I like it.
And I disagree with the suggestion to remove the enemy names. They occupy a very logical location on the screen, they help people reference enemies, they can add some interest (like a townsperson speaking of a monster by name), and removing them for the command box doesn't make sense since the command box could always go over the enemy names and use the same space. Speaking of which, I endorse the idea to move the command box out of the center of the map (as in, over the enemy names). I didn't like it when Legend of the Philosopher's Stone did it, and I'm fairly certain it will cause you problems long term as well.
Also, the idea to decrease the width of the health bars is a decent idea. I'm not sure if it would look better or not, but they are a little dominant right now (which could be seen as good, but maybe not that much). I disagree with adding in the maxes for the energy and health in the boxes because there simply isn't enough room without making it too full of numbers and cluttered. Right now it's really easy to see everything and those large HP bars split stuff up nicely so it doesn't look cluttered or confusing.
I just noticed that gap between the enemy names and the character stats looks a bit odd. I'm not sure if widening the enemy name box to fill the gap (don't make it taller though) would look better or worse. It would depend slightly on how the command box fits in there too.
At any rate, good luck with the programming.