Classic Am I the only one who hates MegaMan? (Read 1268 times)

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Okay, guys. I thought it was obvious that the assault rifle thing was a joke. Of course I don't give a shit if MegaMan is equipped with MILITARY GRADE WEAPONS AND FLEXIBLE ANTIDEATH ARMOR. The gun is okay. I do wish you could control the direction of your shot instead of having to jump and mash the B button. I wanna shoot enemies above me!

And no kidding about all NES games being hard as shit. Ever play Dragon's Lair? That shit doesn't mess around. I think a lot of games were just ridiculously hard simply because they were shitty games. As in, the designers were fucking stupid and didn't pay attention to what they were doing. Games like Back to the Future and Karate Kid for instance. Most of the time game physics just don't make fucking sense. There's a difference between a GOOD hard game like Contra or Battletoads and a SHITTY hard game like Dragon's Lair and Ghosts 'N' Goblins.
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Ghosts 'N' Goblins is not a shitty game... it's an awesome game...

I can no longer trust your opinion on ANYTHING sorry bro.
don't mind me, just postin' after a few brewskies
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Dragon's Lair NES isn't even a real game. It's a digital BDSM ball twisting simulator.
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But to put it into perspective, I didn't like any NES game. They all felt like I was playing PONG rather than anything other
man i feel so old

i was alive and conscious for the days when atari was the most incredible technology. a friend of mine had an atari 5200 system and i thought he was from the future
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Quote
As in, the designers were fucking stupid and didn't pay attention to what they were doing.

Yeah, artificial difficulty that stems from bad controls and just shitty design elements is common in most NES games, but Mega Man doesn't fall into that category - you just need to memorize the patterns of bosses and get down those pixel-perfect jumps. The prior is something that always screwed me up in those games.

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man i feel so old

i was alive and conscious for the days when atari was the most incredible technology. a friend of mine had an atari 5200 system and i thought he was from the future
hahahaha
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man i feel so old

i was alive and conscious for the days when atari was the most incredible technology. a friend of mine had an atari 5200 system and i thought he was from the future

I remember when my friend showed me his atari and I thought it was so lame. I had dinky cars.
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man i feel so old

i was alive and conscious for the days when atari was the most incredible technology. a friend of mine had an atari 5200 system and i thought he was from the future

I remember those days.  I started out on a Magnavox Odyssey, but quickly moved to the Atari for Combat (Greatest Atari game ever), Pac Man, and a few other games I can't remember now.  The system just blew my mind back then.


Anyways, I love the Mega Man games for the NES.  I've beaten 1-3 &6 for the system.  I don't remember playing 4 and 5 though.
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I started on the Atari 2600, then moved on to one of the newest Odyssey consoles. Of course I was like 6-7 at the time.
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I wanna shoot enemies above me!
Play Kid Icarus!

(Atari 2600 was a good system!  I liked a lot of games on it. (Even Pac-Man))

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I usually enjoy Megaman games even though the NES-era ones were a bit of a trial in patience. I got frustrated more than a few times in 'em, especially before the slide was introduced. Really helps evade the more mobile bosses.
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The only thing I didn't like about megaman games was the whole "height" aspect of taking out enemies.

Like, every time there was an enemy hovering about, putting all of that energy into figuring out how to get to a point where you COULD shoot an enemy took out the whole immersion aspect causing me to realise I'm only playing a game where your sprite can only shoot in two directions. It just doesn't seem like a guy with a blaster for an arm would waste 1 1/2 minutes hopping around just so he can shoot the octopus guy at the one spot where he's not armored (as opposed to just aiming at the spot without having to jump each time you shoot).

From a gameplay standpoint, it introduces a whole new pattern of thought to the gameplay, and the increased emphasis on timing enhances the experience overall, but it just doesn't fit with the idea of playing as a guy in a blue suit who blasts enemies using an energy cannon grafted onto his fist. If I had an energy cannon grafted onto MY fist, the first thing I would do is to learn how to actually point it at the things I want to blow up.

I'm not saying Megaman would be a better game series if he could point in more than two directions, I'm just saying the design of Megaman (from a pure gameplay standpoint) would fit alot better in a setting where you play as something that isn't Megaman himself.
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I was never a fan of the main MM games, but I loved Mega Man X. MMX4 is my favorite one, horrid voice acting n' all.


Generally though, I have always found the MM games easy up until the last level or so, and in the rare occassion I actually get to the main boss, he kicks my ass.

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Play Kid Icarus!

(Atari 2600 was a good system!  I liked a lot of games on it. (Even Pac-Man))
man, my friend bought kid icarus at the flea market a while ago and every now and then we try to play through it but just don't have those kinds of skills anymore :(
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Adding features like ducking and being able to shoot upwards and stuff like that would ruin the game.

It's like complaining about how your pawns can't move backwards in Chess.  It's part of the game.  It adds an element of strategy.  Whether or not you find that kind of thing fun is up to you.
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This is a valid point! Also, you need Rush to get to high places. Megaman isn't Astro, sheesh!
Clearly you haven't played games for their time at their time. Ever play Burger Time? Silver Surfer? Karate Kid? Teenaged Mutant Ninja Turtles? Battletoads? I could go on. There are crazy freaking games from back then. Megaman is barely one of them. If I had the patience I could learn the spawn points of each enemy in the level, because once I know this the game is pretty easy imo.
Why don't you play Halo then? Assault rifles? Are you kidding me?
Most every NES game is like this. Where were you?

Battletoads, by far one of the hardest games to beat. I mean really, you die so easily in some levels bc it's too easy to fall, especially where they try to emulate 3d on a jump, where the bottom of the screen has a huge gap, and at the top its short and easy to land. The snake level is based on memory pretty much, and the uniracers esq level owns you. And the speedcarts in level 3? even with a game genie you are only going to beat that if you hit the warp that takes you to level five.

the megaman games are a bitch, and i think a big way to go is really finding the right order to play the levels in so you get helpful weapon upgrades, but its frustrating as hell when all you find in special ammo replenishers instead of health when you first start the game. Also when you clim a ladder up a long verticle map and in inevitable enemy attack knocks you down 2 or 3 screens, only to try again and with even less health.

Yeah, I try and try to like these classics, and my hardcore side compells me to keep trying, but it just goes in vain.
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Man, I freaking played through Mega Man 1-8 a month or so ago, on the GCN Anniversary collection.  I gotta say: 1, 2, and 3 are easily the hardest of the series, though 5 has the worst Wily attack pattern for me (the 2nd part of the battle, where he appears in random places and shoots the four different balls out), which was even more aggravating in 7, when I had to deal with it AGAIN (it took so long for me to get used to it I was seriously stuck there for like two days).

But, yeah, I love Mega Man.  Maybe I just hate myself, but I honestly think that the overall style and feel of the game, especially the difficulty, make it and its other incarnations (especially including the Mega Man Zero series) some of the most fun games for me.  It all just breaks down to getting used to the game mechanics and attack patterns and then just adapting to whatever the game throws at you, until you get to a point where you just have to start memorizing things because those patterns you learn break down.  For some reason, the design of them just absolutely fascinates me, and I think they actually have a really nice, albeit frustratingly hard and soul-crushing, balance to them.
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Meh it's not my favorite game but back when I had a NES I loved MegaMan 1. I never finished it because I could never beat the Gutsman level, but it was still pretty cool. And yeah the games back then were pretty hard. I don't know if you played Back To The Future 1? Jesus christ, that got me a trauma.

PS: I think the new MegaMan Battle Network series where he's the pokemon of Lan is retarded and I have no idea how they came up with such a crappy idea