Fallout was all about bringing the PnP RPG to PC, allowing the players to role play different characters that have an effect on the game world and have some real choice and consequences. The ES games lack all of that, with each game since Daggerfall having less content then the last.
What? No they don't. I'll admit that there are very few opportunities in the Elder Scrolls series to make a decision that HAS AN IMPACT and that is pretty lame, so you're not off the mark there, but saying you're not able to play the role of different types of characters is pretty ridiculous. In fact, I prefer having my character shaped by what I do and not STAT ALLOCATION, so I think you're overreacting, because aside from the lack of impact your character has on the world, you can't ignore the conceptual similarities between Bethesda games and pen and paper RPGs.
Lets not forget Beth crapping all over the Fallout lore and their horrible idea of dark humor and what makes a fallout game("Hey its Fallout, lets get some nuclear explosions on the screen!" Todd Howard).
CRAPPING ALL OVER THE LORE yeah man who gives a shit. I guess maybe if you are DARKNECRID that is an issue but that is a dumb basis for a complaint and I would rather they changed shit to something they were comfortable with than forcing themselves to write the game 100% according to what an entirely different company wrote 10+ years ago. I think once the sequel is made by a completely different company years later, you should kind of expect changes to be made. It's more like a reimagining of the series than an actual direct sequel, which imo is fine. If you don't think it's funny then yeah that's another thing entirely, and I could see you being annoyed by EXCESSIVE VIOLENCE//MININUKES//other generic FPS shit, but I didn't really think Fallout 2 was all that clever so much as it was
clever for a video game, and I sort of felt people always overrated the humor part of it in the same way they do shit like PORTAL. I imagine this game will be tongue-in-cheek too about a lot of shit and there's like barely any info out on the game aside from what combat is like so I'm not even sure what you're basing this on other than being angry that it's not the same game over again.
Anyway, I think ES games are lacking in dialogue partially because of the setting. I think when people try to write for high fantasy they tend to go into with certain preconceptions for how characters need to be and sound and that has a pretty pronounced negative impact on the writing. I'm not saying I'm really expecting it to be good, but I have a SUSPICION that it will be better than their previous games.
As for combat, even most Fallout fans will admit that they were lacking in this compartment and surprise, surprise, few, if any, fans think it needs to say exactly the same as the older games, but generally the games are about character skill instead of player skill and an FPS game is pretty much the exact opposite of that(the mini-games aren't any better).
So what? How is one in any way better than the other? There's clearly a stat allocation component to Fallout 3, so it's not even like your character's skill is completely irrelevant. They just made it less of a factor (I'm not even sure about this!) and added player skill into account, oh no!!! I guess you want another PC RPG but a lot of people, myself included, find PC RPGs really fucking dull and slow-paced and uninteresting and not really as immersive as first-person combat, so while I'm not even like a big fan of FPS, I think it's a step in the right direction in terms of the format combat should adopt. It sounds like your complaint is that instead of combat relating solely to how you've planned out your dude's stats, now it relates to that and your ability to comprehend basic FPS controls. Seriously, dude? fkdjfkdjkfjd why can't they do everything exactly the same???? is basically what you're saying!
So yeah man, I don't think they have shown TIME AND TIME AGAIN they don't know what they're doing; the game looks alright. I think they've shown time and time again they're taking a different path with the game, although the CORE PREMISE seems to be more or less pretty similar, and that you and probably most other Fallout fans just want them to remake the same ten year old game and just say they're doing it wrong as another way of saying they're not doing it the way the original did it (c...change....no....).