I'm about to give up because there is no way we will all agree on something. We all have different opinions and we all want something different. Someone has to step up, take charge, and introduce a concept to follow even if not everyone likes it.
We could, you know, have a vote. Right now it seems to be a tossup between futuristic and dungeon crawl.
I propose this ingenious third option;
A horizontal dungeon crawl set in a major city! Most dungeon crawls see you moving down... down... down... until you reach the bottom floor. Each level gets harder and has higher rewards, right? Why not have it so that each chapter unveils more and more of a big, futuristic city to the player? Each new area could have its own minigames and enemies, as well as the occasional NPC, but there wouldn't be much of a plotline past the backstory and the occasion NPC's quest, or something.
My idea for the backstory would be some virus-ravaged city where the last few inhabitants cling to life, and the player must make his way through the various parts of the city (outskirts, ghettoes, industrial district, marketplaces and stuff) to get to the rich pharmacom controlled area where the cure for the virus is. The evil corp. is sending more and more guys to stop him as he gets closer. We could work on the story as we progress, or if people REALLY don't want a story (for fear it will become to tedious) then we could just establish together before we begin and then make our parts.
What do you guys think?