Dev - RM2k3 [RK2K3] David & Goliath OVERDRIVE! Patch (120 Picture version) (Read 21324 times)

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Could you make a version where I can put four lines of text in a message box, rather than the three it now seems restricted to?
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you're not....



...



For some reason this is the most funny stuff Iv seen all year!  :laugh:
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Yeah well, for one, he was wrong, and for two, stop posting nonsense. Keep the thread clean for Q&A.

Thanks.
Last Edit: September 28, 2008, 09:07:40 pm by Gutts
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It actually was pretty damn funny though.  Creative.

It's just a shame he was wrong because then it really would have kicked ass.
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Amazing patch!

I have one request, not sure of the feasability of it...

Is there a way to enlarge the actual window that you drag/drop/move animation frames in in the battle animations tab? When you're trying to do full screen animations with a CBS it can be a real pain in the ass to use that window since it doesn't even have the resolution of the entire RPGmaker screen accurately.
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Yeah, someone asked me that before actually. I couldn't do it, or maybe I didn't try hard enough :p
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Wtb 200 pictures patch + PicPointers for ultimate justice. *cracks whip*
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
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What Vanit said, please. :)
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Wow...200 Pics? That would make my CMS that im working on a breeze! You can only take resource management so far....
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Gutts failed and could only get up to 120 without it crashing. :(
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
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120 would be amazing! I don't use pictures much but I certainly couldn't think of to many ways to use more than 120.....
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I can think of a few.

My battle system's design uses exactly 100, but thats cutting it pretty close. Ideally I'd need:

24 for Health Txt
18 for MP Txt
3 for Health Bars
3 for Mana Bars
3 for Limit Bars
3 for Wait Bars
3 for Health Bar Indicators
6 for Barrier Bars
6 for Character Frames
1 for the Menu Background
5 for the Layered Sub Backgrounds
1 for the Field Background
7 for Cursors
12 for Simultaneous Damage
6 for Enemy Graphics
3 for Character Graphics
1 for Detailed Spell Information
1 for inbattle chat txt
17 for Attack Menu

Thats 124 Aten, you disappoint me. :(
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
-Gutts
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Wait....I can only get the standard 50 pics for rm2k3...does the David patch unlock more? I never saw that listed in the features...I still haven't tried the David Patch, but its on my to-do list...but if it does have 100 pics ill move it to the top of my list of things to do.
Last Edit: October 07, 2008, 02:47:20 pm by Dart00
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How was I not aware of this awesome patch?!

Amazing work you've done here. The new limit for stats and such is a godsend. :)
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Hey Aten, think you could make it so the drop down list for item managment was a LOT bigger?  I have over 500 items in my game and I'm gonna be using the item management for every last single one of them...  Help a brotha out?  Same for the call event, I've got hundreds of these too that are gonna get called out one by one, and the tiny drag down is killin me.
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Aten, I love the patch, but I hate one thing that it did - how it changed the message box. It got a lot smaller upon using the patch and it automatically returns words to the next line if they're too long, and you can't use special message codes (like \|) without messing up all your text. It's just too small now and I'd prefer to change it back to the way I had it before (I used the message hack in the forum guide here). Perhaps I'll try rehacking it to overwrite what the patch did myself and see what happens.

EDIT: Yup, the rehacking of RPG2003.exe worked. I've changed the message text box back to its former glory while still retaining the rest of the patch's great features.
Last Edit: October 14, 2008, 01:32:15 pm by Mateui
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Can you upload that version, Mateui? I'd also like the message box length to be what it was before (for the reasons you've already stated).
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Neok, the instructions are in the FAQ thread above. Just get reshack and you can do it yourself :happy:

@Drevean: Sure, easy fix, but I seem to have deleted some of my stuff.....
Last Edit: October 14, 2008, 08:09:08 pm by Gutts
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For all those people who are too lazy to look in the forum guide and download reshack, and copy and paste a block of code to change their text message box back to normal (with guides), here's the modified David patch: http://gamingw.net/pubaccess/25859/RPG2003.zip