came out four years before any of those mmos, right? Most people (myself included) quit D2 long before then. But for it's time... it was pretty hot shit.
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Well I never found D2 to be much of a pvp game. Even when D2 came out there were already some good MMORPGs with pvp option.
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Okay smartasses, answer me these questions.

Why are there no cool yellow wands dropping or coming up in gamble. I have got some cool HELMS/SHIELDS/ARMORS from gambling but there is never any wands and any of the cool yellow drops are always SWORDS/KATARS and never wands.

I have also noticed that other player classes get cool unique equips like WOLF HEAD, PARROT HEAD, JAWBONE HELM but the only thing I've found for the necromancer is a preserved head that sits in my shield slot and is generally pretty useless, until I got the blacksmith to imbue it at which point it turned yellow and gave me loads of stats that I really didn't want like +10% damage to squid type monsters. (What other cool necro equips can I get?)
now is the winter of our discontent
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Bad luck. ACT boss runs are the way to go. And in gamble you have about 0.5 or something like that to get an unique (brown/goldish color). Rares (yellows) suck and I guess they are about 5-10% something. Sets are best though - for necromancer there is one that turns you into a lich. Sets are 0.3% to get from gamble IIRC.

And aside from wands and heads, I don't remember any other unique equips for necro. Other classes don't get much more unique equips either.
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Okay smartasses, answer me these questions.

Why are there no cool yellow wands dropping or coming up in gamble. I have got some cool HELMS/SHIELDS/ARMORS from gambling but there is never any wands and any of the cool yellow drops are always SWORDS/KATARS and never wands.

I have also noticed that other player classes get cool unique equips like WOLF HEAD, PARROT HEAD, JAWBONE HELM but the only thing I've found for the necromancer is a preserved head that sits in my shield slot and is generally pretty useless, until I got the blacksmith to imbue it at which point it turned yellow and gave me loads of stats that I really didn't want like +10% damage to squid type monsters. (What other cool necro equips can I get?)

I never used the gambling thing for anything.... so I can't help you there. When you do runs the bosses always drop shit and I always got my equipment from that (if not, I got equipment I could trade for it). You shouldn't be looking specifically for wands though. The items I used as weapons for Necromancers have always been daggers and flails. Like... Spectral Shard/ Wizard's spike if you're broke (+ skills, resistances, 50% casting speed, whatever)... or Heart of the Oak (same only infinitely better with a cool hp boosting summon to boot). Don't be afraid of looking at staves either. Some can give + to all skills (not sorceress speficic) and + cast speed is very common with them.

Now that I think about it, there was a cool wand I used to use. One was so good I kept it all the way through.... and it's cheap as hell. A white wand. If you find some regular unsocked (or two socked) wands with skills on it... namely a +3 bonespeear or +3 bonespirit wand.... go ahead and use the Dol + Io runes to make....


With the +3 in bonespear already without the rune word... it would give you something crazy like +5 bonespear and +3 to all poison and bone skills.... which is pretty fucking insane as far as skill bonuses go for a single item. Not to mention how the runes are dirt cheap or easy to find.

You should also try gambling for circlets and amulets. You never know what you crazy shit you can get. +3 skilltree circlets and amulets are very useful.

Necros get these cool Preserved heads called Boneflame or Homunculus that give +2-3 skills and shit. They are pretty much tier 1 and a casual player isn't expected to get them... but there are some good alternative shields like Sigon's shield, lidless wall, and wall of the eyeless. The bonuses are +1 skills, +1 skills and +20% casting speed, or just +20% casting speed respectively.

That's pretty much it for necros. Anything that adds either + skills or + cast speed is what you should look out for.

As for class specific stuff.... every class gets one type. Necros get shields in the form of preserved heads... but don't fret. Necros and Paladin shields (which are both class specific) are tight as hell and every other shield using class wishes they had access to shields with bonuses like these. Zon bows... Assn claws... Baba and druid heads... nothing can compete. You can always find viable replacement equipment for any of these... but for shields, your options are severely limited in Diablo 2.

Quote
Bad luck. ACT boss runs are the way to go. And in gamble you have about 0.5 or something like that to get an unique (brown/goldish color). Rares (yellows) suck and I guess they are about 5-10% something. Sets are best though - for necromancer there is one that turns you into a lich. Sets are 0.3% to get from gamble IIRC.

And aside from wands and heads, I don't remember any other unique equips for necro. Other classes don't get much more unique equips either.

I thought they removed the chance of getting unique and set items out of gambling? Not to mention they only had the first tier of items (ie no exceptional or elite versions up for sale). Trang Oul's was a good set though. I never used the whole thing... but some of the items where essential to one of my necromancers. I used the claws (gloves) and a few other things to get me a minimum of set bonuses. Does the transformation provide any bonuses of it's own? Or is it just a graphic change? The set didn't turn you into a lich until after I stopped playing.
Last Edit: July 07, 2008, 01:50:07 am by KBJGXLM
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I thought they removed the chance of getting unique and set items out of gambling? Not to mention they only had the first tier of items (ie no exceptional or elite versions up for sale). Trang Oul's was a good set though. I never used the whole thing though. Just the claws (gloves) and a few other things to get me a minimum of set bonuses. Does the transformation provide any bonuses of it's own? Or is it just a graphic change? The set didn't turn you into a lich until after I stopped playing.


you also get the vampire ghouls'(or whatever they were called) skill set like fireball, meteor and firewall i think.
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How the fuck do you make it to 76 in a day? Me and GR have been playing for like 4 hours and only managed to go from 14 - 20. Also WHAAAAT.

I always play on a b.net server with 4+ other people so the monsters are harder and have higher drop rates. I can get to 14 without grinding or being rushed in less than 2 hours, and I get the fun of teamwork without having to worry about the hacks on open b.net (seriously, the game is dirt cheap and available at most game stores in the bargain bin).
If anyone is starting, and needs a boost, I have a few good starter items I was saving for friends, who said they were going to play D2 after the D3 hype, but never got around to buying legit copies. My account name is TwangTwangDEAD (because I was originally going to make a zon, but I found an incredible mace and just had to immediately roll barb). Well, I didn't find it, a guy gave it to me for free cause he found a better one. So I try to return the favor by giving my old gear to lower level chars of my same class. It feels better than selling it to merchant for only a few thousand gold, and I rarely take time to trade because I'm just playing the game to have fun like good old times. I'm also non-expansion, in case my friends to ever get it. I do however have expansion CD and legit key if someone would want to roll some fresh chars on that with me, sometime.
Last Edit: July 07, 2008, 04:26:11 am by goat
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I thought they removed the chance of getting unique and set items out of gambling? Not to mention they only had the first tier of items (ie no exceptional or elite versions up for sale). Trang Oul's was a good set though. I never used the whole thing... but some of the items where essential to one of my necromancers. I used the claws (gloves) and a few other things to get me a minimum of set bonuses. Does the transformation provide any bonuses of it's own? Or is it just a graphic change? The set didn't turn you into a lich until after I stopped playing.


I only seen other people with that set, and as far as they told, it's pretty good. Same as some runeword or set, I can't remember, which gives a barb werewolf transform skill - that barb owned everything. That was way in 1.09 or something though.