I've decided on a title for my Mega Man game. Mega Man +1. Instead of naming it Mega Man 11 and then renaming it Mega Man 12 when 11 comes out, I use this title to always stay one number ahead of the canon series!
That's not really what I'm here to post about, especially when I finished the rest of the special weapons! You can see the first one (Luck Dealer) a few posts up.
Heavy BoulderEarned from Boulder Man

Drops a large boulder straight down, which shatters when it hits the ground.
Weapon Energy Cost: 2 units
Static BurstEarned from Balloon Man

Fires a balloon that slowly floats up, and when you press B again or it hits the wall/ceiling/ground, it explodes in a burst of static electricity.
Weapon Energy Cost: 1 unit
Arctic HailEarned from Arctic Man

Large chunks of ice cover the entire screen, doing multiple hits on all enemies.
Weapon Energy Cost: 7 units
Toxic DripEarned from Toxic Man

A glass orb filled with acid travels forward very slowly, dispensing eight drops of acid consecutively. Though it's a mere drop, it is immensely potent.
Weapon Energy Cost: 4 units
Inferno TwisterEarned from Inferno Man

This is a fast-moving tornado that rips through enemies like they weren't even there. However, it disappears after dealing damage six times.
Weapon Energy Cost: 3 units
Slash BarrierEarned from Katana Man

Two swords rotate around you that absorb bullets and destroy weaker enemies safely. Pressing the B button again will fire them both outward.
Weapon Energy Cost: 4 units
Tidal PumpEarned from Tidal Man

Throws a super-concentrated bubble downward that erupts into a huge pillar. Not much range, but it deals damage quickly.
Weapon Energy Cost: 2 units