Attention War is coming - The Warhammer Online: Age of Reckoning Thread (Read 19042 times)

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dont write checks your ass cant cash beas

idk why youre trying to be so placating but if these things that you seem to think i am interested in can be done and are being done then i don't see where the issues of time, resources, and knowledge even come into play.  if these games are successfully being made then none of these things are relevant.  the reason i linked love was because the resources the game demanded from the developer were actually not that excessive.  the time and resources required to make something like an mmo are usually ridiculous, but he managed to find a way to get around some of these things with INNOVATIVE CODING IDEAS or whatever you want to call them.  my point is that the constraints you're talking about only apply to traditional coding and i've seen a lot of examples of people heh......workin smarter and not harder and finding clever and easy ways to do stuff that would ordinarily be considered unrealistic and difficult.

also i dont know what that last line means
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actually you didn't link love and googling love does not bring me what im lookin for

could you do that

and what i mean with that last line:

basically we're discussing the limits of GAME MECHANICS/CODE, you know all that good stuff, and to what limit it can applied in a practical way, right? i say theyre just games, what do you expect? you posit that "workin smarter" etc. allows us to move past these limits im talking about. essentially that i am being ignorant and close minded. what are these limits though and what does it mean to move past them? what standards are each of us setting, respectively? because i think i am talking about a whole other plane of realism and representation of the real world here.

DO YOU SEE NOW WHAT I MEAN?? my argument's cornerstone is unreachable standards that i can just extrapolate until the cows come home
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why would you care about complete realism, though?  i am not talking about realism so much as immersion and impact.  i do not need to a game to be HYPERREALISTIC if it is something that has brought me in and made an impact on me.  this all stemmed from mmos and uh, the problem with mmos has nothing to do with realism.  it's the excessive grinding and the lack of any real immersion in the games.  also how the world is not actually very interactive or ALIVE which i guess relates to realism but i think thats more an issue of it not being believable than it not being realistic.  but yeah mmos aren't going to be fixed with the developers sitting down and being like "how can we make this more realistic........" man.  like they would do better to wonder how they can make people give a shit about the world and the people around them and WHATS GOING ON and not just what they can outfit their barbies with.  so yeah i'm not even talking about realism here at all really.  it is more about resonance than anything

also sorry i thought i linked it.  http://www.quelsolaar.com/love/index.html
  • Avatar of esp
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i finally quit wow. in fact i quit all mmos. no more mmos for me. its rl grinding from here on out
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thats nice, esp
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i finally quit wow. in fact i quit all mmos. no more mmos for me. its rl grinding from here on out


high-five mr.esp

i will never say "hi, im esp" ever again



you deserve a break
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i will never say "hi, im esp" ever again

good, because im esp