RPG [XBOX 360] Infinite Undiscovery! (Read 1726 times)

  • Insane teacher
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the first achievement you can get is called "barrel of lulz."

fuck this game. if you buy it KNOWING THIS IS IN IT, I kind of want you to die.
brian chemicals
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why does everyone talk about so3's battle system like it was good?  HAMMER X AND O (AND ALSO THE AI BLOWS AND YOU CAN ONLY CARRY SIX BERRIES FOR SOME REASON) never struck me as good.  it seems like any rpg with an action-based battle system just gets praise for some reason, whether the combat is good or not.  i think we already talked about why i thought so3 had an awful battle system though!
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I didn't like SO3 too much but I had a lot of fun with SO2.
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You know, I look at these screens and all I can think is

"Haven't I seen all this shit before a million times for the past 5 years??"
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all i remember about SO3 is once Fayt got that one side kick move (forgot name, horribly generic. probably is Side Kick.) you would just map it to O and hit O ad infinitum.
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Yeah uh not terribly thrilled with this. Props I guess that they adopted a more seamless, fluid approach to everything, with no battle transitions and stealth being somewhat possible, but there is a lot that turns me off. The voice acting isn't great, and even worse is that there are quite a few "cinematic" moments without voice acting at all. Imagine watching an action packed scene with predetermined camera angles, with subtitles playing at the bottom of the screen that don't designate who is actually talking. Yeah you can sort of figure out given the context of the situation and what is being said but it's sloppy and lazy. if the camera is pointing at the door or a monster and someone in my party is talking, couldn't you at least put "PARTYMEMBERNAME:" before the dialogue if you're too lazy to add voice? Also when there is voice, the lips aren't synced to it at all, and there are long pauses between lines that makes the entire scene feel jarring and unnatural. Maybe I am expecting too much, but after 20 years of jRPGs, haven't we reached a point where you add effective sound design and realistic dialogue to the game? It's like watching those godawful Xenosaga cinemas. The animations can be bad too, every character seems too eager to jostle and jitter around when all they are doing is talking. The art direction turns me off too, with an unseemly blend of realism and anime that just comes across as unnatural. I mean, at least Tales of Vesperia KNEW it was trying to be an anime and went for the cell shady/spriteish look. On the flipside, Final Fantasy knows it's trying to be more realistic. The graphics here look OK in stills but less impressive in motion. I'm also getting tired of the LINEAR FOREST PATH that is in every jRPG ever. When is someone going to blow the trees down and let us actually explore the forest instead of forcing us down a 5 meter wide trail with impenetrable bushes on either side?

I guess I hoped for a somewhat traditional RPG (ie LEVELS and MAGICKS and EPIC WAR STORYLINE) but with some real nextgen design choices and a more open world approach. Ultimately Infinite Undiscovery just seems to fall into the same jRPG pitfalls and trappings, with the usual glossy new battle system attached for good measure. If you're expecting a jRPG, you'll probably be happy.

disclaimer: i've barely even played half an hour
WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA
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Were you really expecting realistic dialogue from a jRPG?
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ahahah you actually bought it rowain
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Rented buddy. I rented for once.

Though buying it would be a fair assumption, I've bought stuff on a whim quite a bit in the past.

WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA
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(with pretty damn good battle system though..)

what


how can you even say that



mash buttons, MAKE SURE RUNNING OUT OF MP DOESN'T KILL YOU (i still find that concept incredibly lame)

oh yeah and bother with the fucking INCREDIBLY DUMB AND GLITCHY AI

that goes for both allies and enemies

grumble grumble
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I like how you can tell wether or not any game is a JRPG by looking at the name alone.

I like even better how this game stands out from that mold by epitomizing everything that makes JRPG names so discernable all within one title. Hell, if you actually look for meaning in that title, it almost works as a metaphor for the process of coming up with names for JRPG series.
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Yeah uh not terribly thrilled with this. Props I guess that they adopted a more seamless, fluid approach to everything, with no battle transitions and stealth being somewhat possible, but there is a lot that turns me off. The voice acting isn't great, and even worse is that there are quite a few "cinematic" moments without voice acting at all. Imagine watching an action packed scene with predetermined camera angles, with subtitles playing at the bottom of the screen that don't designate who is actually talking. Yeah you can sort of figure out given the context of the situation and what is being said but it's sloppy and lazy. if the camera is pointing at the door or a monster and someone in my party is talking, couldn't you at least put "PARTYMEMBERNAME:" before the dialogue if you're too lazy to add voice? Also when there is voice, the lips aren't synced to it at all, and there are long pauses between lines that makes the entire scene feel jarring and unnatural. Maybe I am expecting too much, but after 20 years of jRPGs, haven't we reached a point where you add effective sound design and realistic dialogue to the game? It's like watching those godawful Xenosaga cinemas. The animations can be bad too, every character seems too eager to jostle and jitter around when all they are doing is talking. The art direction turns me off too, with an unseemly blend of realism and anime that just comes across as unnatural. I mean, at least Tales of Vesperia KNEW it was trying to be an anime and went for the cell shady/spriteish look. On the flipside, Final Fantasy knows it's trying to be more realistic. The graphics here look OK in stills but less impressive in motion. I'm also getting tired of the LINEAR FOREST PATH that is in every jRPG ever. When is someone going to blow the trees down and let us actually explore the forest instead of forcing us down a 5 meter wide trail with impenetrable bushes on either side?

I guess I hoped for a somewhat traditional RPG (ie LEVELS and MAGICKS and EPIC WAR STORYLINE) but with some real nextgen design choices and a more open world approach. Ultimately Infinite Undiscovery just seems to fall into the same jRPG pitfalls and trappings, with the usual glossy new battle system attached for good measure. If you're expecting a jRPG, you'll probably be happy.

disclaimer: i've barely even played half an hour
so how many rowains out of five does it get???
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I do declare this "zetta" awesome!

But you would've had me fooled JRPG game if this was the title: Ultimate Undiscovery: The Unreckoning!!!
A tool is a tool regardless. I mean if you suck, you suck, and not even the most perfect tool could save you. And if your damn good then even with the worst tool ever conceived you could chug out some high quality shit.
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If this came out for PC I would buy it. Bojangles, button mashers aren't that bad. Diablo series is pretty much a button masher (single button mouse masher) and Devil May Cry series and God of War series. Of course they have better stories, but the gameplay is still fun.
m
ohap
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its pretty impossible to play Devil May Cry through button mashing if you are playing it on a difficulty actually worth playing, tho.

this game is really bad and rowain's post obviously just confirms that. terrible.
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Diablo is a button masher in the same way an MMORPG would be, but I guess that's not saying much so whatever..

and God of War bores me.


But like DN says, if you try button mashing in DMC (except maybe DMC2) you're going down pretty fast
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EDIT: oh shit I didn't even realise it's tri-Ace, no wonder it sucks.
Last Edit: September 24, 2008, 03:01:50 pm by Rockman