Topic: [DEMO] Notes on the Second Mellynd War - Chapters 1 & 2 (Read 1568 times)

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Definitely. I'm pretty good at mapping......I think   ​

Once you get past the first part of Chapter 1 (Fenheim), the game gets LOADS better. Not saying that part is  bad, however. I actually enjoyed the dialogue because it seemed more like real people having a real conversation and not forced like in most games. Plus, there's lots of humor, especially later on. Though, I guess I can see why people will dislike it, what with there being swearing all over the place and all... and just a warning: there's lots and lots of scenes/dialogue due to the game being extremely story-based. If you don't like that then this game might not be for you!

But..yeah, trust me, I was slowly making my way past that part, but after I got past it, I looked back on it and realized it was quite enjoyable.

I dont know, I was kind of enjoying myself until the pair walked outside into the most boring warzone ever. The game kind of drops a giant dictionary of completely unlikeable throwaway characters (and their dialog)on you. The awful battles don't really help either. (Mashing enter to get through the encounter only to miss 20% of the time, no please)

At any rate, I'll give it another shake tommorow.
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I dont know, I was kind of enjoying myself until the pair walked outside into the most boring warzone ever.
Hm? Do you mean... after Mark and Oskar leave the bunker? If so... glad to hear you liked the first minute! Haha. :sweat:

Nah, I accept the game, and the Fenheim bit in particular, isn't for everybody. I've just had a review that does point out the most glaring errors of that extended Fenheim section, and this invoked deep feelings of 'Shit. I'll get working on that, then!'

General consensus seems to be that it does pick up later, after watching the full-length movie that is Fenheim, but even then I know not everyone's going to be a fan. Hopefully the full version, with an improved Fenheim bit, will make it easier to 'give it a fair shot' within the first few hours. :rolleyes:
Notes on the Second Mellynd War - A game what I made.

Sturdy-Looking Gramophone - The Notes on the Second Mellynd War devlog.
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Just don't get too pernikity. Try to finish the game first, then go back and poke at it. ^.^



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Just don't get too pernikity. Try to finish the game first, then go back and poke at it. ^.^

this is the opposite of constructive game-design attitude. if the player isn't drawn in immediately, for dialogue or battle mechanics or whatever, then why should the player ignore their impressions and push forward?

That said, I haven't tried it yet, but I will give it a go and post a review when I'm done.
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Just don't get too pernikity. Try to finish the game first, then go back and poke at it. ^.^
Well, some things, like replacing 99% of instances of '\|' and '\|\|'  with '\!', as well as implementing a uniform set of NPC graphics (the lack of which didn't really bother me, but in a Suikoden-style game where you have to scout for recruits, is pretty unforgiveable), should be edited into the existing game right away, so that I can continue them as I make more.

And I think I'm probably going to cut out day 2, come to think of it. The woods, the first visit to Antonin's, taking Hortence to the uni... that was always the bit that I got bored of in playtesting. I've worked out how to work the most important scenes and bits of information into days 1 and 3. I think this is for the better. I'll do this a little later, anyway.

this is the opposite of constructive game-design attitude. if the player isn't drawn in immediately, for dialogue or battle mechanics or whatever, then why should the player ignore their impressions and push forward?
Well, it's not like I wouldn't finish it before publishing it anyway... I think she just meant to avoid taking ages revising it now, and slowing progress. Anyway, hope you like it!
Last Edit: July 01, 2009, 08:46:06 pm by Eike
Notes on the Second Mellynd War - A game what I made.

Sturdy-Looking Gramophone - The Notes on the Second Mellynd War devlog.
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Well, some things, like replacing 99% of instances of '\|' and '\|\|'  with '\!', as well as implementing a uniform set of NPC graphics (the lack of which didn't really bother me, but in a Suikoden-style game where you have to scout for recruits, is pretty unforgiveable), should be edited into the existing game right away, so that I can continue them as I make more.

And I think I'm probably going to cut out day 2, come to think of it. The woods, the first visit to Antonin's, taking Hortence to the uni... that was always the bit that I got bored of in playtesting. I've worked out how to work the most important scenes and bits of information into days 1 and 3. I think this is for the better. I'll do this a little later, anyway.
Well, it's not like I wouldn't finish it before publishing it anyway... I think she just meant to avoid taking ages revising it now, and slowing progress. Anyway, hope you like it!


As a suggestion, you can cut out day 2 and fit the visit to Antonin in day 3, before the meeting at the square. I thought that visit was pretty important in developing character, but you could cut out the backtracking from the woods since that part seemed way too long and had a little much unnecessary dialog.


Just don't get too pernikity. Try to finish the game first, then go back and poke at it. ^.^

Sort of agreed. I say continue working further on in the game, while going back to what you have already done/released every now and then, and changing/fixing things in need of fixing. Don't spend too much time revising everything all at once. You'll get new ideas along the way.
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Can I get away with a necropost here? Just wanted to say, I've been fixing up the demo in the background, and come out with a new version that fixes some of the more glaring flaws. See the first post for the download - it's replaced the old download.

A list of changes in this new version...


Anyway, I just couldn’t have a version like that in circulation. I hope you’ll enjoy the updates, and I’m off continue working on the full game (I didn't let this slow progress much, but now it should be a bit faster). Anyway, sorry if you got bored of the overlong Fenheim section last time, and any new players… I hope to hear what you think of it!
Notes on the Second Mellynd War - A game what I made.

Sturdy-Looking Gramophone - The Notes on the Second Mellynd War devlog.