Art - CC needed The Screenshot Topic (Read 106133 times)

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@Aten: Honestly it looks decent, the combat system seems to comprise the game. Aside from that the Overworld Sprite for the hero needs some work. I would advise a new combat theme, sadly the MIDI you are using would most likely get annoying after a while as it did in some of the Tales game especially if you have random encounters.

In a Nut Shell:
- As said earlier reduce the amount of frames for animations.
- Fix the pixels for the In Game Sprites, perhaps hire a Pixel Artist or work to create a more visually appealing sprite.
- Change the Battle Theme

Other than that the game looks nice. Good work, its nice to know there are still RM2k3 Users out there.



"Lastly, hidden with the bottom confines of the ship lays “The Dreamer”, with his eye closed and quill in hand he rests. His dreams, his ambition, his strife will be transcended to all those on this voyage."
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Yes, the combat system does comprise the game  ^_^ I'm not hiring anyone to work on my game, mainly because it's my game, I want to do it myself, thats what it's all about. Although I do get help from friends, of which there's Nessiah and Ocean's Dream. And Also, there are no MIDI's, its mp3, and the battle theme is from Star Ocean 2 and happens to be my most favorite theme of all time. (But the full game will have totally original music anyway, so thats a moot point).

Anyway, I don't want to hire anyone, but if someone wants to offer to help, I'm always willing to accept  :grin:
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"Last" level of plat. It's definitely more difficult than the other levels.
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Just looked at one of the Vanadia clips- I didn't know RM2k3 could look that good. :woop:
And no-one says you have to hire anyone- maybe you can ask some of th eohters here.. I might  be able to help a bit, maybe.
Last Edit: November 15, 2009, 04:17:44 am by Terrorantula
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Includes the skill screen now, although apparently I forgot to show that you could sort Magics/Skills.  I've now set it so that menus will bind to a maximum size -- such that, if you have 3 items (display will show 7), it'll only scroll 3 slots.  I've also taken into account items "disappearing" after they're all used up, so I've, essentially, made my menu controlled dynamically instead of statically, all of the limiting parameters are adjusted while in use, instead of before/after.  You can see this in the Passive/Ascended skill screen, when selecting the final skill on the list, the cursor is moved up automatically, and all blank space is automatically filled.

Also, try clicking it to play it on youtube, since that'll be closer to the actual size of the game, and if it's still hard to read there, I'll go ahead and adjust it.

I also switched to the non-winter forest, so it's not a mindfuck of bright colors.
Last Edit: November 15, 2009, 04:34:40 am by Jaffer
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CBS - ~5% - Mostly just (really poor) sprite work!

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Don't forget to test the game's play speed in full-screen as well as windowed-  the mid-size window can cause lag, so setting up events ot be the "Right speed' in that setting can cause games to move too fast for players who play it in other sizes. *usually uses fullscreen*
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Demon Tower Remake is a go, up through the first demon (DESTATI, if you played the previous version).
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ugh mixing resolutions
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I'm back with a little ABS Update for Red Skies. (ALL GRAPHICS ARE PLACEHOLDERS!)


Quote
Things noted for this update.
-Rewrote the abs from scratch with the exception of the resource meter (hp,mp, etc)
-The buggy damage interaction has now been fixed, you now do 1-2 damage with a sword, and 3-5 with fire spell.
-Implemented a magic bar that will assign each spell you learn a number to be pressed.
-The enemy will now only chase you when you are within a circle 5 tile radius. You know when you are too close by the ! that appears over the enemy head.

NEXT UPDATE: Status effects. (poisin in particular) Till then!

EDIT: @ Aten: YOur battle system is impressive, most impressive indeed!

Last Edit: November 16, 2009, 06:30:01 am by the_nackster
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@the_nackster: I am liking the ABS, it's definitely more fun than the DBS which is a good thing as I like Action RPGs more than Traditional RPGs that involve ATB bars and stuff.
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Very pretty, Squall17.
http://steamsignature.com][/url]
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Does the title look okay?
No, the greek letters are incoherent.
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Squall aren't alot of those maps just maplestory maps? The cakemonster is also from Maplestory.
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Thanks for the comments, 2 are maple story yes as is the cake monster. The others are edits from various games.
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Continuing work on this, I couldn't get the effect I quite wanted due to 50 picture limit, so this is what I came up with!
Chakra Spindle Progress ~
CMS - 99% (What if something happens!)
CBS - ~5% - Mostly just (really poor) sprite work!

Desperately in need of a spriter~
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The starting town, as of right now it has no NPCs (because i haven't finished the first batch yet) and still need to add a few extra details.


Works fine except the fact that when ever i move the cursor the hero moves  :mad:
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Works fine except the fact that when ever i move the cursor the hero moves  :mad:
Either use autostart events or set four invisible events on eee~verymap that surround the hero when you call the menu!  (Or control all of the hero's movement through the event that calls the menu!)
Chakra Spindle Progress ~
CMS - 99% (What if something happens!)
CBS - ~5% - Mostly just (really poor) sprite work!

Desperately in need of a spriter~
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You can also use the common events. Every time your menu is activated, have a switch to a common event. In it put the "move event" command and click "wait" that should do it.
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And as such, the menu is essentially entirely done.  The only thing it's missing is the ability to discard weapons/armors/accessories (since you're somewhat limited in capacity) and I'm considering how to go about this.  Otherwise, the menu is done!

Oh.  I'll get to work on darkening it now, but let me know what you think and if it looks laggy or anything as is.  There is some lag due to recording (as always).
Last Edit: November 18, 2009, 07:59:48 am by Jaffer
Chakra Spindle Progress ~
CMS - 99% (What if something happens!)
CBS - ~5% - Mostly just (really poor) sprite work!

Desperately in need of a spriter~
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