nickmasterx are you an earthbound fan I just figured RPG CLAY MODELS but maybe not.
that last mockup screen is glorious
also weird touch having the two gnomes have different graphics. I think it adds something like it actually looks like GROUP of enemies and not just a bunch of canned graphics rpg maker 2000 lets you place the enemies in any random spot but it just eliminates the cool-looking symmetry of final fantasies and dragon warrior enemy groups. Having unique graphics for each guy definitely gives it that extra touch that actually makes the 'place enemies anywhere' feature actually worthwhile. For a second it looked like you designed the enemy graphics so NEGATIVE SPACE relative to each other but maybe not it just looked nice enough. Somebody should do that as a feature in one of those few 2d RPGs left - like it's the same enemy type like an group of ogres but they're in this battle formation or just whatever looks natural and each drawing is unique and it's like something out of some war painting like a freeze-frame effect
http://www.legendsofamerica.com/photos-kansas/CivilWar.jpg whatever
Edit: That honestly confuses my brain like Dragon Quest had some enemy sprite that was two enemies in one like TWEEDLEDEE TWEEDLEDUM but you just attack it as one entity or the final bosses from Final Fantasy VI Thunder and Storm from Earthbound attacking a group of guys treated as one entity confuses my brain
I think Final Fantasy also had an enemy sprite which was like an army of little midgits but they all take damage as one guy
Yeah I'm a huge Earthbound/Mother fan I think its one of the best jRPGs ever made.
It's kind of too late to do clay heroes, I have way to many animations. I think
its fine that the enemies look different, there's many games that do this,
in Final Fantasy 6 enemies are pixels but they have a different style than
the heroes.
Does anyone have a link to the Japanese version of Rm2k3? I want to translate my games to Japanese (Japanese major) I'm going to the Boston Career Forum on October 22nd and I want to have something to show Square Enix that I can do localization.
Would this even work to just import my project to the japanese version?
No offense to anyone making RPG Maker games, but the Japanese RPG Maker games are way more unique than your games. Like Yume Nikki.
I think everyone should try to make something more unique. I can't take RPG Maker games seriously when its like a generic Final Fantasy ripoff # 9000.