Topic: Why do good games always have crappy driving sections (Read 608 times)

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@.@ I was not aware that level was passable!

It's only really difficult due to the level just fucking with your eyes and giving you a migraine. Once you know the level it's pretty simple really.
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ugh yeah i never got past that level.  granted i was NINE and suck at video games but i don't recall it giving me a headache; it was just tremendously hard.  it did kinda tire my eyes out from the level SPEEDING BY in such a blur, which makes me want to blink and that is part of the thing that would fuck me up because they were long, hard blinks.  mostly i found it difficult besides that, though.

the thing that really fucked it up was co-op mode, because even if one person was able to get through the level (v unlikely in our house but it happened maybe one out of every SEVERAL DOZEN times), the possibility that two people would get through it concurrently was exponentially lower and basically made it impossible!  like it'd be going so well and then ONE GUY would always fuck it up and you'd have to start over.
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Devil May Cry 4, perfect example of breaking the entertainment, seriously I play that game for the slaughter not for those retarded puzzle sequences. It's even worse when they literally mirror all puzzles halfway through.

And I absolutely HATE button mashing with a pashion. Chrono Trigger even has it, with that damn press button 100 times in 10 seconds bull crap with that drinking thing. Luckily it was in the beginning of the game where I couldn't care less. God of War has it, I had to get my brother to do the first Boss of God of War for me because i'd almost get it but it's never enough, my hand was sore at that point and I wanted to get rid of it. Seriously it would be like 55-70% would be good enough for whatever it is effect your trying to do happen if I ever made a game, but getting above 55-70% gives bonuses. if it were ever included.

Then Russian Roulette with your Demon minions in Shin Megami Tensai where if you win you gain a monster if you lose you lose a monster, the kicker is that the monster you get is dead because it killed itself by blowing it's brains out with the loaded gun (while yours survived cause it's gun wasn't loaded) and you'll have to revive said corpse of recently aquired monster which costs money to revive. So it's basically a 50/50 give away one of your guys for free, or pay for a corpse minigame that wastes your time and your slot space. You don't have to pay to play the game but you technically do if you win.
Last Edit: December 19, 2008, 06:28:52 am by Boulvae
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How can you rant about the drinking minigame in CT? It's a minor 10 second minigame that has virtually no effect on the entire game and won't adversely affect you in any way at all if you just skip it.
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It's symbolic to how I feel about Button Mashing. I also can only get 6 beers in 10 seconds, so i've never been able to beat it to this day. I managed to get 7 beers once.
A tool is a tool regardless. I mean if you suck, you suck, and not even the most perfect tool could save you. And if your damn good then even with the worst tool ever conceived you could chug out some high quality shit.
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Gears of War 1 has probably the worst driving section in any game. A slow tank that stops when you turn on the lights... great.
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I remember my brother renting Body Harvest for the N64 and the only part we liked about it was the driving.
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Quote
I remember my brother renting Body Harvest for the N64 and the only part we liked about it was the driving.
I have that game, it's like an early Halo! :laugh: (in that you are a super soldier saving the world from aliens and can drive veicles)

And I absolutely HATE button mashing with a pashion.
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Last Edit: December 22, 2008, 10:36:42 am by Mikemc


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I have that game, it's like an early Halo! :laugh: (in that you are a super soldier saving the world from aliens and can drive veicles)

You know, I thought about it and I couldn't even remember the rest of the game besides the driving, because we only played the game when it was necessary.  The rest of the time we were just driving around.
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At least a driving part usually takes some skill and has SOME sort of fun. I'm sick of this button sequence bullshit. It's always a chore, it's never exciting, and it's just a lazy cop out for developers to try to add "depth" to whatever the hell they're adding it to.
Yeah, like The Force Unleashed. What the hell, every time I want to do anything other than slash with the lightsabre or use the force, it's Button Sequence Time! Lucasarts are one of my least favourite developers, partly for this reason. The worst part was that you would just keep doing it until you got it right (which wasn't very hard, but couldn't they have just made a cutscene where [Jedi] dies spectacularly?)
Upon arriving the attending doctor could find no abnormal physical symptoms other than extremely dilated pupils. After spending several hours terrified that his body had been possessed by a demon, that his next door neighbor was a witch, and that his furniture was threatening him, Dr. Hofmann feared he had become completely insane.
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GWEEEEH!



is that Incredible Crisis because I've always wanted to play that game

it's shit like that from Japan that I like not animes



also btw notice how Earthbound didn't have a crappy driving section all you did that came close was you ride in a van with some band

oh wait there was the bike but that was actually convenient, even though it becomes useless one town later it still shows up in the most ridiculously huge town in the game so it's handy plus you can ring the bell
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I hated the motorcycle driving in Shenmue 1. The forklift driving was clunky, but felt 'right', and then you got shoved into a motorcycle chase against time. Your only training to that point is in an arcade game... On a similar note I HATE this QTE bullshit!

At least a driving part usually takes some skill and has SOME sort of fun. I'm sick of this button sequence bullshit. It's always a chore, it's never exciting, and it's just a lazy cop out for developers to try to add "depth" to whatever the hell they're adding it to.

I know! There has never been a game where I've enjoyed this. Where I've gone, aw yeah, sick button combo time! Woo~ Oh snap it's random and if I don't press the buttons like lightning the enemy gets half his health back, aw dang yo! No... this is terrible! The whole point of QTE (Quick Time Event) is to demonstrate some crazy action that the character couldn't do normally in gameplay.
There's two flaws to this:
1. The Character Couldn't Do Normally---Why can he/she do it now???
2. You miss the action. The oh-so-awesome action sequence is shadowed by the concentration on the button combo. You don't see anything, except the vague recognition something is going on in the background while you precisely dab at the action buttons.

Other games with this shit-tastic feature: Secret Agent Clank, Star Wars the Force Unleashed, Nightmare Before Christmas 2 Oogie's Revenge, other? I can't think of any off the top of my head; as they're usually forgettable titles. This feature is not a feature, it's just an annoyance.
With the 'out of place' driving section, at least YOU have to get the task done. It might be a slice of something new, but it's still YOU doing it.
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First thing I thought of when I read this was that shitty recurring dream sequence in Max Payne where there's nothing but darkness and annoyingly thin trails of blood that you have to balance on because the darkness is not only dark but also an endless gaping pit of despair that sucks you into its horrible maw with your first ill-placed step.  Also his dead baby is somewhere up ahead in the murky distance and you have to listen to it wail while perpetually falling to your doom.

I also hate any room in a survival horror game that has some sort of fucking crane in it.  It always really breaks the flow from "hey awesome i got magnum rounds fuck you zombie scum >​" to "oh shit gotta pick up this radioactive bucket and drop it in the hole."
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So I was playing Tomb Raider: Underworld right? It's pretty cool (except for this shite camera and combat) and then.....MOTORBIKE SECTION. Ughhh...what's the point. The controls on the bike are really cool though, but the game is just not made for this. You have to stop-start every 2 seconds to explore things.