Art - CC needed The Screenshot Topic (Read 106134 times)

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  • AlchemyX
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Wait. C# Windows GUI or XNA? It makes a different. Windows GUI is freakin' stupid to work with for actual games. But yea that's looking really good, a lot of polish.
C# Visual Studio (Windows GUI)... and yeah, I know. But it does work, however inconveniently. I actually almost made this in Torque, then got curious about OGRE, but ended up dropping that because it was too bloated for the simple things I needed, and finally just ended up downloading C# VS Express. (Don't get me wrong, I like OGRE, just not for this project)

AlchemyX: I like the Mario feel to it. But the graphics definitely lack consistency. Those green platforms are completely flat and 2D. The character, on the other hand, is somewhat 3D. The shading of the tree and clouds doesn't match that of the platforms. And those grasses are just ugly. The whole thing would look a lot better with a few adjustments.
I'm a SHITTY artist :-) I can try to make stuff look better, but I can't make animations, sprites, or anything else to save my life, so I figured I'd go with an abstract and aesthetically eclectic style instead. At least I can do that much.
Last Edit: March 03, 2009, 10:00:04 pm by AlchemyX
In a world gone mad...
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Warning big image
In Game
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@UPRC: Thanks! Yeah, I've been meaning to fix that text. ^.^ Had it centred just right for one item, then it went whacko with another. =P

@Kaempher: Yeah, I might try and fix that. It surprised me that it was side-view too (it's an edit of the RTP skiff). Thanks! I'm rather partial to those chests as well. ^.^

@gunslinger: I actually tried to do that but it seems that while the characters are small, they're just big enough to not fit well on the raft. I even tried shrinking them a bit, but that didn't help much and made it look dicky.  As to the text - I've been meaning to fix it. ^.^



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It looks great as usual LWG but where do you start and where the fuck do you go on that map. I mean It may be easier to see ingame but as it is now I can't figure it out?

@Lib - Smexy as usual, great effect as well. Honestly I don't think Ive seen anyone make the bridge appear transparent when going underneath one? Good job!

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It looks great as usual LWG but where do you start and where the fuck do you go on that map. I mean It may be easier to see ingame but as it is now I can't figure it out?

Cheers Tau! It's not the whole map I just posted what I could fit in. The entrance is at the top where those three events are in a line, but the exit is futher down past the bridge which you can't see. It's easier in game like you said, but yeah, I'd hafta admit, it probably is a bit confusing. Mutiple ways to go because of chests. Aesthetics and gameplay balance is something I need to work on big time!
Last Edit: March 04, 2009, 12:18:49 am by Little Wing Guy
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workin on the west continent world map. its too big to post the whole thing, but how does it look so far? the
weird lookin coast line is an area called Sherbet Shores, so thats why it looks kind of wacky.  Also, can you tell thats a crater?


this demo is takin so much longer to prepare than I thought... cheers.

bottom of the page like usual  :sweat:
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LWG, it's confusing because you didn't connect your roads enough, and you're using road tiles as if they're grass and placing them randomly. It gives off a bad feel, and is confusing to look at. You make pretty maps, but you're forgetting the most obvious rule of thumb to follow ever, and that's giving the player some sort of direction. I don't know how many times I've given this advice to people. What you're doing isn't making the map prettier, and it isn't helping the player. =|

Your map would look twice as good if you did this!
I like most of your other screens that you post, though. And I'm looking forward to your actual game since I have seen some of the cool features you have.

Yeah, that looks like a crater, Dookie. It also looks incredible. What is that yellow strip to the right of the volcano?

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@Liberty:
Pretty nice and clean, the deep water adds a great touch. On the second screenshot to the right, the little cliff/platforms seems a little awkward; I think it's due to that all the other cliffs' bottoms touch a ground tile before reaching the water, but some of that (near the top part) doesn't. Might just be me though.  

@LWG:
My favourite thing's the grass there, looks very lively and vibrant. The character seems not as prominent when placed on it though, but it probably a big deal when you get to move around in it. Great stuff. c: And yep @Neoph's point.

@Dookie:
Love that style. One little thing being that the volcano having a big shadow while the smaller mountains next to it don't.
Last Edit: March 04, 2009, 06:09:52 am by Reives

  Hi. What are you doing?
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My long-time project, anti-demon hunters jrpg.
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@ Dookie - I really like that map. You've got a clean style going on that is really eye catching!

The background was just a test map for a pathfinding routine I was tinkering with. I've been experimenting with a few different sprites. The guy in uniform is from a military/sci-fi thing I was kicking around. The girl was my attempt at building a modern female sprite from the one I made for my western games. The guy in the hood was planned for a sword and sorcery project that fell through. The armored one was just me messing around.



Comments, criticism, suggestions for ways to improve?
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It's really great to hear something on Wooby RPG again. I would be really sad to see that project die out...
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Dragol: I like.
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LWG, it's confusing because you didn't connect your roads enough, and you're using road tiles as if they're grass and placing them randomly. It gives off a bad feel, and is confusing to look at. You make pretty maps, but you're forgetting the most obvious rule of thumb to follow ever, and that's giving the player some sort of direction. I don't know how many times I've given this advice to people. What you're doing isn't making the map prettier, and it isn't helping the player. =|

I do remember you giving me the exact same advice on my last screen I posted. It fell on deaf ears. But I know, you know what you're talking about. I'm definitely going to listen and fix my maps up this time. More prominent paths isn't exactly difficult, but for some reason I'm afraid to let go and use that damn path tile enough. Thanks a lot for the advice Neophyte!

Any better or should I do some more?
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Dookie: That's super awesome. I really like the style, colors, and all. How will it appear ingame? I'd just recommend you to add some shade distinction between the bottom of that first (bottom-up) blue mountain in the middle continent and the ground. They look strangely connected. And just remove that shadow from the volcano, because you didn't use shadows for anything else, and the light source clashes with the rest of all objects.

Dragol: I really like that screen, and love the white demon-like goat. I suggest using a lighter outline (instead of black) to match everything else, and add some shading to the red eye. Use a lighter red in the middle.
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@Killer Wolf: AWESOME, I think the female looks a lot like Jill from Resident Evil 3, just like a 2D version with a palette swap.
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workin on the west continent world map. its too big to post the whole thing, but how does it look so far? the
weird lookin coast line is an area called Sherbet Shores, so thats why it looks kind of wacky.  Also, can you tell thats a crater?


this demo is takin so much longer to prepare than I thought... cheers.

bottom of the page like usual  :sweat:

I think the castle looks kind of bright when I compare it to everything else. Anyways it looks awesome dude.
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Calunio, like this?


And two more screens:
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Yep, better. But keep the black outline.
I like the other screens as well. Very nice graphics and maps. But you shouldn't use transparency on faces.
And the grammas is kinda scary.
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@Dragol. Now English isn't my first language, but I don't think "Does normal sheeps are able to talk" is a correct sentence. Shouldn't it be something along the lines of "Are normal sheep even able to talk?"

Edit:
Now that I take a closer look...none of the sentences seem to be correct. Am I right?
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Need help with your English, Dragol? You're pretty close to getting the message you want across in those screenshots but your English is just falling short a tiny bit.

The game looks pretty neat though. You have a nice graphical style going on.
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