News DotA Allstars #DOTA ON IRC 6.60 OUT! (Read 8722 times)

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i am pseudoemo

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I would definitely be interested in trying out this Heroes of Newerth game.

Email is [email protected] if anyone has a spare key and a kind heart (please sir.. I want some more)
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Can we get a roll call here for Heroes of Newerth? I'm tired of playing by myself here.

Ill start.

Hi. My name is Strygwyr. I have a 2:1 kill death ratio, I only play AR or AREM, and I win 86% of the time.

wait it has gamemodes named AR and AREM? lol
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yes :D
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guess they're not even trying lol
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I'm keytarhero on HoN, but I'm aboslutely terrible (never played DotA before playing HoN).
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guess they're not even trying lol

It's a dota clone with a additions to it. We weren't kidding. But no. The game mode for this is 'Normal' and there are check boxes for 'Force Random', 'Easy Mode', and 'All Heroes' (since the individual game modes will limit your heroes to your side if you don't check it)! There is also a force random setting for Single Draft and Random Draft too!

Here's the thing though, it's so much better, and it has potential to be so much more. In-client voice communications, alternate maps/ layouts, cleaner and more responsive ui (Dota will seem choppy and slow in comparison), smoother/ more diverse programming (since it's made from scratch instead of using workarounds for the WC3 client), instead of the lag/drop cycle lag is VERY RARE and if a person lags only they feel it and if they disconnect they have up to five minutes of offline time until they are officially dropped from the game (ie you can get back in the game if you disconnect), the score system discourages leavers/ having to play with leavers (since willful disconnects are logged too) and there is even a game setting that can block "leavers" from joining the game, there is an in-client banning and ping system, shitty gaming conditions bringing on a vote system for either a remake (where the game starts over without the scores being recorded) or a concession (where scores will stop being kept from that point on and the players will be able to leave), and etc!

I would also like to point out that latency means something different here. The programming is such that the HoN client will compensate in ways that WC3 can't. Long story short 150ms in Dota will feel like 10ms in HoN and you will rarely feel the effects of delay or lag at all (I felt it once out of weeks of playing). Oh, and getting a game going is so much easier being that it's a dedicated client with thousands of users (6,500-11,000 users at any given moment so far). That's roughly 80-200 games to chose from at any given moment with filters to weed out specific maps/ settings that narrows the list down for you... one of the filters being ping (because it pings every single available game and it even tells you which country the game is hosted in)! Another cool thing about it is that you have an option between hosting the game yourself or hosting it through a dedicated server (the unofficial and official server game settings) so hostlag should never be an issue any more!

So uh... yeah, HoN>Dota.

i am pseudoemo

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Last Edit: August 05, 2009, 06:16:42 pm by KBJGXLM
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My alias is Verne and I'm OK. I love Demented Shaman.
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im gonna check this out! thanks chainer that was a p good post. :)

how is the balancing?
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im gonna check this out! thanks chainer that was a p good post. :)

how is the balancing?

Like DotA 6.59.
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I would definitely be interested in trying out this Heroes of Newerth game.

Email is [email protected] if anyone has a spare key and a kind heart (please sir.. I want some more)
Invite sent.
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Yea I got invites too but I'm not giving them to anyone who isn't a recognizable poster

I haven't played any yet but I'll be hanging on IRC if you wanna get an in house game going. I don't trust myself to be anywhere near decent.
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Looks like Icefrog got picked up by valve to do a stand alone dota.

Quote
"I have some really awesome news I'd like to share with you guys. I am now leading a team at Valve! I finally have all the resources needed to do some very exciting stuff that you guys will love. I look forward to revealing more specific details when the time is right.  My goal and top priority in the future is to solve the surrounding issues that affect the DotA experience in order to allow it to reach new heights. Addressing these issues will enable us to further enjoy aspects of DotA such as the gameplay, mechanics, and in-game feel that currently work well and ought to be maintained. As I've said many times in the past and especially after today's developments, I am very excited about DotA's future!  With regards to the 6.64 patch, the focus will be primarily on more balance improvements. It is moving along very smoothly and I expect to have it ready soon. Once those refinements are done, I'll be working on some fun new content such as heroes or remakes for the 6.65 version. If there are specific things, big or small, you want me to consider for patches that follow, let me know."
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lol looks like HoN just got fucked
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lol looks like HoN just got fucked
Well, if they're only getting started I'd give it a few years until we see anything substantial, so HoN has little to worry about in the meantime.