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Dungeon Crawl Stone Soup is actually probably one of the least insane, most balanced roguelikes! At least compared to NetHack, where there are literally spells that let you transform boulders into giant piles of meat. Although I suppose there are a few cool things you can do, like Ignite Poison (which is a rare spell that never seems to show up for characters that could conceivably use it). Curing poison by setting your blood on fire is pretty great, I think. Also, if you an Earth Elementalist/Transmuter, you can Petrify creatures and then use Shatter/Lee's Rapid Deconstruction to BLOW THEM UP and shower nearby enemies with shrapnel. Also, Rupert farming!! Actually, I guess there are a lot of cool things to do in Crawl, I just don't really notice it so much because of how brutally technical the game is.

Also fyi, cursing your equipment has no inherent benefit, unless you are worshipping ASHENZARI, THE SHACKLED GOD OF CURSES, who rewards you with the ability to see through walls and auto-identify weapons by looking at them.


As for ADOM, I dunno. I've actually been meaning to try it too, but ASCII roguelikes make my eyes hurt so fuckin much aaaaa. Also the learning curve looks really goddamn steep (like every roguelike in the history of ever) and I don't really think I'm willing to invest that much time into figuring out all the dumb esoteric tricks that are basically 100% required to win (which always seem to exist in roguelikes).
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Passage was alright. If it had been shortened to maybe two minutes instead of 5 it would have been better though.

http://www.kongregate.com/games/raitendo/passage-in-10-seconds
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Quote from: thecatamites
http://www.largeprimenumbers.com/article.php?sid=mother2 Tim Rogers' review of Earthbound, positioning it alongside Metal Gear Solid 2 and Takeshi's Challenge

jesus christ!! I was kind of just absently browsing and clicked on this because I'm all like "oh, well, i like earthbound" and before I realized, 90 minutes had gone by and I'd only gotten halfway through. It's a good read, but I'm gonna have to bookmark this one and take it in chunks.


Magical Wasteland is a blog about videogames by a former industry guy who went indie. It's all good, pretty much, but here are a few specific entries that I like;

http://www.magicalwasteland.com/mw/2009/8/16/fuel-a-tragicomedy-in-two-acts.html
http://www.magicalwasteland.com/mw/2009/10/27/the-way-to-a-mans-heart.html
http://www.magicalwasteland.com/mw/2010/3/28/four-capital-cities-of-the-united-states.html
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Some days a dude's just got to put on Gymnopedie no. 1, lean back in his chair, and take it hella easy.
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So, what's the first thing you guys do in the morning immediately after having a shower? If your answer is anything but "put a family-sized pizza into the oven", you probably aren't my brother!!
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NICHOLAS PICHOLAS: IS THAT HIS REAL NAME???

http://www.youtube.com/watch?v=nfGcGgpdMh0
http://www.youtube.com/watch?v=wlvPGcYmNNw
http://www.youtube.com/watch?v=aC26ASdedU4

This is it. This is the perfect distillation of my childhood. A nonsense-flurry of graffiti brick walls, brightly-colored geometric shapes, and fuzzy super nintendo footage, filmed in what is likely a re-purposed storage room.
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damn, are we doing this again already

Quote from: vellfire
Yeah glitch is absolutely the key word.  I think GW/SW has always been interested in things that are slightly off or just slightly different than normal (dragonslayers must think beyond normal...).  Glitches are exactly that.  It ties in nicely with almost any sort of creative process.

I would definitely like to see SaltWorld or whatever this thing ed's trying to do become the kind of community that encourages discussion along the lines of the dump topic, or the hyrule field/spacechat thread. You can't really find that kind of discussion anywhere else on the internet (at least not in "gamer" circles) and I'm wondering if there might be some VAST, UNTAPPED AUDIENCE of intelligent, balanced human beings out there that want to talk about videogames on level slightly higher than "i think games should have more gameplays that storys.But thats just My Opinoin." or "HERE'S MY TOP 100 FAVRITE SNES RPGS!!!!!!! #1) CHRONO TRIGGER *fountains of blood erupt from every orifice*"
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trashhead that rules, i love the pumpkins. also if you're making tilesets have you tried using pixothello at all, i played around with it and found it a lot of fun to use although it's still in beta i think.
 
also that app looks neat wyatt but is it gross that i love the little handdrawn pixel dude most out of everything there

That thing Pixothello does where you can see how the edges of your tiles match up as you draw them is pretty boss, but I just can't get used to using anything that isn't MSPaint (yeah, i'm one of those people)

Quote from: swordofkings128
yeah trashhead, that's some sweet stuff. you making a game with that?

Kind of. I started working on a platform engine, but I'm honestly not sure what I want to do with it yet, and I keep getting increasingly distracted drawing pretty pictures!!
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If you turkeys are done, make way cause ~REAL-ASS DUDES~ got to get their screenshot on



I've been making platformer tilesets for the past couple of weeks and compiled them all into a bunch of mockups to see how they'd look when I import them into my game. The houses aren't done; it's taking me a while to FIGURE OUT HOUSES because I can't find a lot of 2D games with houses in a head-on perspective to use as reference.
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Quote
The beginner’s guide to World of Warcraft notes that you can go it alone, “but by going it alone, you won’t be able to master some of the game’s tougher challenges, you will likely take longer to reach the endgame, and you won’t have access to the game’s most powerful magical treasures.” Ms. Pringle thinks that is analogous to love.

In reality, it's more analogous to cubicle work. Once a week, you sit in front of a computer with 24 other people you may or may not give the smallest shit about and spend several hours slogging through a bunch of menial encounters that you've previously completed many many times before, in the hopes of one day upgrading your kezan's taint to a kezan's unstoppable taint.
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Man, I want to get back into Dwarf Fortress. I found a REALLY GOOD worldgen recipe years ago that generated 128x128 worlds, in which literally every second square had magma, flux, water, trees, sand, and bottomless pits/chasms, but the caverns update broke the old worldgen recipes, and I can't find any recipes for the newer versions. I tried using the piss-awful default parameters but they usually only generate 1 or 2 barely viable sites out of 65000+, and I always end up combing through the map for 25 minutes before giving up out of frustration
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I ONLY URINATE STRAIGHT UP, INTO MY MOUTH.
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Ignoring the quality of Dragon Age 2 as a game, which I haven't actually played, the devs are a bunch of shitheels and I don't see how anybody can justify giving money to them. They rushed DA2 through development, and when it got panned by pretty much everyone, their employees got caught astroturfing it on metacritic and social media websites (probably because EA has a hilarious policy of paying dev houses based on metacritic scores).

WELCOME TO THE FUTURE OF VIDEOGAMES !!!!!!!!!!!!!!!
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http://www.youtube.com/watch?v=NHITVVqcZkg MIDI rules.

hell yes. throw up ya hands if passport.mid is your number one jam.
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Man can someone help me with construct I can't get combat working the way I want(like in mario). also this town is a rip off- err homage to Fez. My mario clone is even wearing a fez.

first of all, this looks ballin'

Also Construct is VERY MYSTERIOUS. I've been using it for over a year but I still don't understand how to do a lot of basic things because there is no real documentation. You might want to try Deadeye's Platform School Tutorial if you haven't already (the specific post i linked is to an unofficial version updated to work in newer versions). It's unfinished, but still covers a lot of important platformer mechanics and is probably the most comprehensive tutorial available. You could also try asking in the Construct sub-forum; I dunno if there are any SECRET CONSTRUCT PROS on salt world at all, but who knows.
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I'm down, gang. Way down. I want to be up.

who aint.

Someone once told me that volunteering is a good way to drag yourself outta the muck. I've actually been thinking about volunteering at my local food bank lately, if I can ever manage to roll out of bed and drag myself down the block to get there
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man is there like one specific site that has a bunch of nes/gameboy maps?  i always loved seeing shit like THE ENTIRE POKEMON WORLD IN ONE IMAGE, it's cool to see everything more than one screen at a time

http://www.vgmaps.com/

What I really want to see is a website that has an archive of scanned SNES manuals.

Speaking of, it's kind of amazing how little videogame manuals have changed since I was a kid!! I bought Rune Factory 3 a couple of months ago and it's like the production of the manual was contracted out to time-travellers from 1993. It's all full of grandiose descriptions of simple game mechanics, bad farming puns (the controls page literally says "this game has a bumper crop of controls to master!!"), and all of the character and item names in the screenshots are from a half-localized copy (lots of "bronze shld" and "pnkturnip sd" goin' on). I'm going to be so depressed when videogame distribution goes fully digital
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I've been replaying Bonesaw. I never actually finished it when it first came out, and now I remember why. It is very hard!!! In a good way, but also a bad way. Jump sustain is probably the worst offense; it only registers within the first millisecond of hitting the jump key, so it's basically impossible to reliably pull off a short hop, and short hopping is kind of necessary for clearing the secret stages. Also, the ball-bouncing sections have really bizarre physics, and sometimes you'll have to dribble them backwards through half of the goddamn stage to get a Golden Puck, which is frustrating, if not infuriating.

You're supposed to clear the game normally and then go back to 100% it afterwards, and of course I was like "fuck that i rule at videogames" but you really can't do that. It's not like Kirby's Dream Land 3 where anybody with basic motor skills can pick up every heart-star on their first runthrough, Bonesaw is RUTHLESS and will absolutely shit on you until you get some practice with the mechanics.

That said, it's honestly probably one of my favorite indie games ever, despite how rough it is. It has a ton of stages and a really nice faux-NES aesthetic. Also the soundtrack is hella chufty:
http://www.youtube.com/watch?v=EBxfEFSLa4A
http://www.youtube.com/watch?v=0IJ3Cw6026s
http://www.youtube.com/watch?v=oMjtxWKn3xM


one more thing, since i couldn't find this through several hours of searching while trying to get it to work on Windows 7; if the launcher closes when you press the Play button, run the game in Windows 98 compatibility mode. hopefully this helps some poor shmuck somewhere angrily typing "BONESAW WINDOWS 7 WHY WONT IT WORK" into google.
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as I mentioned before, besides the actual pains of being sick it's kinda fun I get to stay home, drink soda and watch cartoons!!
 

 Man, I know it. I had the flu in October '09 for the first time since I was maybe 10 years old, and whenever I hurfed up a glob of nasty yellow fluid from the back of my throat into a tissue, I thought to myself "heh, man, this sure takes me back!" instead of wailing and cursing my godawful diseased body. I sat around all day in my sweaty pajamas with an insane fever watching The Halloween Tree on TV and was pretty much totally okay with life.