Dungeon Crawl Stone Soup is actually probably one of the least insane, most balanced roguelikes! At least compared to NetHack, where there are literally spells that let you transform boulders into giant piles of meat. Although I suppose there are a few cool things you can do, like Ignite Poison (which is a rare spell that never seems to show up for characters that could conceivably use it). Curing poison by setting your blood on fire is pretty great, I think. Also, if you an Earth Elementalist/Transmuter, you can Petrify creatures and then use Shatter/Lee's Rapid Deconstruction to BLOW THEM UP and shower nearby enemies with shrapnel. Also, Rupert farming!! Actually, I guess there are a lot of cool things to do in Crawl, I just don't really notice it so much because of how brutally technical the game is.
Also fyi, cursing your equipment has no inherent benefit, unless you are worshipping ASHENZARI, THE SHACKLED GOD OF CURSES, who rewards you with the ability to see through walls and auto-identify weapons by looking at them.
As for ADOM, I dunno. I've actually been meaning to try it too, but ASCII roguelikes make my eyes hurt so fuckin much aaaaa. Also the learning curve looks really goddamn steep (like every roguelike in the history of ever) and I don't really think I'm willing to invest that much time into figuring out all the dumb esoteric tricks that are basically 100% required to win (which always seem to exist in roguelikes).
Also fyi, cursing your equipment has no inherent benefit, unless you are worshipping ASHENZARI, THE SHACKLED GOD OF CURSES, who rewards you with the ability to see through walls and auto-identify weapons by looking at them.
As for ADOM, I dunno. I've actually been meaning to try it too, but ASCII roguelikes make my eyes hurt so fuckin much aaaaa. Also the learning curve looks really goddamn steep (like every roguelike in the history of ever) and I don't really think I'm willing to invest that much time into figuring out all the dumb esoteric tricks that are basically 100% required to win (which always seem to exist in roguelikes).