so i do still want
alter ego to be the main topic of this thread. buuuut I'd be happy to open it out to discuss other notable & weird decision/menu-based games from the past, if people are interested (??)
here are 3 I've encountered....
Floor 13 (1992) by Virgin Games for MS-DOS, Amiga, Atari ST

darkly satirical cloak & dagger sim: you are head of shadowy secret UK police force, stationed in the secret 13th floor of a London office block, your job is to keep the populace docile & the government more popular than its opposition. your tools to do this include surveillance, smear tactics, disinformation, burglary, kidnapping, assassination and torture

each game-day, you are first given
reports to read from your office desk - newspaper clippings, internal memos, intercepted communications, etc. - these describe a developing situation & provide persons/groups/places of interest

you can then decide whether to deploy teams/agents to intervene, or hold back and let the situation(s) develop... for now

once you have made all your decisions for the day, you leave your office for a few days. when you return you have new reports to read. if government approval ratings drop too far or you are too reckless in your interventions you will be fired (or worse). the goal is to survive one year in this role
Drink & Drown (1986) by Bizarre Bulletin Systems for the Commodore 64
...please note this game was written by & for gross 80s dudes. if you do check it out, beware of casual misogyny & homophobia...
_
so, this was a free game made to be distributed on BBS systems. you are sent on a
pub crawl where you have to deal with a series of situations. you get a short paragraph describing what just happened & 3 options for how to react. every option has a good outcome and a bad outcome. it's random which one you get, but the penalty/reward tradeoff varies
_
the situations are always self-contained/single-choice, you don't get ones that develop & follow on from what happened before
between each situation you have the option to
drink (until you run out of money) and/or
swear
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if you drink too much you will throw up or pass out, but you are penalized for not drinking
the game is split up into bars, each bar has its own set of situations. you can only visit half of them in one playthrough
_
The Archers (1985) by Level 9 Computing for C64, ZX Spectrum & others
licensed tie-in to
supremely long-running BBC radio soap opera about the residents of a rural village in the UK midlands
the game is split into four sections. in each section you control the destiny of a different character. if things don't go well, at the end of the section you are forced to re-play it instead of continuing on to the next



scenes from each of the 4 sectionseach section has a number of situations. these are fairly interchangeable, some need to come before others but generally they happen in any order. each situation can have several branching developments/choices before being resolved.
so, what makes this game particularly interesting to me is that
it isn't actually set inside the world of the showinstead of playing the characters you are really playing the
scriptwriter. so the choices you make are not always about what the character would choose to do, but sometimes God-like decisions about things beyond the character's control - someone is knocking on the door, you need to decide who it is, that sort of thing:


what determines whether you succeeded in one section is the show's ratings, not whether it's the best outcome for the character. you are penalized for upsetting important demographics, being too boring, and so on:
