Art - CC needed The Screenshot Topic (Read 106133 times)

  • It's coming along nicely...
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Jimpo - I think that's looking awesome.
Sweet online game in alpha.
http://trisphere-rpg.com/index.php?refer=bucchus
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@supra_killa - That first screenshot is quite awesome.

Here's a video of me losing at my own game. Enjoy  :fogetbackflip:


Wait you didn't die... and also you suck so much LOL. What is the name of the game man? I am quite interested in this game.
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I'm pretty enthusiastic about my new project!


So... What, you just took a bunch of FFT maps and pasted a few color swaps on them?
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@Nightblade pretty much what we do with ripped tiles and make maps with them :S
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I'm pretty enthusiastic about my new project!

Holy shit, this looks amazing!
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Ahaha, that reminds me of parovadius.

@Calvin
At first I thought you made that game in tactical game maker (not sure if this is the name) - but apparently not. :(

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I have no screens, but some sprites (the usual)



Car's made from scratch (used reference and all).  Yeah, it looks pretty wrong on some places (perspective, shape, shading). Any pointers or edits are appreciated.

Maybe I should try posting this in GA too! (later perhaps)

Btw, bottom sprites probably won't be in the game. Those are designs from some TV show made into sprites; for practices. Though I might steaksteal borrow some of the designs.
Sprites and Stuff
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@Nightblade pretty much what we do with ripped tiles and make maps with them :S

Except people who use ripped tilesets dont copy maps from commercial games exactly.
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Yeah the car should be completely in profile, else the perspective is off. The windows also look bubbly. You'll want to avoid using gradient shading in that context. With windows you'd probably want to focus more on the glare from surrounding light sources.

The charas are very well done, colourful and distinctive, as per usual.
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Lovin' that spritework SW!
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Hurray for Shining Agito and Joker!!!  :woop:
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nice Nip's!!! please Post More think ya got anything A Little Lowwer? :fogetbackflip: well thank in Advance
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Yeah the car should be completely in profile, else the perspective is off. The windows also look bubbly. You'll want to avoid using gradient shading in that context. With windows you'd probably want to focus more on the glare from surrounding light sources.

The charas are very well done, colourful and distinctive, as per usual.
Thanks. Yeah, the car is pretty tough to make. If you can have some pic to show what you meant, that would be nice.

Hurray for Shining Agito and Joker!!!  :woop:
Lovin' that spritework SW!
Thanks!

------------------------------

All right, it's time for me to reveal the project I had been working on (you have seen the sprites yes?). Here it is guys:
Last Edit: July 08, 2009, 06:37:38 am by SW
Sprites and Stuff
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Maybe for a car chase mini-game, SW?

*plays a random Kamen Rider Kabuto BGM*

In all goddamn seriousness, they'd be perfect on your 2nd project (the one with ala-SimCity cities)

In the Works:
[RM2K3::SFF-RPG] Wailing Mongooses in Gildepazzo

Under Hiatus/Literary Work mode:
[Lit/Rm2k3 :: Interactive Drama] NetGame Saga PROTOTYPE
[RMXP :: RPG] NetGame Saga
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Except people who use ripped tilesets dont copy maps from commercial games exactly.
he combined 2 maps.. ur silly!

anyway past few pages have had lots of great screenshots!! i got inspiration to finish a world map i started a year and half ago. :cool:
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No seriously... I just pretended to die... New gfx from my artist for Red Skies.

EDIT: Ahh fiddlesticks I just noticed the major booboo at the top of the cliff.

Last Edit: July 08, 2009, 07:57:57 am by the_nackster
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Ohshit, it's The Nackster. Awesome spritework there, although the path could stand to be wider.

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actually i had some old screens in pubaccess so gonna post them here dunno if i ever posted any of these (probably did)







i have done more of it though!! probably like 40% finished overall.
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Pretty Sexy DS. Never understood the attraction of making Giganormous maps like that though.
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