@Killer Wolf: That is exactly how I would describe it (the zombie, that is). Looking pretty neat, though! I'd love to see a background. Even something simple would do the trick if the colours were right. I like the new enemies. Hopefully you won't have too many medusa-head like infinitely respawning floaters. God damn those are annoying. I really like the old-school Castlevania stairs!
I'm testing some different stuff out for the backgrounds. Since the whole idea is kind of a new cv + old cv, I was thinking of something really low key like the backdrops in the original games, but I'm not very good at the complete 8-bit minimalist approach yet. I don't plan on using Medusa Heads too much, outside of the Clock Tower type area. The ghost enemy could be looked on as kind of a nuisance, but at present I'm only allowing one on the screen at a time. If the player gets too far away without killing it, it disappears and a new one shows up closer to the player.
Areas outside of the castle will have a more classic feel, but I won't have any instant-death pits. Instead, you'll just warp back to the last solid patch of checkpoint ground. That should take some of the sting out of Medusa Head/ghost induced falls. (I'm working on balancing it though, to make actually timing jumps and not taking any pitfalls rewarding enough to pursue - currently in the form of added xp from kills)
@Ocean - the screen looks really good. Aside from the health bar display mentioned before, one question: Does the building have a moat, or just a very waterlogged foundation?