OK I give up. You have clearly decided that Blizzard did the whole change just to piss people off for fun and that the change will totally fuck up the game because there's no new content coming or anything like that.
Yeah because I totally said that.
No, but I do think they are doing it to pander to the PvP community (since it is a completely 100% focused PvP change that affects PvE and PvP nevermind the fact that Priests downranking is near vital in raiding) to stay and not go to WAR, not because it is imbalanced (it isn't). I am sure they will come up with something else, but if it really was an issue there is a ton of other changes that don't destroy one of the few bits of depth the actual PvP system has. Downranking has always been around and the system was originally created for it to happen - that is why spellcasters are given lower rank spells at all times, to
conserve mana, which is why people downrank. People use Rank 1 Frostbolt because:
A - Casts fastest.
B - Is the cheapest version of the snare so it conserves their mana reserves.
Downranking is a necessity because unlike a Warrior or Rogues Rage or Energy, Mana can run out and doesn't become maxed out 5 seconds later. I can already tell you the Spirit changes as they are aren't going to be enough, and it is needlessly destroying some skills (Blizzard)
only viability. This wouldn't be much of an issue if spellcasters weren't the life blood of every party. When your spellcasters OOM you are screwed because you lose a shit load of utility, damage, and heals.
I am quite sure after another 6 months Blizzard will balance it out, probably by homogenizing the classes even further and just giving every spellcaster a couple abilities that are all the same that they all have that all do the same thing to make up for it, but downranking
isn't even a problem. With current (and if WotLK is any indication, future) Rogue overpoweredness, those stealth finders and cheap Snare are near needed.
It's a cheap band aid (if you wanted to do such a change, just make the actual utility less effective at lower ranks, ie: r1 frostbolt snares for less %, or about a hundred other better more elegant and more MAKES SENSE changes) to a non-existent problem, to pander to a group they fear losing or weakening, that has little benefits (I can't think of one actually.) with a ton of cons (making Rogues have less to worry about, less depth, less strategy, less thinking.). It's a not very elegant change that makes little to no sense and goes against and severely undermines one of their most important design choices.
There are hundreds of
actual balance issues, and the expansion is only going to add to it. But yeah, let's focus on this non-issue that doesn't do anything bad for the gameplay at all. Because that's how you balance a game in non-StarCraft-Blizzard world apparently. A++.
http://forums.worldofwarcraft.com/thread.html?topicId=8991469384&postId=90047502350&sid=2000#179
http://forums.worldofwarcraft.com/thread.html?topicId=8765576961&postId=87646483611&sid=2000#0
There's two posts from blues telling that the mana changes are not just some quick fuck up.
Doesn't address what GR/Mark/me was saying at all. We know they are changing it and it isn't some quick fuck up, but that wasn't the gist of what we were asking you.
EDIT:
Blizzard did say they would replace the spells where they saw it necessary but why is changing them necessary in the first place unless they thought HMM MAGES AND SHAMANS REALLY ARE DOING JUST TOO DARN WELL IN THE BETA
That Living Bomb is just so op....