Games Eversion!!! (Read 2826 times)

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his point was people would take the easiest route, and unless you are trying to jump on a cloud or get past a tree that'd be level 1 eversion.

stop arguing this, it's a really really obvious easy flaw in your everse anywhere idea.
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What? Ummm, mine was reversing the tones from dark to lighter tones when you Everse in a possible sequal. Not Eversing anywhere, anytime. That was my idea.

I only got into this argument cause I could.
A tool is a tool regardless. I mean if you suck, you suck, and not even the most perfect tool could save you. And if your damn good then even with the worst tool ever conceived you could chug out some high quality shit.
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What? That doesn't make any sense or have anything to do with what you were talking about earlier. Also

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And not all of the obstacles are avoidable by eversing, infact it's only make said unavoidable obstacles a different appearance.

Isn't the the EXACT point of eversing? To get past these obstacles? If you couldn't ever get past them then the game would be impossible.

To give an example:

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Okay... I see, were on very different pages here. I'd like to be clear. I agree the First world tone is easy and that people naturally walk a straight line over going around and back again if they don't have too. However after you experience the other Eversed points, the first Level world is creepy in feeling. And you'd have to Everse to move past obstacles so you can't avoid seeing the darker underlays (although one or two points arn't bad per se) and thus not being able to see the first world as sunshine and lollipops. Unless your somebody that just randomly downloads games that people say are good without looking at the description for it, you'd be aware of darker undertones but atmospherically the Level 1 world is going to come off as creepy once you witness those really dark worlds.

Last Edit: January 07, 2009, 12:08:43 am by Boulvae
A tool is a tool regardless. I mean if you suck, you suck, and not even the most perfect tool could save you. And if your damn good then even with the worst tool ever conceived you could chug out some high quality shit.
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I genuinely have absolutely no idea what you're talking about anymore.

Level 1 is creepy? What the hell? It's fluffy and full of pseudo-bunnies, flowers and happiness. There is NOTHING creepy about it.
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Level 1 is creepy after you experience the other worlds, like the Happy Tree Friends kinda creepy.

I genuinely have absolutely no idea what you're talking about anymore.

I blame the way I worded a few of my posts, this was after re-reading some of my previous posts on this thread. And how I read other peoples posts.
Last Edit: January 07, 2009, 10:55:57 pm by Boulvae
A tool is a tool regardless. I mean if you suck, you suck, and not even the most perfect tool could save you. And if your damn good then even with the worst tool ever conceived you could chug out some high quality shit.
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This game had an amazing feel to it and I just wish they took it further. Maybe the hype it's getting will push it towards something with a bit more substance... because it'd be a shame of an awesome idea like this goes unused.
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Glitch I mentionned in spoiler tags in an earlier post. How to reach World 8 without all the gems :)
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It's not a glitch. It was put there intentionally.

It's good to blast through the game to show people how creepy it is though.
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It's not a glitch. It was put there intentionally.

It's good to blast through the game to show people how creepy it is though.

So you're saying being able to get the reward for getting all the gems WITHOUT getting all the gems is... intentional?



What kind of decision would that be, seriously?  :fogethuh:
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There is no memory leak. No glitch. No bug. It's just something that was put off screen on the last stage. Something that would have been fixed by now should it have been a bug (since there have been fixes since it was released). All they'd have to do is block the side off... but they don't. They just leave it there.

Also... if the focus was on the actual "game" elements you wouldn't have unlimited deaths and the score board wouldn't go insane and eventually fall off. There would also be more of a focus on the puzzle aspect that eversing[sp?] introduces us to rather than of the creepiness that it brings.
Last Edit: January 12, 2009, 10:32:49 pm by KBJGXLM
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Yes, because not fixing a bug clearly stops something from being a bug.
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it's a secret or "easter egg" guys
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I just got to playing this game, and I absolutely loved the feel and atmosphere.
There are few examples of Postmodernism in gaming yet, but with , this is seriously giving me some neat ideas for another postmodern project I've been mulling over for a few years.
Last Edit: January 15, 2009, 11:10:55 pm by Master of None
If no one went off on tangents, we'd keep going in circles.

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Uh...what has any of this got to do with postmodernism? I think there's such a thing as reading too much into a game.
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i don't, and i encourage such courageous tendencies.

Many Thanks, Sir!

None necessary! I merely serve the betterment of mankind's collective wisdom.
Last Edit: January 18, 2009, 10:40:03 am by jamie