Games What are you playing? (Read 140672 times)

  • Ultimaweapon9
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23 hours is a long time. 18 is not that far off from 23, but 5 hours of sleep is pretty beneficial. I think the most i ever played wow was maybe 18 hours. it's really not good for you.

I can't even imagine.  Last summer I was playing Xenogears one day for about seven hours and that just about killed me.
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I'm not sure I could do it anymore. The only reason I was able to do it with WoW was because it was so engrossing to me. It's too much video games.
yes coulombs are "germaine", did you learn that word at talk like a dick school?
  • Buttkiller
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ahaha wow how did i miss that.

i played the first mass effect for 8 hours a day for a few days and by the end of every day i felt like death
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i didnt even notice that

wow. 23 hours in one sitting? i played aquaria for like.. 16, 18? and my hands were shaking so bad after that i had to go to bed as i couldnt beat a boss.

23 hours?!

i pretty much did this as well. i had a trapped nerve in my left arm and couldn't really play anything, but aquaria only uses the mouse so i managed to get through like 75% of all the game content in one sitting

really wish that would make a sequel already
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I often have late nights so it didn't affect me as much as you guys seem to think it should have. Anyway it was a good way to a kill time up till when my course starts.
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i got blue dragon as a christmas present and just got around to playing it. i couldn't even really say that i'm really playing this game because there's no way i'm going to be spending any more time on this trash. the target demographic are 11 year olds who LOVE DBZ and that's really about it.

it's not that the game is even that terrible, because it's too innocent to be appalling. it's just the most vapid game i've played in years. the fact that it's really aimed at small children doesn't really give it a free pass, since it doesn't even do that well. you can make something FOR CHILDREN that isn't just some boring, senseless retread. you can feel how little creativity or effort went into this, and how utterly boring it must have been to work on the game.

it's just a shame. i do think sakaguchi is one of the few people in the industry who does know how to make a pretty good experience. he always prides himself on the creative side of it all being quite important. every jerkoff claims this to some degree, but he's one of the few people that i'd be inclined to believe when they say this. he would always try to do new things, and really most of the games he was credited on are pretty unique for what they are, even the ones that aren't so great. blue dragon is the complete opposite of that, with nothing at all unique, and completely and totally without any real spark of creativity involved. i don't think it's much of a coincidence that square went from a rather good game company to absolute shit when he started losing his pull in the company. that they seem content with going forward with blue dragon as some viable franchise is profoundly discouraging.

he seems to regard the next project he's working on as THE BIG ONE that will be that dynamite game he hasn't been able to make in almost fifteen years. i'm pretty skeptical this will be the case, but we'll see
Last Edit: January 28, 2010, 02:49:18 pm by Hundley
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this is the beginning

here's where AAAAAAAAAAALLLLLLLLLLLLLLLLLLLL gets started

blah blah blah blaaaaaaaaaaaaah blaah blaaaaaaaaaaaaaah

oh barkley soundtrack


it  does look like a kiddy game  but when asked about it they just say it was supposed to appeal to the biggest jrpg fans ever, to go back to what "made jrpgs so great"

i remember some guy commented the crew behind the game was like the absolute jrpg dreamteam and it ended up just giving this bad game nobody really cared about
Last Edit: January 28, 2010, 08:34:17 pm by Mr. L
  • Ultimaweapon9
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this is the beginning

here's where AAAAAAAAAAALLLLLLLLLLLLLLLLLLLL gets started

blah blah blah blaaaaaaaaaaaaah blaah blaaaaaaaaaaaaaah

oh barkley soundtrack


it  does look like a kiddy game  but when asked about it they just say it was supposed to appeal to the biggest jrpg fans ever, to go back to what "made jrpgs so great"

i remember some guy commented the crew behind the game was like the absolute jrpg dreamteam and it ended up just giving this bad game nobody really cared about

Yeah I like jrpgs usually, even the super Japanese ones like the Tales games, but Blue Dragon is just godawful generic.  It has literally NOTHING interesting about it whatsoever, unless you count being completely devoid of fun or originality as interesting.
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-there are no long ranged accurate weapons to could allow me to soften an area up by sniping/headshots from afar. All weapons are close range.

How far are you? After I picked up/unlocked a couple of weapons, sniping was a very viable approach for me. Shoot enemy snipers in the head through walls, or simply eat away part of the building or the floor underneath them; it worked really well. Hell, there is one mission later on where I just set up a shooting gallery and took out a whole group from distance/inside another building before their body guards could sight me, let alone shred me with automatic fire.

I did my second playthrough on hard. All I really noticed was that it was more important to get the ammo and armor upgrades earlier rather than later.


I'm playing Mass Effect 2 and enjoying it, for the most part. I've run into a couple of areas where it felt a bit rushed. My character glitched into a wall once and onto some scenery in another place. Luckily, I've had it happen when I was near someone I could talk to, so when the game jumped into cinematic speech mode, my character cleared the obstruction.

When I first started playing, it reminded me a lot of my first impressions from Project:Snowblind: It had a lot of familiar elements around, but everything had gotten some kind of a twist. I like how things are a bit darker/more mature. At first it seemed strange to have "fuck" in a sci-fi setting, but it actually makes a lot of sense. Being out in the Terminus systems for the most part, the game has an almost frontier/old west aesthetic underneath all the shiny metal and beam weapons.

I would like it if the font was a little bigger, but the only time I really have trouble reading things are when my dialog options come up against a near white background and I kind of have to guess at it.

Also, punching the annoying reporter in the face was a nice touch. I'd expected the Renegade interrupt to be shooting the camera drone, or just walking away, but the choice they went with was much funnier, and Shepard's line "I should have done that the first time we met..." made it even better.

It seems like they are a bit looser with the whole Paragon/Renegade thing. I've noticed that, even without picking obvious red or blue colored text options, I've gotten Paragon/Renegade shifts from almost every conversation with the crew.

I also learned it is very important to check what a store offers before using the Paragon's bargaining option. I re-loaded my last save when I found out that I'd endorsed a pet store on the Citadel...
Vagrancy - Be careful who you wake up in a twenty four hour parking lot.

His name was Not Johnny -  A young man becomes a sort of superhero after a crippling injury. He
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he's out on his own now, staying up all night playing video games. makes sense if he rented it i guess or included some lunch, dinner, normal tv viewing etc

Just noticed this post. You can probably split the 23 hours up with some other activities by having a video call with someone, checking this forum and also going for a couple of walks. I had to walk down to my course (20 minutes there and back) to get some info, and I also walked into town at one point (bout twenty minutes also).


My character glitched into a wall once and onto some scenery in another place. Luckily, I've had it happen when I was near someone I could talk to, so when the game jumped into cinematic speech mode, my character cleared the obstruction.

This happened to me several times over the course of the game, however I was unlucky with most of them and had to reload. They just need to put out a patch to fix the clipping on some environment props.

One time I clipped so bad I just started randomly sailing through the level and outside of the level and I just kept going and going and going and going and going and going before I decided to reload.
Last Edit: January 28, 2010, 10:45:18 pm by Dr. Ears
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just been checking out the bad company 2 beta... it's good, providing you avoid sniper hotspots. blowing holes in shit is naturally awesome though.
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Finally got around to playing more Red Faction guerrilla after that period of unrelenting frustration. figured I'd give that mission 1 more go on hard mode... I finished it with no mishaps. I was telling my friend about how ridiculous it was and so he was watching me at the time... I beat it perfectly. I felt both proud of the accomplishment and like an idiot in front of my friend because I literally had just told him how difficult it was.

Guess I just needed a break.
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i got blue dragon as a christmas present and just got around to playing it. i couldn't even really say that i'm really playing this game because there's no way i'm going to be spending any more time on this trash. the target demographic are 11 year olds who LOVE DBZ and that's really about it.

it's not that the game is even that terrible, because it's too innocent to be appalling. it's just the most vapid game i've played in years. the fact that it's really aimed at small children doesn't really give it a free pass, since it doesn't even do that well. you can make something FOR CHILDREN that isn't just some boring, senseless retread. you can feel how little creativity or effort went into this, and how utterly boring it must have been to work on the game.

it's just a shame. i do think sakaguchi is one of the few people in the industry who does know how to make a pretty good experience. he always prides himself on the creative side of it all being quite important. every jerkoff claims this to some degree, but he's one of the few people that i'd be inclined to believe when they say this. he would always try to do new things, and really most of the games he was credited on are pretty unique for what they are, even the ones that aren't so great. blue dragon is the complete opposite of that, with nothing at all unique, and completely and totally without any real spark of creativity involved. i don't think it's much of a coincidence that square went from a rather good game company to absolute shit when he started losing his pull in the company. that they seem content with going forward with blue dragon as some viable franchise is profoundly discouraging.

he seems to regard the next project he's working on as THE BIG ONE that will be that dynamite game he hasn't been able to make in almost fifteen years. i'm pretty skeptical this will be the case, but we'll see

Who would give you Blue Dragon?
WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA
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Still enjoying ME2, taking my time with mining and side quests to pad the game out as long as possible. The Anti-Material Rifle makes the "Big Game Hunter" achievement a breeze.
Vagrancy - Be careful who you wake up in a twenty four hour parking lot.

His name was Not Johnny -  A young man becomes a sort of superhero after a crippling injury. He
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i got blue dragon as a christmas present and just got around to playing it. i couldn't even really say that i'm really playing this game because there's no way i'm going to be spending any more time on this trash. the target demographic are 11 year olds who LOVE DBZ and that's really about it....>>>>


hey if you're not gonna play it can you mail me disc 3? I shall trade you it for something you dont own. I know its a shitty game but I hate going really far in a game and just stopping.

I er....have an 11 year old brother that loves dbz...yes  :blush:
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Still enjoying ME2, taking my time with mining and side quests to pad the game out as long as possible. The Anti-Material Rifle makes the "Big Game Hunter" achievement a breeze.

I played vanguard and I got that achievement with the Carnifex pistol, because it is essentially a perfect shot (just by taking a look at the crosshair). Are you playing soldier?
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Infiltrator with the Slam ability added (I might swap it out for Reave if I start getting a lot of close calls). That is about as close as I can get to the Infiltrator + Lift setup I used in the first one.
Vagrancy - Be careful who you wake up in a twenty four hour parking lot.

His name was Not Johnny -  A young man becomes a sort of superhero after a crippling injury. He
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Beat Red Faction: Guerrilla. It was ok. Going to figure out what to play next (other than CoD:MW2).

non-game related:
Also plan on installing Windows 7 soon now.
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Infiltrator with the Slam ability added (I might swap it out for Reave if I start getting a lot of close calls). That is about as close as I can get to the Infiltrator + Lift setup I used in the first one.

Ah right. I find that shredder ammo is pretty helpful against organic targets.
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Lately I've been going retro and have been playing some Abandonware DOS games; some run kind of shitty/crash, though I can remedy that a little bit by tweaking the settings. I can't say that much of what I have been playing has given me feeling of nostalgia, since my PC gaming back in those days were fairly limited although I DO recognize some titles here and there. It's a rather bizarre, yet interesting feeling to play and immerse yourself in games from the early 90's and compare/contrast to those of today, and the differences are pretty substantial as far as sheer potential goes. One game in particular that I just started is "Warcraft: Orcs and Humans". Although WoW is pretty much dated now, It's still neat to note the success of it and route yourself back to the game that the whole franchise started with.  It's pretty primitive as far as strategy games go, obviously, and there are some missing features which irk me but I realize the game's age and it's not all that surprising. Despite it's age, the game manages to hold my attention long enough to want to beat it.

Also...Can someone recommend me some good DOS games? I am open to pretty much any genre, even if it's just text-based - I'll still give it a go! Here is a list of the few games that I have so far, in addition to what I am aware of/plan on getting:

Have
TESII: Daggerfall
Atomix
Bubble Ghost
Planet's Edge
WC: Orcs and Humans
Theme Park
Amnesia

Know of/Plan on downloading
TES: Arena
X-Com Series

That pretty much sums it up; that I can recall, anyhow. I didn't realize how out-of-touch I am with DOS games, so recommendations are greatly welcomed.