Science Fallout 3 (Read 21430 times)

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Just beat the game a few hours ago...  didn't even explore half of the Wasteland.  The ending was kinda  "ehh..."  to me.   Since even an evil character has to .  If i'm wrong let me know...  I played as a good guy the first time.



the game is pretty fun, i like the multitude of things you can do :O!!
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I have some screenies of a freaky Deathclaw encounter I had at some place call Oldsomething (can't remember the name properly) and its east of Oasis. I might upload the screens later.

Also, on the subject of the ending (I read this somewhere, I think it was at the back of my collectors edition guidebook) apparently they were going to switch the game up and have the Enclave completely take over Rivet City and have all of the Rivet City residents moved to the Citadel. I suppose for some kind of "final battle." They were going to have the player control and ride Liberty Prime (the 300 feet tall robot or whatever) and make an assault on Rivet City. They decided to change the ending because they didn't have time, or something.

Apparent Emil Pagliaro or whatever thinks the current ending is better.
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So to the people who have completed the game, are there any vehicles that you get to drive in the game??
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I don'T even want to imagine how Bethesda would handle vehicles.



Brrr.. horses..
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Well that sucks then... I thought I could fix up some broken motorcycle because I found a Motorcycle Gas Tank and a Motorcycle handbrake.
Last Edit: November 10, 2008, 11:02:11 am by SupremeWarrior
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Just beat the game a few hours ago...  didn't even explore half of the Wasteland.  The ending was kinda  "ehh..."  to me.   Since even an evil character has to .  If i'm wrong let me know...  I played as a good guy the first time.

Ending spoilers:
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Just beat the game a few hours ago...  didn't even explore half of the Wasteland.  The ending was kinda  "ehh..."  to me.   Since even an evil character has to .  If i'm wrong let me know...  I played as a good guy the first time.



also the end uh...boss was kind of lame.
Last Edit: November 10, 2008, 10:37:12 pm by XxSylverxX
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how viable is SPEECH in this game? I have played a lot of different builds so far and the only one I really have left to do is SPEECH GUY. Can you get out of quests/not do much combat etc with the Speech skill do NEW PATHS open up can you get BETTER REWARDS.
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I have skipped several quests with the speech skill, like Moriarty will tell you right away that your without you doing any quests for him. And Two Dog or w/e his name is will also direct you to without helping him on a successful Speech.
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Sweet.
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in general i have noticed from QUICKSAVE that speech skips big parts of any given quest. i typically never play high speech characters, but i find it a bit lame that high speech essentially removes gameplay instead of presenting other opportunities (it does SOMETIMES, but rarely). even if i can talk my way out of things i usually don't because you typically miss out on things.
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When I went to the memorial place to get the , I told the robot I was .
I avoided what could have been a tough battle.

Speech is pretty useful. The problem is you can always quick save before talking to someone, and if the dialogue choice fails you can just try the speech option again.
edit: well GZ just said it.
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in general i have noticed from QUICKSAVE that speech skips big parts of any given quest. i typically never play high speech characters, but i find it a bit lame that high speech essentially removes gameplay instead of presenting other opportunities (it does SOMETIMES, but rarely). even if i can talk my way out of things i usually don't because you typically miss out on things.

To be fair, this is pretty much a Fallout staple.  It's not as viable in FO3 because combat is MUCH harder to avoid but you can beat the game at a ridiculously low level (like level 2 since you auto-level when leaving the vault).

Anyways, where is the schematic for the death claw gauntlet???
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The only one I found for it so far was on a chance encounter with a wounded deathclaw. I got the deathclaw hand, and the schematic from the corpse of one of the nearby hunters. Thing is, it was a joke play because I'd just shot up so I re-loaded my serious save and went looking for it again.

After a couple hours of wandering, I triggered the encounter again, this time in a different area - only problem was that the dead hunters didn't have the plans, so there might be a little bug there. One of the earlier posts describes a couple of the locations where the encounter triggers, if I recall correctly.
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Not really a bug. Sometimes random encounters have different schematics.

There are two ways to 100% find it.

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Yeah so far I like the random encounters because you never really know what to expect but it freaked me the fuck out when I'm walking through downtown and hear THUMP THUMP THUMP turn around and there's this wastelander running for his life from a 10 foot tall behemoth.  Thankfully those dudes are slow but I'm playing on hard and even though he had 2 bars of health left it took nearly 2 clips from an automatic to put him down.
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Well I used to play speech characters a lot in Fallout 2, I liked the fact that it was possible to complete the game without ever even initiating combat. The only times when it was really forced on you was the temple of trials or random encounters with raiders, and a little bit of outdoorsman skill usually set that straight (also the temple of trials is so easy ANY character can do it.) I just want to see if this is possible in FO3 too. I suspect not however because you have to CLEAR OUT THE JEFFERSON MEMORIAL and I'm sure there are other points where combat is forced on you and there is no speech option to get out of it.

Also in F2, Speech was not just SUBVERTING THE QUEST, it was a different outcome for the quest, you would still recieve exp and level up just as fast.
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I suspect not however because you have to CLEAR OUT THE JEFFERSON MEMORIAL and I'm sure there are other points where combat is forced on you and there is no speech option to get out of it.

You're only forced into combat once and that's where you have to kill a radroach during the tutorial.  You can skip every quest in the game and proceed straight to the ending if you know where the final "level" is and there are several primary quests you can just work around.  The world is more dangerous, though, but a high perception lets you spot enemies you haven't seen on your compass and a high sneak means you can just avoid them. 

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Also in F2, Speech was not just SUBVERTING THE QUEST, it was a different outcome for the quest, you would still recieve exp and level up just as fast.

Uh speech in the previous games let you either avoid combat or bluff someone into thinking you did whatever it was you were supposed to do.  Same thing in this game.  You still get experience and stuff but just like in the previous games if you speech your way through everything you'll have less experience and equipment than if you blasted your way through whatever dungeon.

Speech and certain perks (child at heart and lady killer/black widow) make characters give you specific rare items so a speech focused character can essentially pad their low equipment handicap but just like EVERY western RPG where you can bluff your way to victory you won't have all the cool equipment a combat oriented guy would have.


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... 10 foot tall behemoth.  Thankfully those dudes are slow

Uh...they are? When I was fighting the scripted GNR one it seemed to be incredibly fast, faster than a deathclaw.
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I only fought two or three in random encounters and they move as fast as super mutants.

Anyways, I installed some mod that adds "realistic" weapon damage and it's pretty great.  Shooting someone in the head actually does damage!  As a result, I put the difficulty to very hard and holy crap the experience of playing the game is 30x better.