Topic: The Screenshot Topic (Read 106134 times)

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@Montai I suggest removing that star design and just using the background. Unless there is actually a reason its there. Its just kind of distracting for no reason. Otherwise the menu looks SMEXY!
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I'm having a lot more fun re-mapping Selva than I thought I would. It's gone from a 'city' with a small residential area and a couple of stores to having factories and manors. I've also made it look larger (more like a city) by adding little 'peeks' at different areas around the central city borders.


This just made me want to use RTP again. . . just when I thought I had kicked the habit.

I think it would look cool if you made the chimneys taller, like smokestacks. Would be a simple edit and make them seem more like factories. :)
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ATTENTION S4D: PLZ READ:
This monopoly game would be much more interesting if the game had some slightly altered rules, something new to offer players. I play monopoly with my friends, and I have a few different versions of the game.

One of them, the monopoly mega edition or something has a few new rules that add's a whole new dynamic to the game, without jepordizing the traditional  version of the game. They include:
1.)No anime gimmicks.
2.)An added property to each monopoly on the board. (ie the boardwalk set has 3 instead of 2)This changes the ammount of properties and the size of the board obviously.
3.)Bus Tickets- If you get a bus ticket by rolling one on a new third die, or from a boardspace, you can skip your roll, use the ticket, and go to any forward space on that street. Very usful for skipping properties, going to one you need, or going to jail for safety.
4.)An added die with 2 major functions. One is a bus icon, see above. The next is an icon of mr. monopoly. (we call him "guy") With this you  go to the next unowned property, which speeds up the game, and allows you to buy multiple properties in the same turn. If all the properties are owned, you go to the next space where you would have to pay.
5.)You can build on railroads if you have all 4, which doubles the price from 200 to 400. These are deadly, if you get lucky!
6.)You can now, build on top of hotels, and build skyscrapers, which produce in enormous ammount of profit, if someone lands on the property, making the game much more deadly, especially with the addition of "guy" on the third dice.

Now I don't expect you to think of all these great ideas, but don't use anime to sell the game. If you actually play, or are familiar with some of the different versions, you can use these elements to make it have a new twist. You don't even have to use these but be creative and think of your own fun additions to the classic monopoly game.

No, just no. Have you ever played the videogame versions of Monopoly? They're all freakin' awful. That someone is trying to re-create an accurate form of Monopoly in this way is not only interesting in principle (because of how nostalgic it makes me feel) but it is also interesting because it is probably going to be better than the official attempts to recreate Monopoly in videogame form. Obviously, the best way to play Monopoly is always going to be using the boardgame, but I think this is an ambitious attempt to recreate the mechanics of a pretty complex boardgame and there is no need to altar the Monopoly formula just because this is going to be an amateur videogame and not a "real" videogame conversion.
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1.)No anime gimmicks.

yeah def drop the anime, it looks terrible. Especially because it's... Monopoly. instead you should use... picture of G&D members...
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Instead of baltic ave it's psyburn. I can be saint james place. Orange spaces is beast.
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Metropolis or space-port? You decide.
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Instead of baltic ave it's psyburn. I can be saint james place. Orange spaces is beast.

Well then I am boardwalk, only because I am an expensive bitch... :fogetlaugh:
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@sleeping_wind:
Schwing! Best city ever! I would love the chipset if you've got hand-outs :woop:​.

@Eschatologist:
I can't tell what's a building and what's walkable :hmm:

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Hmm that won't do. Thanks for pointing that out, I hadn't noticed but it's pretty obvious now that you mention it. I seem to have that happen a lot. . .will have to pay more attention. Is this better? I lightened the buildings and created new, darker walkways.



And this is a few faces that I've made recently as well, hopefully a bit of a step up from my last attempt though I'm sure they are still sort of "amateurish" looking.


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Well...they aren't going to win any beauty contests...
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I like it, it's a very nice shot, but I think the contrast still suffers. Try making the sidewalk a dull white. Or you could make it light grey, but not a blue scale like everything else, but maybe on a red or green tint of grey.

Also, Craze, update those scores son.
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@Eschatologist - great screenshot, but you've made the necessary corrections to contrast "in reverse". What I mean is that (for the most part) floors should be lighter, so that the sprites stand out, and walls darker. Try making the sidewalks light gray, and preferably using a new color ramp (i.e. not the same colors you used for the buildings).

BTW, same goes for details. Floors should have minimal details compared to the walls.

The original screen was good except for those floors; make them lighter and it shoul be fine.

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Thank you sir. I will remember that tip. I lightened the floors, looks much better though I will experiment more with darker buildings again.

Final version? >
Last Edit: January 12, 2009, 09:53:09 am by Eschatologist
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it looks a lot better.
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More better.
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Much more better!  :fogetsmile:

I...just wanted to belong...  :mellow:

No, just no. Have you ever played the videogame versions of Monopoly? They're all freakin' awful. That someone is trying to re-create an accurate form of Monopoly in this way is not only interesting in principle (because of how nostalgic it makes me feel) but it is also interesting because it is probably going to be better than the official attempts to recreate Monopoly in videogame form. Obviously, the best way to play Monopoly is always going to be using the boardgame, but I think this is an ambitious attempt to recreate the mechanics of a pretty complex boardgame and there is no need to altar the Monopoly formula just because this is going to be an amateur videogame and not a "real" videogame conversion.

I think when I started making this game, my biggest fear was that a lot of people wouldn't play this because Monopoly is too slow, boring, and generally...is a game for grandmas, so I wanted to focus on making it quicker and faster to play! By adding items, having Tax Man take everything, Bonus Game, Duplexes & Highrises...the games are much faster! and the style is more something for our generation, I'm not ashamed taking this game anywhere now! At the sametime, I wanted to keep the original rules as much as I could, I think I did a great job in doing so. I hope Parker Brothers take notice of this themselves and think on how to make a much more exciting product, maybe when they release the Monopoly movie they'll make a better game? Or perhaps...I might get a call from them? I see a ton of sequel ideas...and if this is what makes Monopoly better...then all means.

yeah def drop the anime, it looks terrible. Especially because it's... Monopoly. instead you should use... picture of G&D members...

Change is good! Anime sells for our Japanese friends, I got a lot of Asian friends who jumped the gun when they saw the anime, I cannot disappoint them. As for G&D members...lol, you could always hack and add it in.  :fogetshifty:

Instead of baltic ave it's psyburn. I can be saint james place. Orange spaces is beast.

If I make a sequal, and if I'm still on GW and assuming GW exist. I would love to create a GW board for a unlockable...hehehe. The worst member has to have the privilege of owning Baltic...I dunno who would own Boardwalk...Carius? Hima? Some new big shot? Also, yeah I like Oranges too...but it seems to be as of late I like the Light Blues, just so quick to put someone out of their misery.

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Come on guys, this thread is for screenshots, not game design discussion. That goes on What are you working on.
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Here is a little something I started throwing together when I was bored.










^____^

I need a thread soon last month.
Last Edit: January 12, 2009, 02:51:11 pm by the_nackster
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Eschatologist, your final screen looks MUCH, much better. Great job!
Nackster, cool pictures. They look DRAMATIC.

Some Mystery Man Zero for you. Nothing particularly "new," but meh, I just wanted to post something.




Last Edit: January 12, 2009, 03:21:25 pm by Yeaster

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Also, Craze, update those scores son.

I have been away from my laptop for over 24 hours. :<

So, how often should the THEME change? I was thinking, like, tomorrow should be the first shift. Is it too soon? Should it be on a per-x-pages basis?
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