Topic: Left 4 Dead (Read 11829 times)

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Left 4 Dead


Valves newest FPS is similar to an old mod of Half Life called Zombie Panic, where its humans vs zombies in a survival scenario where the humans have to use their superior firepower to fight off a growing number of zombies. Team work is a major part of staying alive in L4D, from healing players, saving them from certain death, to plain covering their asses when they aren'y looking, you need them like they need you.

The major differences are that now there are cpu controlled zombies, placed by a "director" that randomizes zombie placement each time you play a level, and uses it's own discretion for when to spawn boss zombies (zombies with special abilities), and waves of regular zombies. It even places weapons, items, and player "respawn" points (places you find other survivors, which act as 1ups for dead players). Players can still control the zombies, but that's in versus which isn't in the demo sadly...

The demo contains 2/5's of the first chapter, and allows 1-4 players to join online or in a lan. Anyone not controlled by a human is taken over by AI, and any humans who afk will temporarily be taken over by AI until they return (or the server kicks them for idling). It may not seem long, but it's long enough to get you immersed into the game. Even this small part feels extremely cinematic, and though I can't help thinking I know what's going to happen, but I'm always met with a different scenario each time. The difficulty scales quite well, considering all it affects is the damage you receive from zombies. Something said about the menu strikes me as true, though. It doesn't seem like your standard valve game GUI, and it's quite unweildy. Overall though, I'm quite impressed, as it looks like this game is turning out to be just as I hoped it would. Fucking incredible.

Here's footage of my first time playing:

Demo released 11/6 to pre-purchase customers only, it will be available for everyone else on 11/11.

Anyone else try this yet? Your thoughts?
Last Edit: November 18, 2008, 10:47:12 pm by goat
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Is this game scary? I don't like being scared. The atmosphere itself is creeping me out!

Resident Evil 4 scared the shit outta me so i dunno!
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I saw a vid of this on youtube moments ago. These zombies are fucking fast.


Looks fun though, might consider buying it.

Does the demo have mp?
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It doesn't forcefully scare you, but you can always get spooked by a zombie leaping out of you from nowhere. The ominous music can get you feeling pretty tense, and the fact you honestly don't know where they will come from adds to the paranoia.
Last Edit: November 07, 2008, 04:38:46 am by goat
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I didn't really get scared at all and I get scared pretty easily.

I have to say I am very impressed with the game, and I've found out how to find servers thankfully through console. I had my doubts when playing through the first time. It felt too easy, nothing was a challenge. Once you play on Advanced or Expert though, the game is really intense and you really get into it. Me and goat played through a few rounds with a few other GW members and had a blast. I'll be getting a mic in a few days so we can chat/communicate btw.

Also I never really thought of it, but it's pretty amazing how not even HALF a chapter can get so much play time. I played for about 3 hours on these 2 levels, and it never really got boring. I'm not even counting the versus mode. The full game is going to have way more than this, so I'll be clocking in a lot of hours, plus they're going to have updates with this game just like TF2.

The only thing that's kind of disappointing is the price of the game. Maybe I am used to the price of games like TF2, but $50 is a bit much imo.
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I don't feel like paying $50, as I don't really have that money to spend now. The game does look pretty cool, and I love human vs. zombie scenarios pretty much any time. Have fun with the demo, i'll eventually come around to purchasing the game itself when it comes out.
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Man :[ How dissapointing. With a name like "Left 4 Dead" and the way the game was described earlier on in the year I was expecting some sort of survival element to the game. You know, having limited resourced, having to find and barricade a safe area then survive an onslaught of zombies, where you are massively out numbered.
This looks just like your average first person shooter, except it is always multiplayer, and there is zombies (which I am pretty sure has been done before in a FPS game).

I'll probably get it anyway. But I dislike playing FPS games on the PC :[ Does anyone know if it will have decent support for an Xbox 360 controller, or even better, actually be playable on the Xbox 360 over Xbox Live? (I don't trust Valve with multiplayer games like this after purchasing The Orange Box for Xbox 360 and finding out how totally impossible it was to play Team Fortress 2, I'd rather not buy a multiplayer game like this only to find out I cannot actually play it in multiplayer mode)
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Well I got some qestions for yuo:

1. Performance. To my understanding this is more demanding with hardware than TF2. True? Overall feelings on performance please.

2. Was that clip played on easy? Because it seemed REALLY EASY.

3. The zombie AI seems glitchy/non-aggressive at points? Is it because they haven't noticed you or just GLITCH?
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/Ugh Valve lied to me, they said I could still play the game if I pre-ordered after the sixth

Well at least I still got 10% off.
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The game is VERY hard if you're playing on the higher difficulties. It can almost be impossible if you do not work together. As far as AI, it isn't actually glitchy. The game will tend to give you breaks after a horde comes rushing in. If you shoot from a distance, they'll get startled for a bit, but then come chasing after you. Also you really can't do some of the shit you do in other zombie games where you just sit in a corner or something and pick them off. These guys will climb up things, break through things, jump through windows, etc.

I noticed during the middle of rounds you will be scrambling for anything you can find. You will run out of ammo if you don't conserve it. It isn't exactly what some of you would want, but you will be searching literally everywhere for health. You really only get one medkit throughout a whole round (at least on the harder modes), so if you use it that's it. They give you pills that boost your health for a period of time, but they will wear off if you don't hurry. So there is somewhat of a survival element to it.

magi how did that happen, my friend bought it after it was released and he could play.
I don't think valve likes you.
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Is this game scary? I don't like being scared. The atmosphere itself is creeping me out!

Resident Evil 4 scared the shit outta me so i dunno!

The only things I have really found scary at all are the tank and the witch. Even on expert mode general zombies go down in 1 - 2 hits with the shotgun. Boomers, Hunters and Smokers are not really a problem so long as you have team mates around to help you out if you get caught by them but the tank? This guy sends me in to full fledged PANIC MODE, I don't really know how to handle him yet so I'll go straight for my explosive if I have one and then just unload whatever guns I have into his face. I haven't even dared to shoot the witch yet but the fact that you can hear her sobbing throughout half the level is pretty creepy.

1. Performance. To my understanding this is more demanding with hardware than TF2. True? Overall feelings on performance please.

I'm not sure if it is more or less demanding than TF2 but I've been able to run it pretty seamlessly with my setup which is definitely not the best setup out there and I've got it on full. I would say it is probably about equal to having to run TF2 but you should definitely check that out. Anyway I've had a lot less graphical problems with this so far than I have with Fallout3/Cod4 and other recent games.

2. Was that clip played on easy? Because it seemed REALLY EASY.

I'm not sure what difficulty goat was playing on but when I joined in to play with them we were on advanced or expert, I don't think it was expert though because so far I've only managed to complete it on expert ONCE and that's when I was playing singleplayer with 3 computer AI's. I think it's easier this way because the computer AI pretty much just focuses on BACKING YOU UP, whereas with other players you don't really know how they are going to work.

3. The zombie AI seems glitchy/non-aggressive at points? Is it because they haven't noticed you or just GLITCH?

There are times when they are slow and haven't noticed you yet but once the "horde" is alerted at any point you are generally fucked. There are some nasty points where you really don't want to get a horde because it basically means 100 or so zombies literally come swarming towards you. So yeah before they are alerted they are slow and unresponsive but once the director sends a horde at you or you do something stupid like set off a car alarm then you are within seconds overwhelmed by more zombies than you can really handle and they are FAST.

To everyone who has been playing so far, what kind of tactics have you been employing for the different sections of the game. The hardest parts I've found to deal with swarms are the streets outside the apartment area and the escalator/ticket booths in the subway. The best tactic I found for the streets was to try and handle the swarm in the alleyway so they can only take you from front/behind and not the sides, then once you get round the corner, group up the four of you behind the white van with your backs into that corner which keeps you protected from two sides. Then it's just the last break for the safehouse. In the escalators it doesn't seem like the zombies can cross the barriers so if you all take the same escalator down, one covers the front, one covers the back and the zombies can only take you one at a time which is as simple as bashing them away and unloading your weapon of choice.
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Also yeah, it's not as simple as barricading a room because you get overwhelmed very easily. If the director thinks you are taking too long at any point he will send a swarm to take you from behind so you literally have to keep on your feet always and try and keep up a good pace. If you lag behind even the slightest you will be overrun from both sides before you know it. Gotta keep one step ahead of the director.
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OH YEAH people should crouch more in doorways, it is really frustrating when someone is standing in the freakin doorway while the horde floods up against them, there's 3 guys with fully loaded weapons standing behind you and none of them can shoot because you're taking up the whole doorway! If you're the guy in front in a doorway or corridor, crouch please.
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It has been pretty unclear to me how much shit you are able to carry. Like, do you have a inventory which consists of BIG GUN + SMALL GUN + NADES + MEDIKIT. Do you need to throw empty guns out the window to pick up neew ones or do you just start with some random gun and then collect ammo for that?

Question 2: Is alt. fire the melee hit with the gun or how do you do that melee attack?

Also I'm glad there isn't that barricading shit like there is in Zombie Panic Source, it's just fucking tedious because it never works after you've ran out of bullets and it's just a fucking project trying to get over one chair, let alone the usual barricade which is 2 sofas, 1 shelf and 3 tables.
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i don't wanna wait 5 days :(
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It has been pretty unclear to me how much shit you are able to carry. Like, do you have a inventory which consists of BIG GUN + SMALL GUN + NADES + MEDIKIT. Do you need to throw empty guns out the window to pick up neew ones or do you just start with some random gun and then collect ammo for that?

Question 2: Is alt. fire the melee hit with the gun or how do you do that melee attack?

Also I'm glad there isn't that barricading shit like there is in Zombie Panic Source, it's just fucking tedious because it never works after you've ran out of bullets and it's just a fucking project trying to get over one chair, let alone the usual barricade which is 2 sofas, 1 shelf and 3 tables.

At the moment you get Primary Weapon, Pistol, Explosive, Medipack, Pain Pills. You have a slot for each one of these items, the primary weapon is any weapon of your choice that you pick up, but you can only have one primary weapon so choose wisely I guess. They are all pretty good though, especially further into the level when you get hunting rifle/assault rifle. The Pistol is infinite ammo but weak as shit and I don't think you can trade it out, you usually have to put half a clip or so into a zombie to drop them with the pistol so it's definitely a LAST RESORT thing. You can carry 1 medipack at a time to either use on yourself or someone else and you can carry 1 bottle of pain pills at a time which gives you a temporary health boost. Oh and one explosive at a time which at the moment is either molotov or pipe bomb.
now is the winter of our discontent
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Someone put CS's de_dust into the Left 4 Dead demo:


One of the first things I want to do when I can play is play L4D on Dustbowl.
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Wow. Those zombies don't do ANYTHING. Do you have to add AI to maps or was that just EASIEST mode??

Like, if the zombies are always like that this game is probably not going to be fun at all sorry!
(i'm doubting it is, because the first video looked like the AI was fine)
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yes it was an easier mode, and on a map not really designed for Left 4 Dead either. It's more or less just proof the Director does in fact work out of the box on any map.

Still looks fun esp. on a harder mode.

EDIT:
Seriously, 3rd Stage Dustbowl, defending point B...man...

THAT WOULD RULE
Last Edit: November 07, 2008, 07:15:26 pm by HL
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1. Performance. To my understanding this is more demanding with hardware than TF2. True? Overall feelings on performance please.

I got similar framerate as TF2, using max video settings at the same resolution. If you're only BARELY able to play tf2, this may be pushing it. But if you can play TF2 playably at all, the L4D can be scaled down lower to a playable rate as well.


Quote
2. Was that clip played on easy? Because it seemed REALLY EASY.
It was on Normal, it was mine and his first time, and we really didn't know how useful the CPU players would be.

Easy
Normal
Advanced
Expert

I play Advanced or expert now. Really depends on who you're playing with. If you got a person or two just starting out, Advanced will be a challenge enough. Expert is pretty intense, and you need some real wit and a lot of team work to get by even this first part of the first chapter (oh I bet it gets CRAZY later on).

Quote
3. The zombie AI seems glitchy/non-aggressive at points? Is it because they haven't noticed you or just GLITCH?

The zombies aren't always hauling ass straight toward you. Sometimes they're just loitering around, being zombies. You'll see the streets littered with them, just moping around. They also have horrible reaction time, so a lot of the times you come around the corner and see em first, you'll easily be able to get a nice point blanc shot, or an insta-kill melee.