Yes but over half the people that should've been interested are going to click this once and see it's ALL THE SAME GAME (see steel's post), and then not ever click this again. Would you borrow a book from the library if 90% of the pages were missing and they'd filled up the space by photocopying chapter 1 ten times? Perfect analogy, irrefutable I'd say. It'd be FAR better to do one from each sub-genre of game (to entice ALL shmup fans) instead of 'here's some bullet hell, for other stuff you have to read the entire topic for other people's passing mentions of games, without videos of screenshots'.
It depends on if chapter 1 were really, really good. Regardless this has been addressed, let's move on. I think Heath has given us a good direction to go off of.
My first real Shmup was a vertical shooter on windows 3.1. I really can't remember the name but it was space-themed (like most vertical shooting of the day). It was fun but drove me absolutely crazy, because half of the challenge was accidentally not crashing your ship while navigating small corridors on the enemy ship. I recall R-Type being similar, where if you barely tapped an edge you would explode in a fiery demise. This is very arcade-style, and I think that I'd like to see the genre move away from this. Perhaps every hit could degrade your ship and make the experience more difficult until an unsightly end?? Of course, a powerful attack or strong collision would still spell certain death, but this kind of thinking would make things more interesting and appeal to a wider audience.
like i always thought it would be interesting to have a sort of nonlinear vertical shmup, where you are actually exploring and fighting your way though an area with obstacles and objectives instead of just going ahead in a straight line. does anyone know of any games like that? please tell me about all cool shmups.
Starfox is something like this, it qualifies as a rail shooter however... The idea isn't explored as often in traditional shmups though.