This text is ^
split over two lines.
,
*
)14,15
/
.
>TEMPORARY TITLE
>>
;IN+5,SC-3,MN=0
:LABEL
&LABEL
=COND,IN<50
:COND.T
Your intelligence is less than fifty points.
/
:COND.F
Your intelligence is at least fifty points.
/
Your intelligence is =COND,IN<50
:COND.T
less than fifty points.
/
:COND.F
at least fifty points.
/
?A3
:A1
You flip a coin and get heads.
/
:A2
You flip a coin and get tails.
/
:A3
You flip a coin but the dog swallows it.
/
#X
vague sense of dread
curious optimism
:X1
You stare with intense melancholy into the middle distance.
/
:X2
Yes! Everything's going to be great.
/
!Y
make a sandwich
eat nothing
:Y1
The sandwich is delicious.
/
:Y2
Your stomach rumbles.
/
%Z
happy
sad
frown
smile
:Z12
You smile happily.
/
:Z21
You frown sadly.
/
The split between the male and female versions poses a really specific problem that the site addresses which is that it would be incredibly hard to alter the game to allow for homosexuality. It would either mean merging the two versions somehow or creating entirely separate versions for homosexual characters). A huge pain all around.mm, I think if i was gonna try to do something about this I would probably try to work out how to convert this "AlterEgoScript" to ren'py (or twine or inform 7 or something), and then work out how to merge the two versions, and release the code for that so people can work out how to adapt/extend it further...
label draw:
if gender == male:
$ f = Person('Billy', male)
else:
$ f = Person('Missy', female)
"You are a guest at your friend [f.name]'s house. [f.His_Her] mom gives you both a box of crayons and two pieces of paper."
menu:
"<ARTISTIC> DRAW ON THE PAPER":
$ intellect += 20
$ thoughtful += 30
"You are behaving yourself very nicely so far. You draw a pretty picture."
menu:
"GIVE TO [f.NAME]'S MOM":
$ thoughtful += 20
$ social += 30
"A very strong sign of developing social etiquette. Emily Post would certainly approve."
"GIVE IT TO YOUR MOM":
$ familial += 20
"A very nice gesture. You can have a good time at somebody else's house for a short while, but there's no place like home."
"<IMPULSIVE> DRAW ON THE PAPER":
$ thoughtful -= 30
"You scribble back and forth wildly, creating bold slashes of color. When you are finished, you can:"
menu:
"CRUMPLE IT UP AND START AGAIN":
$ goodnatured -= 20
"Ah yes, the frustrated artist. Your impulsiveness combined with your desire for perfection keeps you in a state of \"artistic turmoil.\""
"SAVE IT":
"You appreciate the value of even this kind of emotional expression. When you are famous, this scribbling might be worth a fortune."
"<ARTISTIC> DRAW (IN GENERAL)":
$ intellect += 20
"You draw large circles and swirls with black crayon on the paper. Oops! You drew on the expensive tablecloth."
menu:
"TELL [f.NAME] ABOUT THE SPOT":
if f.female:
$ host_hostess = 'hostess'
else
$ host_hostess = 'host'
"[f.Name] is a gracious [host_hostess]. [f.He_She] excuses you, then adds a stroke or two to your design (on the tablecloth, that is)."
"COVER UP THE SPOT":
"You casually slide the paper over the offending spot, where it will remain covered and undetected until after you leave. This was the sneaky, cowardly way out. But it was smart!"
"TELL [f.NAME]'S MOM ABOUT THE SPOT":
$ trustworthy += 30
"Your honesty is commendable. [f.Name]'s mom realizes she wasn't thinking clearly when she let you draw on top of the tablecloth. Will you be this honest when you get yourself into real trouble?"
menu:
"YES":
"We'll see."
"NO":
"Probably not, but admitting this is a trustworthy sign in itself."
"<IMPULSIVE> DRAW (IN GENERAL)":
$ thoughtful -= 20
if gender == male and f.gender == male:
$ frenzy_comment = ' (as little boys often do)'
else:
$ frenzy_comment = ''
"You and [f.name] work each other into a frenzy[frenzy_comment]. First you cover the paper, then [f.name] suggests you redecorate the kitchen."
menu:
"JOIN [f.HIM_HER]":
"You and [f.name] create a fabulous mural on the kitchen wall, a real one-of-a-kind masterpiece. Unfortunately, [f.name]'s mom shares neither your enthusiasm nor your love for the arts. You are sent home pronto, and the last you saw of [f.name], [f.he_she] was being put into solitary confinement and holding a pillow on [f.his_her] rear end."
"MIND YOUR MANNERS":
$ social += 30
"A valiant choice with an unfortunate outcome. When [f.name]'s mother discovers [f.his_her] masterpiece, she gives you joint credit. She does not know that you are definitely an impressionist while [f.name] is an obvious cubist. Adults!"
return
denzquix you are a cool person and i very much enjoy your posts :>ohh thank you!! you too jm...
i wish i was more able to maintain motivation to work on my own game development projects, because i've had several game ideas that play off of the concepts discussed here...i know how motivation can be.. but i can tell you i'd really love to see them ideas come to life one day
It's a strange cross between wanting to be some sort of simple "what would you do" situation test vs actually wanting to have a story with characters and a bizarre terriost bombing plot. I'm mostly talking about the Ambition series I think.i think there's definitely something to be said for a game with ambiguous/confused intentions about what it wants to be, whoit's aimed at and so on... an extra level of intrigue... Die Anstalt (http://saltworld.net/forums/topic/12640-die-anstaltthe-asylum-flash-2003/) is another Flash game that gives me that feeling
Okay now I'm gonna have to find that Famicom version while I'm here in Japan.
on a vectorin' kick i made some hi-def a.e. card icons based on the original ones..made a lil test page for these: http://alterego.neocities.org/ (http://alterego.neocities.org/)