Long posts about things gets me into trouble a lot! (Click to reveal) Monopolo is going through some of its final changes to put my mind at ease about this game at last. You see, back when it was released (on April 2nd), it was missing a lot of its key features / content because I wanted to get it out as quickly as possible back then. Since that day, I regretted not being able to add things such as "CPU, ability to buy mortgage properties, etc." Now, I have decided to go back and make some of those changes! And for starters, we have tidied up the
main menu (considering it is the only screen without pictures on each of its options) and we have created a new logo as well; the old logo was in black font and although looked kind of cool, in reality, the Monopoly font is white --- pure and throughout! So, that is what we did with this new logo (I am also using the same for the other Monopolo games in the series).
Now, there will be somethings I will
NOT be adding, or changing for that matter:
- Story Opening: This was something that was bugging me for awhile, about adding a story opening and all. This series actually has a plotline going on for it, and although I would love to showcase that in this game --- I really think it is fine the way it is right now. Besides, the one we were going to do kind of takes away the mood (it is actually a little bit on the sad side), so the story will probably be explained more in detail in Monopoly 2: World Tour .
- Faster Menus: There is a way to make the menus much faster, but at this point in time...it would take me a LONG time! I would have to scrap the current system and completely redo it. I do not mind changing things, but this something that I cannot do at the point in time (besides, it is NOT super slow --- just…slow at times.
- Other (Records, Etc.) Well…I do need some material for Monopolo 2: World Tour. X_x
I will obviously show case the new stuff in action when it is all done! One of the coolest new additions is that whenever you miss landing on a particular spot (Like the Jackpot space for instance) and your one space away, the crowd will go like “Oh!!!”
Anyways, go to go!!!
@ Jaffer - It is great to see that you are still working on this Jaffer (I have not seen your game for awhile now). Anyways, the grey menu kind of catches me as a bit on the dull, and boring, sides; however, other than that, it is actually very impressive! Everything works good from what I saw in the menu; it looks nice and clean! Great job!
@ swordofkings128 - You should do this; hopefully, this is not just a tease (the world needs some more education games around here).
@ Allen Hunter - Nice job with that world map! Great use of the crapset. Are you going to add some cloud / lightning effects to it in-game? What about some birds flying in the sky (whenever I decide to make a world map myself someday, I wanna add some birds flying!).
@ Sanosuke - It is almost like if you take “Golden Sun,” combine it with “Super Mario RPG chipsets, combine THAT with Ocean’s Dream stuff…and you get this! Looks good, I would not particularly go with those charsets myself, but it is your work.
@ MISTER BIG T - Argh…it is not that I do not want to play this game T, but I am still waiting for the day that “Dooms 5” comes to town; that is probably one of the many games that is on my “Most wanted list in the future someday,” do not disappoint me!
And…speaking of games…(I felt that this needs more publicity around here: )
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