Art - CC needed The Screenshot Topic (Read 106134 times)

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The monster graphics are almost finished. i was just lazy and placed a buncha slimes :3
Battle Animated Battlers, animation by me xD

Liberty@  yay RTP RTP RTP oh shit i need to take a pee :woop:
lol just kiddn'
RTP with ff5 stle sprites Rock!!
Last Edit: January 08, 2009, 07:26:45 pm by PkUltimaga
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@Pepsi: Thank you for a very detailed and honest critique! I agree with the music... I have never been happy with the way I set it up but thought that maybe I was just being overly critical. Now that you confirmed it I will definitly change it. Can you be more specific on which parts of the dialogue I should cut though? I'm already assuming I should remove the crew member dialogue, but let me know of anyhing else. And as far as who they are and why they are attacking. Well thats something I want people to play the game and find out :D​.
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And as far as who they are and why they are attacking. Well thats something I want people to play the game and find out :D​.

I kind of figured, but I wanted to throw that out there. :)
Can you be more specific on which parts of the dialogue I should cut though? I'm already assuming I should remove the crew member dialogue, but let me know of anyhing else.

Um it's hard to say. It's pretty solid overall, and I'm not sure I would particularly add any new dialogue. I would just watch for little punctuation errors. Here's the couple that I found.
In "do not damage the cargo they are carrying," Capitalize the d in "Do"
Change "they are" to "they're." When speaking aloud, people usually just say "they're" instead of "they are." The latter is better for written documents.
Where Lord William says "I better be careful," that should read "I'd better..."

Oh also before the soldier dies and says "Fuck you. You fucking psychopath," it almost seems a little forced, maybe in bad taste. That's kind of why you don't see it used (often?) in RPGs. I would try something like "Go to hell, you fucking psychopath!" You'd still have the f-bomb, which might be necessary considering the guy's about to die, but it's a bit more readable. I would see "Fuck you. You fucking psychopath," come from someone who's already been stabbed or cut, and he's coughing up blood in the middle of the sentence. Overall my advice I guess though would be to try different dialogue variations and find one sounds right, and the more you think about how dialogue is being used, the easier to gets to write.


ALEX III
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@the_nackster: I liked that cutscene!  The panning of the screen from ship to ship made the mood more tense.  I don't think metal music should be in an RPG, though.  Also, two things.  Why does the one guy curse at the "fucking psycopath" before he dies?  It doesn't seem that realistic or like good dialogue.  Another thing!  Why does that guy's name have a random apostrophe in it?
Last Edit: January 09, 2009, 02:05:54 am by Gnomey
I like to make music!

http://www.soundclick.com/bands/default.cfm?bandID=893349&content=music

http://www.soundclick.com/bands/default.cfm?bandID=901997&content=music
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Right now i'm creating my fictional ancient language spoken in the game by some of the people
It's called
Caregean (the Caregeans were the antient civilazation that created blah blah blah spoilers...)

I can put a some basics

Personal Pronouns                Definite Articles            Demonstrative Pronouns
San - I                                  Gen - The                      Ak - This
Sen - You                              Neo - A                         Ake - That
Semn - He                              Neon - An
Semnea - She
Sik - It
Nu - Us
Vu - You
Semnes - They
Semneas - They (female)


Verbs
to be
Ruhdje- Present simple
Ruhdjenia- Present continous
Ruhdjeza- Past simple
Ruhdjezenia- Past continous
Ruhdjeka- Future

Theres no change depending on the Personal pronouns
 
San Ruhdjeza
Sen Ruhdjeza

Exmpl. San Ruhdje Neo Hima               

I am a Singer
Last Edit: January 08, 2009, 08:43:13 pm by PkUltimaga
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... wrong thread, PK?
Ock ock, Ack ack!
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really i thought you coould put a little info other than screens :S
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really i thought you coould put a little info other than screens :S
This topic is solely for screenshots. If you want to post what you're currently working on, we have a thread for that.
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k thanks but still i wanted to show off hehe
my bad
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@Pepsi: More natural dialogue. Got it.

@Gnomey: It's his spirit name, and is not in english. Those who know their spirit name can draw energy from the soul barrier that surrounds Aridai. The only way to find out your spirit name however is to bind yourself to an immortal (in the case of aridai there are two known immortals Yvene, and Morzagog.) Meaning at whatever moment your immortal chooses, they have rights to take your life. In the case of Morzagog he will grant you great power, but will take his debt at your moment of greatest happiness. So most who choose this path tend to stay alone. Wheras alternatly Yvene offers a much weaker power, but she is known for her compassion and will only take a life if it benefits the natural order.


oh shit.... hope I didnt just pull a s4d... sorry im getting kind of excited is all, never been this close to realeasing a demo before. Will post an updated intro video and new screens tommorow.
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nackster, the whole thing needs to be faster. You're trying to create somewhat of a dramatic scene with violence, but it moves slow. Increase the speed when panning the screen to the other ship. I would also cut out the dialogue of the crew members and have him kill them both in about 5 seconds. The sound effects need to be replaced, and my biggest gripe is just the animation overall. I have always hated it when a person died and the attacker is just standing there while an animation or sound effect plays. The captain also just kind of floats over to where he hangs. Did he throw him there? Was it magic? It's impossible to get a sense of how powerful that guy really is.

I also think you need to resize some of your maps. There is no point for all of that empty space, and I have a feeling that the scale of your towns and maps exceed the actual content that's inside of them.
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I want a tax refund too! (since the tax man keeps taking my money anyways...)   :sweat:



Lookie lookie! It's got buildings behind it!  :fogetbackflip:

It's the fixed up character information with the CPU now removed. I had to fix a bunch of other things, but good thing that is done.

---

@ the_nackster - For a game that used mainly RTP, this isn't half bad actually...as for the video, I see no problems with anything other the ships being a little wacky design wise...but whatever! I love it...then again, how can those guys fly something like that? (thinks: Wright Brothers)  :welp:


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why is the "boy" an old ugly man, while the "girl" is a sexy anime chick? :(
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  • It's that guy that nobody likes!!!
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Mr. Monopoly isn't UGLY!!!  :rolleyes:

Respect your elders man...I love playing as the old man.  :tsk:


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Since when are "boy" and "girl" genders???
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@Silver4Donuts: You should totally add a futanari option; after all, it is not like your game is being taken seriously anyways.
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Since when are "boy" and "girl" genders???
Since sd4 decided to do monopoly... :fogetshrug:
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You people worry about all the details, it's just another form for "Male" & "Female" guess I just wanted to make it a bit easier on all the kiddies (mostly Laura's) for them to understand...I guess, oh well.

Although I do find it funny...your choices are a old man, or a sexy bitch.  :naughty: (The girl seems to win like 85% of my test matches...the gaming gods are angry at us for laughing at all the female players, so this is their revenge)  :fogetshifty:


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Okay then, other question. Why is Mr Monopoly looks like anime old-guy?
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ATTENTION S4D: PLZ READ:
This monopoly game would be much more interesting if the game had some slightly altered rules, something new to offer players. I play monopoly with my friends, and I have a few different versions of the game.

One of them, the monopoly mega edition or something has a few new rules that add's a whole new dynamic to the game, without jepordizing the traditional  version of the game. They include:
1.)No anime gimmicks.
2.)An added property to each monopoly on the board. (ie the boardwalk set has 3 instead of 2)This changes the ammount of properties and the size of the board obviously.
3.)Bus Tickets- If you get a bus ticket by rolling one on a new third die, or from a boardspace, you can skip your roll, use the ticket, and go to any forward space on that street. Very usful for skipping properties, going to one you need, or going to jail for safety.
4.)An added die with 2 major functions. One is a bus icon, see above. The next is an icon of mr. monopoly. (we call him "guy") With this you  go to the next unowned property, which speeds up the game, and allows you to buy multiple properties in the same turn. If all the properties are owned, you go to the next space where you would have to pay.
5.)You can build on railroads if you have all 4, which doubles the price from 200 to 400. These are deadly, if you get lucky!
6.)You can now, build on top of hotels, and build skyscrapers, which produce in enormous ammount of profit, if someone lands on the property, making the game much more deadly, especially with the addition of "guy" on the third dice.

Now I don't expect you to think of all these great ideas, but don't use anime to sell the game. If you actually play, or are familiar with some of the different versions, you can use these elements to make it have a new twist. You don't even have to use these but be creative and think of your own fun additions to the classic monopoly game.
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