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Since my birthday is on the 10th, how about some screens? (turning 18 btw :cool:​)

progess is going steady on Ultamate Caraty: The Unspoken, and with spring break around the corner I'll be able to get tons of stuff done. of course, not without a visit to the beach now and then! :D

Those screens look crazy good.

I just turned 18 yesterday, also. Early happy birthday, sir.

cheers

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Man you guys have good stuff

This is a video screenshot of a bunch (~17) of my abandoned projects from a long time ago

music is my friend's, here: http://www.last.fm/music/Fuchuzz/_/Rain

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andyw: your portraits look pretty cool, what's up with the yellow thing in the upper right corner of the main character though?
Thanks
The yellow thing is text. The portraits are made mainly for dialogue

G.E.A.R. looks very awesome by the way

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started working on story mode
main char portrait
doc britain portrait

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here is the galaxy from before in a transparent png

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i'm not really any good at photoshop but i doodled something up
click for actual size

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fuck buttons are great

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Make the enemies explode like that when they die
it is done


that looks really interesting Chipotle

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thanks guys

they were actually trees but since they looked like explosions i went and animated them into explosions. Now i have to make something big enough to shoot bombs that explode like that  :fogetgrr:


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you guys' highly detailed rpg (presumably) environments are impressive


cybersolip v2 is coming along nicely

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Thanks
Actually it is really rather hard

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Cosmop vid 2
[/center]
wmm squished it all up >;\

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I found him
 :fogetbackflip:

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@andyw: I understand that you are going for super-difficult shmup but that boss really just seems like you'd have to be lucky for him not to kill you (or learn his pattern which is equally annoying). Those little torpedoes he is shooting just seem impossible to dodge in any way.

Yeah, my recent games haven't really been known treat the players very well as far as difficulty... I'll probably have to put something in there like occasional checkpoints of some sort to make sure the game isn't impossible. In this case, I'm actually not really going for a super-difficult shmup yet, because that's just the first boss and I'd like the game to be longer than 30 seconds on average. The pattern for this boss is really simple, and it's not unreasonably hard to stay alive long enough to learn it and kill it if you stay away from its bullets, but be sure that the game isn't for those who can't dodge

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poppenkast games always look great. how is it that like, every member of your community is expertly talented!???

its invite only; they generally only pick people who impress them and are already very awesome. they've got a watchlist and stuff
 :fogetcool:

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[/center]
a short vid of my wip game.
playing in the background is Tension by Rushjet1

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btw game development isn't an art dude

why don't we ask google

http://www.google.com/search?hl=en&source=hp&q=games+are+art&aq=f&oq=&aqi=  413million
http://www.google.com/search?hl=en&safe=off&q=games+are+not+art&aq=f&oq=&aqi= 183million

this is a valid comparison, k. if quotation marks are added, games as art still has a slight majority
also most of the hits for games are not art were really arguing for games are art
therefore games are art and development games is an art

also game development is an art if those who do it say it is

haha :welp:

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I remember crying when I was a little kid, but I actually don't think I've cried for at least five years.


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hmmmm, now where could those be


also looking for a way to make myself finish more of the games i've started

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last movie I saw was War Games (1983)

it's one of my favorites actually