i like the old one better, but maybe it looks off when you actually put it in the map
Well, it's just... too futuristic I guess. Maybe it's just me associating huge domes with some kind of space station where people live in.

ImaginationI like the old one more too. Also, can you make it one pixel wider so the doors can be equal widths? Something wonky about the reflective glass on the greenhouse too... I'm trying to think of how else you could illustrate that. But I can't. So I'll just be unhelpful. Your world map chipset is looking just gr8. Probably the best "modern/futuristic" one I've seen yet.
I am not sure how you define equal, but this one here is pretty "equal" (although you can't put one pixel in the middle to divide it in two - which I guess it what you meant). I will probably make the thing bigger though, so we'll see about that (or find other ways to make the doors).
Also yeah, the reflection thing is off to me too! However, I can't find any way around it either, so I will just leave it as it is :\
It's worse when I try to shade the dome haha.
Also thanks dude.
@Sleeping wind: This is shaping up to be one great chip! I don't understand the ashphalt in between the sidewalk and the grass, though. It kind of breaks the effect, like one big mapping error or something.
Actually, it's not just once chip, but 4 (the other 3 are variants/edits though) - each for different area since the chipset is limited.
The ashphalt well... I am really at loss about it as well. It's suppose to be a small road/space where people can walk/sit around in front of the building (I mix the grass because this is a greenhouse haha). This problem always gets to me even for the different areas. I am just not sure what I can put there instead of ashphalt everywhere (any idea will be appreciated).
I guess I need to google more pictures of city area
EDIT
Whoops top of the page and no screenshots. Dang.
Well played GW.