Just don't get too pernikity. Try to finish the game first, then go back and poke at it. ^.^
Well, some things, like replacing 99% of instances of '\|' and '\|\|' with '\!', as well as implementing a uniform set of NPC graphics (the lack of which didn't really bother me, but in a Suikoden-style game where you have to scout for recruits, is pretty unforgiveable), should be edited into the existing game right away, so that I can continue them as I make more.
And I think I'm probably going to cut out day 2, come to think of it. The woods, the first visit to Antonin's, taking Hortence to the uni... that was always the bit that I got bored of in playtesting. I've worked out how to work the most important scenes and bits of information into days 1 and 3. I think this is for the better. I'll do this a little later, anyway.
this is the opposite of constructive game-design attitude. if the player isn't drawn in immediately, for dialogue or battle mechanics or whatever, then why should the player ignore their impressions and push forward?
Well, it's not like I wouldn't finish it before publishing it anyway... I think she just meant to avoid taking ages revising it now, and slowing progress. Anyway, hope you like it!