TWO updates in one day ZOMG
In this update
-Collision Detection finished
:I Spent a great deal of time trying to determine how to make the magic hit its target. Well it was a pretty simpl variable operation of if monster x = magic x. But the problem was that I was hurting monsters on the other side of the map. So I went... hmmm I need some sort of code that makes it so you can only hurt an enemy within certain X amount of tiles close to you.
-So as a side effect of that, now you cannot attack or be attacked by an enemy unless said enemy is within 5 tiles of you.
(just uploaded this so it may take a second to show)