Topic: The Screenshot Topic (Read 106134 times)

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ahaha, using RM2k textures in 3D game? fantastic.
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Spik: To be honest I'm not a big fan of the character design style! Stripped-down stuff can be good but I think it works best when it exaggerates features etc instead of just making kind of generic blocky stuff, and it also looks a little out of place with higher-resolution graphics. What a dick crit huh because this forum could do with some more non-RM games but whatever! Also I think something more colourful/visually engaging would be more fun to explore than a grimy sewer thing but maybe that's just me. Possibly it's just because the main character and the interface in the topleft look like they belong to a different and more stylised game than the block stuff.
I mean if it's a more gameplay-oriented project you might want to ignore all the above anyway because I think a lot of games here get bogged down in trying to perfect kind of trivial graphics stuff and it's always better to release something imperfect than to continually rework it to please some anonymous internet nerd, but since you asked  :welp:
speakin of dick crit lets take another look at that hud!! ha ha ha
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Whats this being made in?
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Dorf! (Work in progress)

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Hehehehe...cute!  :fogetsmile:



"Almost finished the 'Final Mix' version of Monopolo! Only have to do the CPU, and that's it! No more Monopolo, then! I will now devote myself to sticking candy canes up my nose (Ie: work on Sugar / The Aquatic Adventures Of Scuba Steve)."



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^ Brenty... you're just teasing Foget's men again? Damn, I thought you're not supposed to go forums these days...

In the Works:
[RM2K3::SFF-RPG] Wailing Mongooses in Gildepazzo

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Whats this being made in?

I used Unreal Editor 3 for this screenshot, but I don't know if I'm going to make anything serious with it yet. It does look alright, but... I dunno.  :fogetmmh:
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^ Brenty... you're just teasing Foget's men again? Damn, I thought you're not supposed to go forums these days...

Don't act like you're not the same person, Pip...  :shady:

Also, Brent Murray... Why not go somewhere where people actually care about your "game", a place where you haven't said "YOU AREN'T GETTING ANY OF THIS!" to those who frequent it? Is this because all of the places that you have been to, the people haven't kissed your ass half as much as you hoped they would, so you've told them the same thing? Why not keep your games to yourself if you aren't in the mood for sharing them with the public, instead of continuing to shove the same old shit in our faces like we actually care that your time spent in whatever college you claim to have attended, which has failed you miserably, has taught you how to use a period instead of a comma? If you intend on showing this stuff to your "online friends", and then turn around and provide no entertainment, why not simply grow up and feed your target audience, which seems to be your family?
Last Edit: January 28, 2010, 05:05:54 pm by Corfaisus
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The One that image you posted gives me ideas
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I'll not TAKE ANYTHING you write like this seriously because it looks dumb
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The One that image you posted gives me ideas

Happy to provide the inspiration  :fogetcool:
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Happy to provide the inspiration  :fogetcool:

This is quite ironic, but I must say it.  Your avatar provided me inspiration to make a song.
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This is quite ironic, but I must say it.  Your avatar provided me inspiration to make a song.

Yes. LIKE I SAID.

Ahaha.  :fogetlaugh:

Aight one more screenshot for inspiration.

HELLO WE R IN RM2K WORLD PLAYIN CAPTURE DA FLAG

Last Edit: January 29, 2010, 09:04:06 am by The One
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That looks so cool. please provide a playable demo or at least something where we can walk around and admire rm2k tilesets in 3d.
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Haha I agree 100% with Massy2k6!

Also, wasn't monopoly already released? Like over a year ago? :S
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Don't acknowledge it.
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That looks so cool. please provide a playable demo or at least something where we can walk around and admire rm2k tilesets in 3d.

I think I will, it's pretty funny to see the results. But it will still be a level for UT3, since it was made with Unreal Editor 3, so you'd need UT3 to play it...
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The One I'm going to do something like that now lol thank you yet again for inspiration to another gw'r. Except you will not need UT3 muahhaha *laughs evilly*
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Testing transitioning from one area to another.
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The One I'm going to do something like that now lol thank you yet again for inspiration to another gw'r. Except you will not need UT3 muahhaha *laughs evilly*

Lookin' forward to it   :fogetbackflip:
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Testing transitioning from one area to another.

That is looking pretty good so far.  I do have a question though.  Are you intending on deploying to the 360?  And if so, how have you been managing the content pipeline with the editor you are working on.  I have a somewhat elaborate solution in place, but I don't exactly like it fully (it is easy to break).  I'm always looking to see how other people manage this particular problem, as I have yet to find a solution I feel is ideal.
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