Topic: The Screenshot Topic (Read 106133 times)

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corfaisus i actually like the older map of that island better. it's more visually striking and has less wasted space. also it conveys the sense of a mountain much better than just a big island with some rtp mountains dropped everywhere. i think more people should use elevations in their map screens.



also test shot, going back to an old project. i am human slime! im a hairy snot monster in a castle made of coal and bones.

http://harmonyzone.org
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fuuuuuuuuuuuuuuuuuuu

http://www.box.net/shared/z94xxrhhqt

no shit its fucked:

her name is....toaster...lieutenant toaster...:

version 1:

version 2:

dude, i'm down to that:

ass cleaning:
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reminds me of flashback. I shall try and let you know what i feel inside me
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that's exactly what i thought brown (also flashback was great). one thing i must say, the HUD is pretty busy especially with an ally / text box so you might want to do some downscaling
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I've actually never really played any platform games, so I have no idea what I'm doing. Also, I <3 busy HUDs, but I'll see what I can do. *cough make it more busy cough*

another screenshot on a test map
new enemy

nastly little maggots, such your blood




they give you health later in the game
Last Edit: February 23, 2010, 01:06:28 am by skarik
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reminds me of Iji!

and for a moment, I thought it said "tl;dr submachine gun"
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The tl;dr submachine gun.

Useful for blowing zombie drones to bloody bits of boredom



it's hard to capture those things exploding



edit:

a new thing, under water effects
Last Edit: February 24, 2010, 06:11:24 am by skarik
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Sweet online game in alpha.
http://trisphere-rpg.com/index.php?refer=bucchus
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That would be a lot less confusing if there were actual borders for the boxes. Right now it takes about 15 seconds to figure out what the heck is going on, which is pretty bad, I think.
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or instead of a solid border you could just change the colour of the border corners you've already placed. Still though, a solid border would make more sense.
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Better?


There are instructions at the start of the game as well explaining what everything is.
Sweet online game in alpha.
http://trisphere-rpg.com/index.php?refer=bucchus
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http://www.yoyogames.com/games/117415-outpost-sierra---juringra


New cutscenes:

New enemy - DRONE:

New enemy - SLUGS:

New enemy - NIXIE:

New weapon - 12 GAUGE ENERGY CANNON:
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I am SO out of my league here...
 Oh, and MR Big T, for the record the line is "WHEREFORE art thou Romeo?"  "Wherefore" means "why," not "where," which totally changes the meaning of the entire speech.  To Paraphrase: "Oh Romeo, Romeo, why remain thou Romeo? Refuse thy bloodline and change thy name!"
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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^

(This is why Mister Bigger T rocks all of our socks.)

I think this is just a minor mistake, or WAS it?  :shady:

Looks pretty hawt Skarik ! Reminds me of Iji.


Happy 1st Anniversary - MONOPOLO!
Released April 2nd, 2009 - Right Here, On GW!


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World Map wip. Icons will appear as you discover new locations. I'll add a little trail/path to each location as well. Nothing is final here hehe.

http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Look's really cool The Ghost  :)
Looks like Tactics.
. .  .   salty is right
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Glad to see your still working on the game Ghost :) looks great BTW.

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Look's really cool The Ghost  :)
Looks like Tactics.

Was aiming for that  :)​.

Glad to see your still working on the game Ghost :) looks great BTW.

Just trying to get by hehe, thanks though.
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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ohgod so much boredom, so much desire to code, no creativity or ideas.
fuck it all, dd is dead
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Finally finished the item system I was working on. What do you guys think?

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