Hi.
Just wondering if anyone here has any sort of interest in Source mapping with Valves own Hammer level editor, or any interest in level editing whatsoever?
Recently I've been tinkering with the Hammer editor trying out all the Source games I possess (Portal, Tf2, Hl2) and even when it's pretty tedious building levels from scratch it's also really fun. I have some past experience with Hammer so maybe it was just easier for me but it's pretty easy getting acquainted with it if you have any common sense on you. It takes it's time offcourse but there's a lot of video tutorials and the hammer editor help wiki or whatever is also pretty great if you can't figure something out.
Personally I'm mostly interested in TF2 mapping because I feel out of all the source games I have it is the most popular one and while Portal is really fun too it's singleplayer and I don't think I have the brains to conjure any complex Portal puzzles.
I really don't plan ahead when I work on dem maps, MAKE-AS-YOU-GO is more like it, but I can't really recommend that to anyone because you'll just build your map into a deadend where you wake up and realize that it comepletely favors some class or team or doesn't offer enough alternative routes, and you'll just end up deleting it in a fit of rage and shame. Been there, done that.
If there are any mapping enthusiasts on GW then I would like this topic to be a sort of SHARE URE TIPS AND TRIX topic with also discussing GOOD level design, maybe even show off your maps if you're working on or have made any. But I dunno, I have no idea if tf2 mapping has some really niche userbase and I think one of the biggest problems is getting your map on a server that has 10+ people playing on it so you could at least know how much it sucks in other peoples opinion. Then again Valve has a habit of including some user made maps in all the big updates so if the map is good enough it'll pull through on it's own.
I know GW has a lot of people who more or less actively play TF2 so maybe you could ask around and get people playing and giving you feedback although I gotta be honest here and say that it would have to be a really fun/good looking map before I'd play it and I'm guessing some people might share this prejudice.
BUT HEY ANYWAYS, BEEN DOING THIS MAP CALLED CP_BESTMAP and as you can guess it's going to be the BESTMAP so here I'll show you a glimpse of what I've managed to make with around 4 days of experience:
It's the blue team spawnroom interior, for 16 people (I reckon it is a bit crowded but I could always make another spawnroom). There's also a few corridors and a bigger open area complete with lighting and texturing but it only took like 1 or 2 hours to make all that.
SO ANYONE INTERESTED IN THIS CLUBHOUSE?!?!?