Art - CC needed The Screenshot Topic (Read 106137 times)

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skarik, that game will be awesome man.

can't wait to play it!

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@ SW:  :laugh: I like a good producer with a divergent thinking! Plus, with the effort I've seen so far on your game, I would purchase it if you sold it. Some of the commercial RPGMaker games aren't worthy enough to be around $10 since they use graphics pretty much everyone else does or similar. However, certain free ones, regardless if 100% custom or not, are actually good enough.

@ Yeaster: I would sooooo play that. I'll look forward to your progress.

@ Sharik: How will the game be like?
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SW: great as always, I love your sprites.
Yeaster: I like it, but my only problem is that those ground patches looko too flat try adding some depth to them, like in the last screenshot, they look much better there.
Sharik: I like when you can see yourself in FPS games, good work :)
Here's a tileset I begun working last night, it's still a WIP, it was (very) inspired by final fantasy 6, I don't know if I'll make a game out of it, for now I'm just enjoying making the tileset itself.
The convent [FULL GAME]                  Smiley's Quest[FULL GAME]
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Looks very good, Cray. I find that the shadow underneath the trees may just be a TINY bit too dark. Also the lightest colour in the dirt texture seems far brighter than everything else in the dirt's palette.
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Heh, just after posting that screenshot, I realized that, so I just fixed it :)
BTW for those who are interested, I'm working on Lost King again, but I realized that everytime I go back to rpgmaker2003 after using XP/VX I find the battlesystem so damn clunky! I hate it! ;_; but the game is so advanced that I just HAVE to finish it now haha.
btw I'm thinking in releasing another demo, possibly dividing the game in chapters, but I'm not sure if you guys would prefer to wait to play the whole thing instead... what do you think?
The convent [FULL GAME]                  Smiley's Quest[FULL GAME]
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Cray; Nice tileset, perhaps I can pay you for some textures?



Map editing overview, it will look the same when I finish the world editor.

The game runs at a shit framerate right now, even with backface culling and more. 44fps...

I could use some testers with various computer specs to tell me how well it runs.

I got some help from a friend at DICE to figure out normals and lighting, so *good* lighting isn't far away.
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I can do them for free if you want Vertrex, although I'm not that good, but you'll have to wait because right now I'm working on my thesis and I really don't want any extra work, but once that's done I could help you if you want :)
The convent [FULL GAME]                  Smiley's Quest[FULL GAME]
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Oh hey guys I haven't posted here a while! hey UPRC,hey Tau, hey everyone :laugh:
Awright, my basic CMS is finished, with party swither, window colors, the usual stuff!  :naughty:






Please don't ask me if i'm making another game, because it's not, it's same project.
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Cray; Nice tileset, perhaps I can pay you for some textures?



Map editing overview, it will look the same when I finish the world editor.

The game runs at a shit framerate right now, even with backface culling and more. 44fps...

I could use some testers with various computer specs to tell me how well it runs.

I got some help from a friend at DICE to figure out normals and lighting, so *good* lighting isn't far away.

Are you making a tabletop-style RPG or maybe a war game?
keep posting...
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Are you making a tabletop-style RPG or maybe a war game?

Dungeon crawler featuring custom content and multiplayer in sweet low-poly 3D.
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That looks really cool PK, my only concern is how hard it is to read your title.
I really do like all the options and the simplicity of it all.

~Click~
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PkUltimaga: On the party change screen I think you should add another menu box, one for current carty and one for reserve members; it looks strange with him just floating about at the top. I'm also not a fan of the panaroma, but that's a matter of taste.

Edit: I'm not posting a screen.
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I'm just going to leave this here. ;)

"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
-Gutts
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Looks good, Vanit. I'm assuming the dashing animation will be less choppy ingame?
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Hey guys, are all those being made in RPG maker? If so, I totally commend you guys for putting up with that beast.



I made soft stencil shadows on accident:


Without textures, the character looks great. I wonder how a rifle would look.

Heya, how do I do a spoiler thing?
Last Edit: July 02, 2009, 07:07:59 pm by skarik
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@Skarik: Looks quite alright! What is that being made in?
RMN Profile
http://rpgmaker.net/games/1446/?p=2#posts

GameJolt Profile
http://gamejolt.com/freeware/games/action/zombie-outbreak/830/


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@Skarik: Looks quite alright! What is that being made in?
Made in Game Maker.
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yo skarik, thats pretty a-bap(as balla as possible).

also,
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Hard at work, abs part 3



Improvements since part 1:
-Magic GUI added
-Mp Bar added
-Animations fixed
-Enemy attack animation added
-Hits based on level
-Random hits
-Miss added
-4 elemental spells
-4 Healing/defence spells
-2 Summon Spells
-1 environmental spell (slow time)


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