yes, absolutely. to be honest i think i just want some kind of space themed Bethesda game because completely linear space rpgs tend to have really terrible stories. ancient killer zerg-robots and knockoff jedis are not interesting enough to keep me interested in mass effects story.
yes!! i have been saying this for a while.
bethesda had always been making star trek space shooters alongside all their rpg stuff, and i always hoped that they'd elect to go ahead and make a star trek rpg, since that makes a lot of logical sense. there's actually no established story out there that i'm aware of that's as naturally conducive to the kinds of rpgs bethesda makes as star trek would be. even if you're not totally crazy about star trek, i think it would be cool neat having control of this massive ship that you can just fly around the galaxy doing whatever the hell you wanted.
and yeah, i was thinking the same thing in regards to how Bioware handles the PC in pretty much all of their games. In Dragon Age: Origins it's the same way, although DA:O is lightyears better than Mass Effect. pretty much every Bioware game has the same premise, which revolves around a user created main character joining some kind of EXCLUSIVE DEADLY WARRIOR. jedis, spectres, wardens, same thing.
i don't understand who out there has a NEED, as a player of videogames, to play as BIG IMPORTANT MAN. like every bioware game has that like it's some VITALLY IMPORTANT PART OF MAKING GAMES. i personally prefer playing as totally inconsequential people that nobody in the world gives half of a shit about. it's such a goddamn pain in the ass having to drag myself through one fucking ass-kissing npc after another to propel the fucking story.
Also pretty much everyone i know prefers KOTOR 1 to KOTOR 2, but with that new restored content mod that just came out I think 2 is easily better than the original.
you are the first person i've talked to who has ever acknowledged the possibility of kotor 2 being better.
but yeah, i like kotor 2 a lot more. it's far from perfect, since development got rushed when lucasarts or somebody made them release it real early, but i think it does a lot of things right.
Since when was linearity a problem?
it's not! but you kinda need the ability to create quality drama or generally engaging scenarios, or there's really no reason why you're going so far out of your way to structure what the player is doing. i'm not really convinced that bioware can effectively do this. all of the storytelling in mass effect has the feel of storytelling that you'd expect in non-linear games, if that comparison makes any sense. in non-linear games you can naturally expect a degree of separation from the narrative and what is physically happening to the player, if only because it's profoundly difficult to juggle quality storytelling with something open-ended and catered to the player. so much is inherently lost in game storytelling while aiming for non-linearity, since the priority is allowing the player to do what they want. i think something like fallout 3 is a good example, as the storytelling is not particularly great, and rarely ever particularly engaging, but it's definitely passable since it generally works with the way the game world works. you're playing this hollow avatar and not a real person, so it's impossible to really expect quality dramatic situations or really engaging storytelling. basically the story in non-linear games is just random people occasionally blabbering at you, almost entirely independent of the things you're physically doing in the game. that WORKS for non-linear games, but it feels like a big waste of time for games that are not particularly non-linear, like mass effect.
the writers of mass effect spent a ridiculous amount of time trying to give the world this extensive backstory and pseudo-star wars flavor, but they elected against really spending much time writing or designing THINGS ACTUALLY HAPPENING. it gets kinda exciting for about 10 seconds when lance henriksen comes through the radio and tells you HEY GO TO PLANET, SHIT IS HAPPENING but then that's really it and you go there and just kinda wander around surveying minerals and shit before shooting three guys and getting more copies of weapons you've had for half the game. maybe if you're lucky you'll get some generic evil/misguided character to talk to you at the end of the quest. i don't really think this is an over-simplification; this is how the game really does approach storytelling. it's like mass effect tries to be both nonlinear and linear at the same time, but manages to fail at both. wandering around doing random shit is kinda fun for the first hour before the lack of diversity makes it boring, and the main storyline is very passively written and without much intrigue, drama, or interesting ideas. a couple of the party members are kinda cool, but they get featured for about three minutes and then join THE ENTOURAGE at which point they basically become another one of shepard's weapons, occasionally dropping some totally innocuous stock line during cutscenes or talking about their DIFFICULT PAST if you go through the trouble of hunting them down on the ship.
actually i think the only story drama i remember in the game was when alenko accidentally said something racist to wrex in the elevator and he got mildly upset. i would
expect hope there is a good deal more later on in the game, but i'm pretty far in the game, and it's pretty bad that this is all that i can really remember.
Not really! most of the stuff thats fixed in mass effect 2 is not pertaining to what hundley was talking about. they made the combat system way better and removed mako which was pretty awesome but its still painfully linear and everyone in the universe is still like holy fucking shit its shep! also i really dont like how they pretend you can profoundly change the story through dialogue but really its all superficial and doesnt change anything. I was really hoping in the second one they would make it so you could actually explore, nope but you can play a really boring minigame that excavates minerals from planets.
ah, bummer. i was kinda hoping they'd improve on it. i guess there's really nothing out there that would make bioware do anything different from the same shit they've always done though! the sales are great and all the people out there reviewing games are mindless fucking sheep and will pretty much rate any game bioware makes 10/10.