• The Hedgehog
  • Group: Member
  • Joined: Aug 29, 2008
  • Posts: 38
Yeah its allright i got the animations part handled and changed it to 999999 for myself but i do am having problem with the resolution. Wish it was 1024x768.
  • The Hedgehog
  • Group: Member
  • Joined: Aug 29, 2008
  • Posts: 38
Oh well i changed the Array Size for animations myself. btw thanks anyway. You helped a lot.
  • The Hedgehog
  • Group: Member
  • Joined: Aug 29, 2008
  • Posts: 38
Okay i know im being stupid here maybe. And i know i have been asking for too much but just one change from a 9999 to a 999999 can change a lot of things. Plus the 20 hit animation will look very cool. I could have used one animation for let's say 4 hit within the omnislash but actually omnislash was only an example. I actually wished to include a limit break or something which would be DBZ like. You hit an enemy with an Upper. The enemy flies upward leaving his position and you follow up with a combo. Trust me. Its not bad. Plus this will open a new window in RPG Maker 2k3 that is enemy animation. Something not seen since RPG Maker 2k3's interface and even if seen, its been seen with complexity like backdrops etc. This isn't complex. you just copy and paste the same move and replace the enemy hurt animation in its animation png replaced with the same move's png but having another enemy's hurt animation. Its really cool trust me. Changing one number 9999 to 999999 can change Rm2k3.
  • The Hedgehog
  • Group: Member
  • Joined: Aug 29, 2008
  • Posts: 38
Please just do one last touch and it will be good to go. increase the animations array to 999999. Cuz if you have a move and your animating a monster and using that move for 100 monsters than only this uses up 100 animations. So with 9999 you can make 100 animations which arn't omnislash like 1 animation and damage.

With 999999
You can do a 20 hit animation or so.

Show battle animation Omnislash hit 1 Enemy 1
Damage Calculation and damage

Show battle animation Omnislash hit 2 Enemy 1
Damage Calculation and damage

Show battle animation Omnislash hit 3 Enemy 1
Damage Calculation and damage

Since its 20 different animations if you do that for 100 enemies then thats 20x100=2000 animations! Just for omnislash.

Thats why can you please increse it not to 99999 but to 6 nines 999999
  • The Hedgehog
  • Group: Member
  • Joined: Aug 29, 2008
  • Posts: 38
Yeah hopefully your right. but the game im going for is very large. About the size of Final Fantasy 10 plus i think i'll be giving a new game plus option as well so. I cant tell but your probably right i cant use all 5000. But i would love the change 9999999 on all other array sizes and the hero stats 9999. Like i said earlier. Simply cool.
  • The Hedgehog
  • Group: Member
  • Joined: Aug 29, 2008
  • Posts: 38
Yeah i'd really appreciate it if you change that and if you ask me it would be best to change all aray sizes that means the variable, switch etc. and all. And hero atck and defs etc to 9999 would also be cool.
  • The Hedgehog
  • Group: Member
  • Joined: Aug 29, 2008
  • Posts: 38
Im not talking about the frame limit. Im talking about the animations array size. The max number of animations you can have is 5000. The reason i want it it 999999 is to create enemy hurt animations.

You know.
If skill so and so is used on Slime 1
Show monster animation Move XXXXX Slime, slime 1

If skill so and so is used on Robot 1
Show monster animation Move XXXXX Robot, Robot 1

As for the enemies i can hide them using background. Pretty Easy if u ask me but its limited to 5000.

And just a side note but liked your idea of changing Monster attack, def limit to 9999. If you did that for the heroes too it would be awsome.
  • The Hedgehog
  • Group: Member
  • Joined: Aug 29, 2008
  • Posts: 38
Sorry im asking this but if anyone is coming with a new version of the patch. I'd love it if you can destroy the 5000 battle animations limit and change it to 999999 or something. Cant make animated monsters due to that limit.
  • The Hedgehog
  • Group: Member
  • Joined: Aug 29, 2008
  • Posts: 38
ultrapowerlevel

20

Rm2k3

Need i say more. Just kidding. hi.