-there are no long ranged accurate weapons to could allow me to soften an area up by sniping/headshots from afar. All weapons are close range.
How far are you? After I picked up/unlocked a couple of weapons, sniping was a very viable approach for me. Shoot enemy snipers in the head
through walls, or simply eat away part of the building or the floor underneath them; it worked really well. Hell, there is one mission later on where I just set up a shooting gallery and took out a whole group from distance/inside another building before their body guards could sight me, let alone shred me with automatic fire.
I did my second playthrough on hard. All I really noticed was that it was more important to get the ammo and armor upgrades earlier rather than later.
I'm playing Mass Effect 2 and enjoying it, for the most part. I've run into a couple of areas where it felt a bit rushed. My character glitched into a wall once and onto some scenery in another place. Luckily, I've had it happen when I was near someone I could talk to, so when the game jumped into cinematic speech mode, my character cleared the obstruction.
When I first started playing, it reminded me a lot of my first impressions from Project:Snowblind: It had a lot of familiar elements around, but everything had gotten some kind of a twist. I like how things are a bit darker/more mature. At first it seemed strange to have "fuck" in a sci-fi setting, but it actually makes a lot of sense. Being out in the Terminus systems for the most part, the game has an almost frontier/old west aesthetic underneath all the shiny metal and beam weapons.
I would like it if the font was a little bigger, but the only time I really have trouble reading things are when my dialog options come up against a near white background and I kind of have to guess at it.
Also, punching the annoying reporter in the face was a nice touch. I'd expected the Renegade interrupt to be shooting the camera drone, or just walking away, but the choice they went with was much funnier, and Shepard's line "I should have done that the first time we met..." made it even better.
It seems like they are a bit looser with the whole Paragon/Renegade thing. I've noticed that, even without picking obvious red or blue colored text options, I've gotten Paragon/Renegade shifts from almost every conversation with the crew.
I also learned it is very important to check what a store offers before using the Paragon's bargaining option. I re-loaded my last save when I found out that I'd endorsed a pet store on the Citadel...