*Phew* Threw a few more hours worth of work into the ol' Legend of Zelda rm2k3 remake, and I'm quite proud of what I've managed to finish. Most of it consists around battle animations and branch style checks, but I feel like this will bring me one step closer to getting a more LoZ feel. Also spent some time to rip some more graphics (most of the time went to this) for various Link animations and world map chips. I'd release a tech-demo (because I'm horrible at describing things), but I think I'll wait until I've finished ripping/remapping what I've got.

Decided to put in a spiffy "view/skip" intro screen for the start. Animations consist of the fire swaying and Link running.



Items that currently work as they should are: Blue Ring, Red Ring, Sword, White Sword, Magic Sword. Lets just say that you equip the Red Ring, Link's appearance changes to that red graphic from the original game, same goes for blue. Combining coding for the swords and items, I've given you the chance to (any time you feel) switch between the normal sword, white sword, magic sword, and both rings to choose how you want to look (stats aside).
EDIT: Continuing where I left off last night, I've rewritten quite a bit of coding and moved the health display up to the top to allow an extended health bar when you get around to having 10+ hearts. Also finished the random monster drop code and set up the display to the upper right section of the screen. Status item has been added to show time played, monsters fought, and total rupees earned (for those who want to know these things and feel proud about it).
I would have made a video for this post, but Fraps only records 30 seconds and for some reason I'm unable to host .avi videos on Youtube/Google Video.